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@@ -384,15 +384,15 @@ export class WebGPUEngine extends Engine {
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bptc: this._deviceEnabledExtensions.indexOf(WebGPUConstants.ExtensionName.TextureCompressionBC) >= 0 ? true : undefined,
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maxAnisotropy: 0, // TODO: Retrieve this smartly. Currently set to D3D11 maximum allowable value.
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uintIndices: false,
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- fragmentDepthSupported: false,
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+ fragmentDepthSupported: true,
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highPrecisionShaderSupported: true,
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colorBufferFloat: false,
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textureFloat: true,
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- textureFloatLinearFiltering: false,
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- textureFloatRender: false,
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+ textureFloatLinearFiltering: true,
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+ textureFloatRender: true,
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textureHalfFloat: true,
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- textureHalfFloatLinearFiltering: false,
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- textureHalfFloatRender: false,
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+ textureHalfFloatLinearFiltering: true,
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+ textureHalfFloatRender: true,
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textureLOD: true,
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drawBuffersExtension: true,
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depthTextureExtension: true,
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