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Fixed issue with particles and rendertargets

David Catuhe 8 年之前
父節點
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259388d7da

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+ 1 - 1
dist/preview release/babylon.core.js


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+ 3178 - 3178
dist/preview release/babylon.d.ts


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+ 1 - 1
dist/preview release/babylon.js


+ 1 - 1
dist/preview release/babylon.max.js

@@ -27160,7 +27160,7 @@ var BABYLON;
                 if (!particleSystem.isStarted() || !particleSystem.emitter || !particleSystem.emitter.position || !particleSystem.emitter.isEnabled()) {
                     continue;
                 }
-                if (this.renderList.indexOf(particleSystem.emitter) >= 0) {
+                if (currentRenderList.indexOf(particleSystem.emitter) >= 0) {
                     this._renderingManager.dispatchParticles(particleSystem);
                 }
             }

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+ 3178 - 3178
dist/preview release/babylon.module.d.ts


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dist/preview release/babylon.noworker.js


+ 1 - 1
src/Materials/Textures/babylon.renderTargetTexture.ts

@@ -295,7 +295,7 @@
                         continue;
                     }
 
-                    if (this.renderList.indexOf(particleSystem.emitter) >= 0) {
+                    if (currentRenderList.indexOf(particleSystem.emitter) >= 0) {
                         this._renderingManager.dispatchParticles(particleSystem);
                     }
                 }