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@@ -59,7 +59,7 @@
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- Runtime animation `goToFrame` when going back in time now correctly triggers future events when reached ([zakhenry](https://github.com/zakhenry))
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- Fixed bug in Ray.intersectsTriangle where the barycentric coordinates `bu` and `bv` being returned is actually `bv` and `bw`. ([bghgary](https://github.com/bghgary))
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- Do not call onError when creating a texture when falling back to another loader ([TrevorDev](https://github.com/TrevorDev))
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-- Context loss should not cause PBR materials to render black ([TrevorDev](https://github.com/TrevorDev))
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+- Context loss should not cause PBR materials to render black or instances to stop rendering ([TrevorDev](https://github.com/TrevorDev))
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- Only cast pointer ray input when pointer is locked in webVR ([TrevorDev](https://github.com/TrevorDev))
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- Avoid using default utility layer in gizmo manager to support multiple scenes ([TrevorDev](https://github.com/TrevorDev))
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