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@@ -161,6 +161,7 @@
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water.bumpTexture = new BABYLON.Texture("textures/waterbump.png", scene);
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water.bumpTexture = new BABYLON.Texture("textures/waterbump.png", scene);
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water.windForce = -45;
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water.windForce = -45;
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water.waveHeight = 1.3;
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water.waveHeight = 1.3;
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+ water.windDirection = new BABYLON.Vector2(1, 1);
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water.addToRenderList(skybox);
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water.addToRenderList(skybox);
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water.addToRenderList(shadowCaster);
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water.addToRenderList(shadowCaster);
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water.addToRenderList(shadowCaster2);
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water.addToRenderList(shadowCaster2);
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