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@@ -25699,7 +25699,30 @@ var BABYLON;
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this.level = 1;
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this.coordinatesIndex = 0;
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this._coordinatesMode = BABYLON.Texture.EXPLICIT_MODE;
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+ /*
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+ * How a texture is mapped.
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+ *
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+ * | Value | Type | Description |
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+ * | ----- | ----------------------------------- | ----------- |
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+ * | 0 | EXPLICIT_MODE | |
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+ * | 1 | SPHERICAL_MODE | |
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+ * | 2 | PLANAR_MODE | |
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+ * | 3 | CUBIC_MODE | |
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+ * | 4 | PROJECTION_MODE | |
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+ * | 5 | SKYBOX_MODE | |
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+ * | 6 | INVCUBIC_MODE | |
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+ * | 7 | EQUIRECTANGULAR_MODE | |
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+ * | 8 | FIXED_EQUIRECTANGULAR_MODE | |
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+ * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | |
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+ */
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this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
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+ /*
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+ * | Value | Type | Description |
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+ * | ----- | ------------------ | ----------- |
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+ * | 0 | CLAMP_ADDRESSMODE | |
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+ * | 1 | WRAP_ADDRESSMODE | |
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+ * | 2 | MIRROR_ADDRESSMODE | |
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+ */
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this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
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this.wrapR = BABYLON.Texture.WRAP_ADDRESSMODE;
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this.anisotropicFilteringLevel = BaseTexture.DEFAULT_ANISOTROPIC_FILTERING_LEVEL;
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