Fix shadows not displayed when using CSM + LODs
@@ -763,7 +763,7 @@ export class RenderTargetTexture extends Texture {
let meshToRender = mesh._internalAbstractMeshDataInfo._currentLOD;
- mesh._preActivateForIntermediateRendering(sceneRenderId);
+ meshToRender._preActivateForIntermediateRendering(sceneRenderId);
let isMasked;
if (checkLayerMask && camera) {