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@@ -443,15 +443,13 @@ var BABYLON;
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for (i = 0; i < newTriangles.length; ++i) {
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var t = newTriangles[i];
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//now get the new referencing point for each vertex
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- var v0Id = originalIndices[t.originalOffset];
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- var v0Offset = t.vertices[0].originalOffsets.indexOf(v0Id);
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- var v1Id = originalIndices[t.originalOffset + 1];
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- var v1Offset = t.vertices[1].originalOffsets.indexOf(v1Id);
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- var v2Id = originalIndices[t.originalOffset + 2];
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- var v2Offset = t.vertices[2].originalOffsets.indexOf(v2Id);
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- newIndicesArray.push(t.vertices[0].id + v0Offset + startingVertex);
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- newIndicesArray.push(t.vertices[1].id + v1Offset + startingVertex);
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- newIndicesArray.push(t.vertices[2].id + v2Offset + startingVertex);
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+ [0, 1, 2].forEach(function (idx) {
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+ var id = originalIndices[t.originalOffset + idx];
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+ var offset = t.vertices[idx].originalOffsets.indexOf(id);
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+ if (offset < 0)
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+ offset = 0;
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+ newIndicesArray.push(t.vertices[idx].id + offset + startingVertex);
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+ });
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}
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//overwriting the old vertex buffers and indices.
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this._reconstructedMesh.setIndices(newIndicesArray);
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