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Solving a problem when initializing two textures using the same WebGL texture

if the webgl teture is not yet ready, but exists in the cache, the
onLoad function  will be called when the texture is not yet ready.
Raanan Weber 9 лет назад
Родитель
Сommit
2496ecbc7c
3 измененных файлов с 17 добавлено и 11 удалено
  1. 8 4
      src/Materials/Textures/babylon.texture.ts
  2. 8 7
      src/babylon.engine.ts
  3. 1 0
      src/babylon.mixins.ts

+ 8 - 4
src/Materials/Textures/babylon.texture.ts

@@ -111,7 +111,11 @@
                     this._delayedOnError = onError;
                 }
             } else {
-                Tools.SetImmediate(() => load());
+                if (this._texture.isReady) {
+                    Tools.SetImmediate(() => load());
+                } else {
+                    this._texture.onLoadedCallbacks.push(load);
+                }
             }
         }
 
@@ -274,9 +278,9 @@
 
             var texture = SerializationHelper.Parse(() => {
                 if (parsedTexture.customType) {
-                     var customTexture = Tools.Instantiate(parsedTexture.customType);
-                     return customTexture.Parse(parsedTexture, scene, rootUrl);
-                 } else if (parsedTexture.mirrorPlane) {
+                    var customTexture = Tools.Instantiate(parsedTexture.customType);
+                    return customTexture.Parse(parsedTexture, scene, rootUrl);
+                } else if (parsedTexture.mirrorPlane) {
                     var mirrorTexture = new MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
                     mirrorTexture._waitingRenderList = parsedTexture.renderList;
                     mirrorTexture.mirrorPlane = Plane.FromArray(parsedTexture.mirrorPlane);

+ 8 - 7
src/babylon.engine.ts

@@ -58,7 +58,7 @@
     }
 
     var prepareWebGLTexture = (texture: WebGLTexture, gl: WebGLRenderingContext, scene: Scene, width: number, height: number, invertY: boolean, noMipmap: boolean, isCompressed: boolean,
-        processFunction: (width: number, height: number) => void, onLoad: () => void, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) => {
+        processFunction: (width: number, height: number) => void, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) => {
         var engine = scene.getEngine();
         var potWidth = Tools.GetExponentOfTwo(width, engine.getCaps().maxTextureSize);
         var potHeight = Tools.GetExponentOfTwo(height, engine.getCaps().maxTextureSize);
@@ -88,9 +88,9 @@
         engine.resetTextureCache();
         scene._removePendingData(texture);
 
-        if (onLoad) {
-            onLoad();
-        }
+        texture.onLoadedCallbacks.forEach(function (callback) {
+            callback();
+        });
     };
 
     var partialLoad = (url: string, index: number, loadedImages: any, scene,
@@ -1853,6 +1853,7 @@
             texture.noMipmap = noMipmap;
             texture.references = 1;
             texture.samplingMode = samplingMode;
+            texture.onLoadedCallbacks = [onLoad];
             this._loadedTexturesCache.push(texture);
 
             var onerror = () => {
@@ -1871,7 +1872,7 @@
 
                     prepareWebGLTexture(texture, this._gl, scene, header.width, header.height, invertY, noMipmap, false, () => {
                         Internals.TGATools.UploadContent(this._gl, data);
-                    }, onLoad, samplingMode);
+                    }, samplingMode);
                 };
                 if (!(fromData instanceof Array))
                     Tools.LoadFile(url, arrayBuffer => {
@@ -1888,7 +1889,7 @@
                     prepareWebGLTexture(texture, this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, () => {
 
                         Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, info, loadMipmap, 1);
-                    }, onLoad, samplingMode);
+                    }, samplingMode);
                 };
 
                 if (!(fromData instanceof Array))
@@ -1927,7 +1928,7 @@
                         }
 
                         this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, isPot ? img : this._workingCanvas);
-                    }, onLoad, samplingMode);
+                    }, samplingMode);
                 };
 
 

+ 1 - 0
src/babylon.mixins.ts

@@ -61,6 +61,7 @@ interface WebGLTexture {
     references: number;
     generateMipMaps: boolean;
     type: number;
+    onLoadedCallbacks: Array<Function>;
     _size: number;
     _baseWidth: number;
     _baseHeight: number;