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@@ -589,12 +589,12 @@ module BABYLON {
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serializationObject.disableLighting = this.disableLighting;
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serializationObject.furLength = this.furLength;
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- serializationObject.furAngle = this.furAngle;
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- serializationObject.furColor = this.furColor.asArray();
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+ serializationObject.furAngle = this.furAngle;
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+ serializationObject.furColor = this.furColor.asArray();
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serializationObject.furGravity = this.furGravity.asArray();
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serializationObject.furSpacing = this.furSpacing;
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- serializationObject.furSpeed = this.furSpeed;
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+ serializationObject.furSpeed = this.furSpeed;
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serializationObject.furDensity = this.furDensity;
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if (this.diffuseTexture) {
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@@ -610,7 +610,7 @@ module BABYLON {
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public static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial {
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var material = new FurMaterial(source.name, scene);
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-
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+
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material.diffuseColor = Color3.FromArray(source.diffuseColor);
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material.furLength = source.furLength;
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material.furAngle = source.furAngle;
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@@ -690,6 +690,7 @@ module BABYLON {
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var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
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offsetMesh.material = offsetFur;
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offsetMesh.skeleton = sourceMesh.skeleton;
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+ offsetMesh.parent = sourceMesh;
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meshes.push(offsetMesh);
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}
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