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@@ -7,6 +7,7 @@
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- Added the `ShadowDepthWrapper` class to support accurate shadow generation for custom as well as node material shaders. [Doc](https://doc.babylonjs.com/babylon101/shadows#custom-shadow-map-shaders) ([Popov72](https://github.com/Popov72))
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- Added the `ShadowDepthWrapper` class to support accurate shadow generation for custom as well as node material shaders. [Doc](https://doc.babylonjs.com/babylon101/shadows#custom-shadow-map-shaders) ([Popov72](https://github.com/Popov72))
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- Added HDR texture filtering tools to the sandbox ([Sebavan](https://github.com/sebavan/))
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- Added HDR texture filtering tools to the sandbox ([Sebavan](https://github.com/sebavan/))
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- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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+- Added SubSurfaceScattering on PBR materials ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Added editing of PBR materials, Post processes and Particle fragment shaders in the node material editor ([Popov72](https://github.com/Popov72))
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- Added editing of PBR materials, Post processes and Particle fragment shaders in the node material editor ([Popov72](https://github.com/Popov72))
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- Added Curve editor to manage entity's animations and edit animation groups in Inspector ([pixelspace](https://github.com/devpixelspace))
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- Added Curve editor to manage entity's animations and edit animation groups in Inspector ([pixelspace](https://github.com/devpixelspace))
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- Added support in `ShadowGenerator` for fast fake soft transparent shadows ([Popov72](https://github.com/Popov72))
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- Added support in `ShadowGenerator` for fast fake soft transparent shadows ([Popov72](https://github.com/Popov72))
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@@ -229,6 +230,7 @@
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- Fixed `DracoCompression` to not load empty data into attributes ([bghgary](https://github.com/bghgary))
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- Fixed `DracoCompression` to not load empty data into attributes ([bghgary](https://github.com/bghgary))
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- Fixed `Mesh.subdivide` where one face could be lost depending on the number of subdivision ([Popov72](https://github.com/Popov72))
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- Fixed `Mesh.subdivide` where one face could be lost depending on the number of subdivision ([Popov72](https://github.com/Popov72))
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- Fixed `AssetContainer.instantiateModelsToScene` with cloneMaterials=true and MultiMaterials to properly set the cloned submaterials ([ghempton](https://github.com/ghempton))
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- Fixed `AssetContainer.instantiateModelsToScene` with cloneMaterials=true and MultiMaterials to properly set the cloned submaterials ([ghempton](https://github.com/ghempton))
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+- Fixed MSAA fail on MultiRenderTarget textures ([CraigFeldpsar](https://github.com/craigfeldspar)
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## Breaking changes
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## Breaking changes
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