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update what's new

Benjamin Guignabert %!s(int64=5) %!d(string=hai) anos
pai
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23b21f7798
Modificáronse 1 ficheiros con 2 adicións e 0 borrados
  1. 2 0
      dist/preview release/what's new.md

+ 2 - 0
dist/preview release/what's new.md

@@ -7,6 +7,7 @@
 - Added the `ShadowDepthWrapper` class to support accurate shadow generation for custom as well as node material shaders. [Doc](https://doc.babylonjs.com/babylon101/shadows#custom-shadow-map-shaders) ([Popov72](https://github.com/Popov72))
 - Added HDR texture filtering tools to the sandbox ([Sebavan](https://github.com/sebavan/))
 - Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
+- Added SubSurfaceScattering on PBR materials ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
 - Added editing of PBR materials, Post processes and Particle fragment shaders in the node material editor ([Popov72](https://github.com/Popov72))
 - Added Curve editor to manage entity's animations and edit animation groups in Inspector ([pixelspace](https://github.com/devpixelspace))
 - Added support in `ShadowGenerator` for fast fake soft transparent shadows ([Popov72](https://github.com/Popov72))
@@ -229,6 +230,7 @@
 - Fixed `DracoCompression` to not load empty data into attributes ([bghgary](https://github.com/bghgary))
 - Fixed `Mesh.subdivide` where one face could be lost depending on the number of subdivision ([Popov72](https://github.com/Popov72))
 - Fixed `AssetContainer.instantiateModelsToScene` with cloneMaterials=true and MultiMaterials to properly set the cloned submaterials ([ghempton](https://github.com/ghempton))
+- Fixed MSAA fail on MultiRenderTarget textures ([CraigFeldpsar](https://github.com/craigfeldspar)
 
 ## Breaking changes