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Fix readme for pt

Etienne Margraff 8 years ago
parent
commit
236ce3513c
1 changed files with 21 additions and 14 deletions
  1. 21 14
      proceduralTexturesLibrary/readme.md

+ 21 - 14
proceduralTexturesLibrary/readme.md

@@ -45,20 +45,27 @@ To integrate your new procedural texture to the build process, you have to edit
 To test your procedural texture, you can use the /test/index.html file by adding a reference to your .js file. Then you will need to update the code to create an instance of your procedural texture and reference it in the UI system:
 To test your procedural texture, you can use the /test/index.html file by adding a reference to your .js file. Then you will need to update the code to create an instance of your procedural texture and reference it in the UI system:
 
 
 ```
 ```
-gui.add(options, 'material', ['none','fire']).onFinishChange(function () {
-  switch (options.material) {
-    case "fire":
-      currentMaterial = fireMaterial;
-      break;
-    case "none":
-    default:
-      currentMaterial = std;
-      break;
-  }
-
-  currentMesh.material = currentMaterial;
-  window.enableMaterial(options.material);
-});
+gui.add(options, 'texture', ['default', 'fire', 'wood', 'cloud', 'grass', 'road', 'brick', 'marble', '[YOURTEXTURE]', 'starfield']).onFinishChange(function () {
+					resetPTOptions();
+					switch (options.texture) {
+						case "fire":
+							currentTexture = firePT;
+							addPToptions(firePT, ['time', 'alphaThreshold', 'speed', ]);
+							break;
+						
+            //.......................
+
+            //YOURTEXTURE
+
+						case "none":
+						default:
+							currentTexture = diffuseTexture;
+							break;
+					}
+
+					std.diffuseTexture = currentTexture;
+					window.enableTexture(options.texture);
+				});
 ```
 ```
 
 
 This page allows you to test your code with animated meshes, shadows, various kinds of lights and fog. Just use the UI on the right to turn features on and off.
 This page allows you to test your code with animated meshes, shadows, various kinds of lights and fog. Just use the UI on the right to turn features on and off.