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+/// <reference path="../../../dist/preview release/babylon.d.ts"/>
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+
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+module BABYLON {
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+ export class OBJExport {
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+ //Exports the geometry of a Mesh in .OBJ file format (text)
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+ public static OBJ(mesh: Mesh, materials?: boolean, matlibname?: string): string {
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+ var output = [];
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+ var g = mesh.geometry;
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+ var trunkVerts = g.getVerticesData('position');
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+ var trunkNormals = g.getVerticesData('normal');
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+ var trunkUV = g.getVerticesData('uv');
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+ var trunkFaces = g.getIndices();
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+ if (materials) {
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+ if (!matlibname) {
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+ matlibname = 'mat';
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+ }
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+ output.push("mtllib " + matlibname + ".mtl");
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+ }
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+ for (var i = 0; i < trunkVerts.length; i += 3) {
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+ output.push("v " + trunkVerts[i] + " " + trunkVerts[i + 1] + " " + trunkVerts[i + 2]);
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+ }
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+ for (i = 0; i < trunkNormals.length; i += 3) {
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+ output.push("vn " + trunkNormals[i] + " " + trunkNormals[i + 1] + " " + trunkNormals[i + 2]);
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+ }
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+ for (i = 0; i < trunkUV.length; i += 2) {
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+ output.push("vt " + trunkUV[i] + " " + trunkUV[i + 1]);
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+ }
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+
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+ //TODO: submeshes (groups)
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+ //TODO: smoothing groups (s 1, s off)
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+
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+ output.push("g gr1");
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+ if (materials) {
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+ output.push("usemtl mat1");
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+ }
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+ for (i = 0; i < trunkFaces.length; i += 3) {
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+ output.push(
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+ "f " + (trunkFaces[i + 2] + 1) + "/" + (trunkFaces[i + 2] + 1) + "/" + (trunkFaces[i + 2] + 1) +
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+ " " + (trunkFaces[i + 1] + 1) + "/" + (trunkFaces[i + 1] + 1) + "/" + (trunkFaces[i + 1] + 1) +
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+ " " + (trunkFaces[i] + 1) + "/" + (trunkFaces[i] + 1) + "/" + (trunkFaces[i] + 1)
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+ );
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+ }
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+ var text = output.join("\n");
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+ return (text);
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+ }
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+
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+ //Exports the material(s) of a mesh in .MTL file format (text)
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+ public static MTL(mesh: Mesh): string {
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+ var output = [];
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+ var m = <StandardMaterial>mesh.material;
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+ output.push("newmtl mat1");
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+ output.push(" Ns " + m.specularPower.toFixed(4));
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+ output.push(" Ni 1.5000");
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+ output.push(" d " + m.alpha.toFixed(4));
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+ output.push(" Tr 0.0000");
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+ output.push(" Tf 1.0000 1.0000 1.0000");
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+ output.push(" illum 2");
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+ output.push(" Ka " + m.ambientColor.r.toFixed(4) + " " + m.ambientColor.g.toFixed(4) + " " + m.ambientColor.b.toFixed(4));
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+ output.push(" Kd " + m.diffuseColor.r.toFixed(4) + " " + m.diffuseColor.g.toFixed(4) + " " + m.diffuseColor.b.toFixed(4));
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+ output.push(" Ks " + m.specularColor.r.toFixed(4) + " " + m.specularColor.g.toFixed(4) + " " + m.specularColor.b.toFixed(4));
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+ output.push(" Ke " + m.emissiveColor.r.toFixed(4) + " " + m.emissiveColor.g.toFixed(4) + " " + m.emissiveColor.b.toFixed(4));
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+
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+ //TODO: uv scale, offset, wrap
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+ //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?
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+ var uvscale = "";
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+
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+ if (m.ambientTexture) {
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+ output.push(" map_Ka " + uvscale + m.ambientTexture.name);
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+ }
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+
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+ if (m.diffuseTexture) {
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+ output.push(" map_Kd " + uvscale + m.diffuseTexture.name);
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+ //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)
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+ }
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+
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+ if (m.specularTexture) {
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+ output.push(" map_Ks " + uvscale + m.specularTexture.name);
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+ /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)
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+ if (m.useGlossinessFromSpecularMapAlpha) {
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+ output.push(" map_Ns "+uvscale + m.specularTexture.name);
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+ }
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+ */
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+ }
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+
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+ /* TODO: emissive texture not in .MAT format (???)
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+ if (m.emissiveTexture) {
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+ output.push(" map_d "+uvscale+m.emissiveTexture.name);
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+ }
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+ */
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+
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+ if (m.bumpTexture) {
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+ output.push(" map_bump -imfchan z " + uvscale + m.bumpTexture.name);
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+ }
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+
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+ if (m.opacityTexture) {
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+ output.push(" map_d " + uvscale + m.opacityTexture.name);
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+ }
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+
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+ var text = output.join("\n");
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+ return (text);
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+ }
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+ }
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+}
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