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Merge pull request #5932 from sebavan/master

Fix Spec AA and Clear coat
sebavan %!s(int64=6) %!d(string=hai) anos
pai
achega
22bddc3119
Modificáronse 1 ficheiros con 2 adicións e 4 borrados
  1. 2 4
      src/Shaders/pbr.fragment.fx

+ 2 - 4
src/Shaders/pbr.fragment.fx

@@ -874,10 +874,8 @@ void main(void) {
             clearCoatNormalW = gl_FrontFacing ? clearCoatNormalW : -clearCoatNormalW;
         #endif
 
-        #ifdef SPECULARAA
-            // Clear Coat AA
-            vec2 clearCoatAARoughnessFactors = getAARoughnessFactors(clearCoatNormalW.xyz);
-        #endif
+        // Clear Coat AA
+        vec2 clearCoatAARoughnessFactors = getAARoughnessFactors(clearCoatNormalW.xyz);
 
         // Compute N dot V.
         float clearCoatNdotVUnclamped = dot(clearCoatNormalW, viewDirectionW);