|
@@ -10999,10 +10999,10 @@ var BABYLON;
|
|
|
// Get the instanced version of the effect, if the engine does not support it, null is return and we'll only draw on by one
|
|
|
var ei = this.getDataPartEffectInfo(WireFrame2D_1.WIREFRAME2D_MAINPARTID, ["pos", "col"], [], true);
|
|
|
if (ei) {
|
|
|
- renderCache.effectInstanced = engine.createEffect("wireframe2D", ei.attributes, ei.uniforms, [], ei.defines, null);
|
|
|
+ renderCache.effectInstanced = engine.createEffect("wireframe2d", ei.attributes, ei.uniforms, [], ei.defines, null);
|
|
|
}
|
|
|
ei = this.getDataPartEffectInfo(WireFrame2D_1.WIREFRAME2D_MAINPARTID, ["pos", "col"], [], false);
|
|
|
- renderCache.effect = engine.createEffect("wireframe2D", ei.attributes, ei.uniforms, [], ei.defines, null);
|
|
|
+ renderCache.effect = engine.createEffect("wireframe2d", ei.attributes, ei.uniforms, [], ei.defines, null);
|
|
|
return renderCache;
|
|
|
};
|
|
|
WireFrame2D.prototype._updateVertexBuffer = function (mrc) {
|