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## Preview release
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-Preview version of **4.1** can be found [here](https://github.com/BabylonJS/Babylon.js/tree/master/dist/preview%20release).
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+Preview version of **5.0** can be found [here](https://github.com/BabylonJS/Babylon.js/tree/master/dist/preview%20release).
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If you want to contribute, please read our [contribution guidelines](https://github.com/BabylonJS/Babylon.js/blob/master/contributing.md) first.
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## Documentation
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- [Documentation](https://doc.babylonjs.com)
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-- [Examples](https://doc.babylonjs.com/examples)
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+- [Demos](https://www.babylonjs.com/community/)
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## Contributing
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Please see the [Contributing Guidelines](./contributing.md).
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@@ -118,17 +118,17 @@ Please see the [Contributing Guidelines](./contributing.md).
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- Official web site: [www.babylonjs.com](https://www.babylonjs.com/)
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- Online [playground](https://playground.babylonjs.com/) to learn by experimentating
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- Online [sandbox](https://www.babylonjs.com/sandbox) where you can test your .babylon and glTF scenes with a simple drag'n'drop
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-- Online [shader creation tool](https://www.babylonjs.com/cyos/) where you can learn how to create GLSL shaders
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+- Online [shader creation tool](https://cyos.babylonjs.com/) where you can learn how to create GLSL shaders
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- 3DS Max [exporter](https://github.com/BabylonJS/Exporters/tree/master/3ds%20Max) can be used to generate a .babylon file from 3DS Max
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- Maya [exporter](https://github.com/BabylonJS/Exporters/tree/master/Maya) can be used to generate a .babylon file from Maya
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-- Blender [exporter](https://github.com/BabylonJS/Exporters/tree/master/Blender) can be used to generate a .babylon file from Blender 3d
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+- Blender [exporter](https://github.com/BabylonJS/BlenderExporter) can be used to generate a .babylon file from Blender 3d
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- Unity 5[ (deprecated) exporter](https://github.com/BabylonJS/Exporters/tree/master/Unity) can be used to export your geometries from Unity 5 scene editor(animations are supported)
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- [glTF Tools](https://github.com/KhronosGroup/glTF#gltf-tools) by KhronosGroup
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## Features
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-To get a complete list of supported features, please visit our [website](https://www.babylonjs.com/#specifications).
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+To get a complete list of supported features, please visit our [website](https://www.babylonjs.com/specifications/).
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## Build
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-Babylon.js is automatically built using [Gulp](https://gulpjs.com/). Further instructions can be found in [the documentation](https://doc.babylonjs.com/how_to/how_to_start#the-build) or in the readme at [/Tools/Gulp](https://github.com/BabylonJS/Babylon.js/tree/master/Tools/Gulp).
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+Babylon.js is automatically built using [Gulp](https://gulpjs.com/). Further instructions can be found in [the documentation](https://doc.babylonjs.com/divingDeeper/developWithBjs/howToStart#the-build) or in the readme at [/Tools/Gulp](https://github.com/BabylonJS/Babylon.js/tree/master/Tools/Gulp).
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