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+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion = true, vrCameraMetrics: VRCameraMetrics = VRCameraMetrics.GetDefault()) {
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+ super(name, position, scene, compensateDistortion, vrCameraMetrics);
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constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion = true, vrCameraMetrics: VRCameraMetrics = VRCameraMetrics.GetDefault()) {
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constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion = true, vrCameraMetrics: VRCameraMetrics = VRCameraMetrics.GetDefault()) {
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