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@@ -113,8 +113,9 @@ export class ScreenshotTools {
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* @param antialiasing Whether antialiasing should be turned on or not (default: false)
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* @param fileName A name for for the downloaded file.
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* @param renderSprites Whether the sprites should be rendered or not (default: false)
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+ * @param enableStencilBuffer Whether the stencil buffer should be enabled or not (default: false)
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*/
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- public static CreateScreenshotUsingRenderTarget(engine: Engine, camera: Camera, size: IScreenshotSize | number, successCallback?: (data: string) => void, mimeType: string = "image/png", samples: number = 1, antialiasing: boolean = false, fileName?: string, renderSprites: boolean = false): void {
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+ public static CreateScreenshotUsingRenderTarget(engine: Engine, camera: Camera, size: IScreenshotSize | number, successCallback?: (data: string) => void, mimeType: string = "image/png", samples: number = 1, antialiasing: boolean = false, fileName?: string, renderSprites: boolean = false, enableStencilBuffer: boolean = false): void {
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const { height, width } = ScreenshotTools._getScreenshotSize(engine, camera, size);
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let targetTextureSize = { width, height };
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@@ -142,7 +143,7 @@ export class ScreenshotTools {
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scene.render();
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// At this point size can be a number, or an object (according to engine.prototype.createRenderTargetTexture method)
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- var texture = new RenderTargetTexture("screenShot", targetTextureSize, scene, false, false, Constants.TEXTURETYPE_UNSIGNED_INT, false, Texture.NEAREST_SAMPLINGMODE);
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+ var texture = new RenderTargetTexture("screenShot", targetTextureSize, scene, false, false, Constants.TEXTURETYPE_UNSIGNED_INT, false, Texture.NEAREST_SAMPLINGMODE, undefined, enableStencilBuffer);
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texture.renderList = null;
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texture.samples = samples;
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texture.renderSprites = renderSprites;
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