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@@ -7,6 +7,7 @@
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- New .obj serializer ([BitOfGold](https://github.com/BitOfGold))
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- New .obj serializer ([BitOfGold](https://github.com/BitOfGold))
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- Sprites now can be [picked](http://www.babylonjs-playground.com/#1XMVZW#3) and can use [actions](http://www.babylonjs-playground.com/#9RUHH#3) ([deltakosh](https://github.com/deltakosh))
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- Sprites now can be [picked](http://www.babylonjs-playground.com/#1XMVZW#3) and can use [actions](http://www.babylonjs-playground.com/#9RUHH#3) ([deltakosh](https://github.com/deltakosh))
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- New `Mesh.CreatePolygon()` method ([jerome](https://github.com/jbousquie))
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- New `Mesh.CreatePolygon()` method ([jerome](https://github.com/jbousquie))
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+ - Introducing [babylon.core.js](http://doc.babylonjs.com/generals/Framework_versions) ([deltakosh](https://github.com/deltakosh))
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- **Updates**
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- **Updates**
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- Added `Scene.constantlyUpdateMeshUnderPointer` to improve performance when moving mouse ([deltakosh](https://github.com/deltakosh))
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- Added `Scene.constantlyUpdateMeshUnderPointer` to improve performance when moving mouse ([deltakosh](https://github.com/deltakosh))
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- Added `StandardMaterial.disableLighting` ([deltakosh](https://github.com/deltakosh))
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- Added `StandardMaterial.disableLighting` ([deltakosh](https://github.com/deltakosh))
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