# Conflicts: # src/Layer/babylon.highlightlayer.ts
@@ -1,4 +1,7 @@
-module BABYLON {
+/// <reference path="babylon.targetCamera.ts" />
+/// <reference path="..\Tools\babylon.tools.ts" />
+
+module BABYLON {
export class ArcRotateCamera extends TargetCamera {
@serialize()
public alpha: number;
@@ -1,4 +1,5 @@
/// <reference path="..\PostProcess\babylon.postProcess.ts" />
+/// <reference path="..\Math\babylon.math.ts" />
module BABYLON {
/**
@@ -1,4 +1,6 @@
+/// <reference path="Tools\babylon.decorators.ts" />
* Node is the basic class for all scene objects (Mesh, Light Camera).