|
@@ -22,6 +22,11 @@
|
|
|
this._depthMap.refreshRate = 1;
|
|
|
this._depthMap.renderParticles = false;
|
|
|
this._depthMap.renderList = null;
|
|
|
+
|
|
|
+ // set default depth value to 1.0 (far away)
|
|
|
+ this._depthMap.onClear = (engine: Engine) => {
|
|
|
+ engine.clear(new Color4(1.0, 1.0, 1.0, 1.0), true, true);
|
|
|
+ }
|
|
|
|
|
|
// Custom render function
|
|
|
var renderSubMesh = (subMesh: SubMesh): void => {
|
|
@@ -142,4 +147,4 @@
|
|
|
this._depthMap.dispose();
|
|
|
}
|
|
|
}
|
|
|
-}
|
|
|
+}
|