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Fix texture dispose()

David Catuhe 8 年 前
コミット
207fb65042

ファイルの差分が大きいため隠しています
+ 19 - 19
dist/preview release/babylon.core.js


+ 435 - 435
dist/preview release/babylon.d.ts

@@ -2999,6 +2999,249 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class Collider {
+        radius: Vector3;
+        retry: number;
+        velocity: Vector3;
+        basePoint: Vector3;
+        epsilon: number;
+        collisionFound: boolean;
+        velocityWorldLength: number;
+        basePointWorld: Vector3;
+        velocityWorld: Vector3;
+        normalizedVelocity: Vector3;
+        initialVelocity: Vector3;
+        initialPosition: Vector3;
+        nearestDistance: number;
+        intersectionPoint: Vector3;
+        collidedMesh: AbstractMesh;
+        private _collisionPoint;
+        private _planeIntersectionPoint;
+        private _tempVector;
+        private _tempVector2;
+        private _tempVector3;
+        private _tempVector4;
+        private _edge;
+        private _baseToVertex;
+        private _destinationPoint;
+        private _slidePlaneNormal;
+        private _displacementVector;
+        private _collisionMask;
+        collisionMask: number;
+        _initialize(source: Vector3, dir: Vector3, e: number): void;
+        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
+        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
+        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
+        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
+        _getResponse(pos: Vector3, vel: Vector3): void;
+    }
+}
+
+declare module BABYLON {
+    var CollisionWorker: string;
+    interface ICollisionCoordinator {
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): any;
+        onMeshUpdated(mesh: AbstractMesh): any;
+        onMeshRemoved(mesh: AbstractMesh): any;
+        onGeometryAdded(geometry: Geometry): any;
+        onGeometryUpdated(geometry: Geometry): any;
+        onGeometryDeleted(geometry: Geometry): any;
+    }
+    interface SerializedMesh {
+        id: string;
+        name: string;
+        uniqueId: number;
+        geometryId: string;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+        worldMatrixFromCache: any;
+        subMeshes: Array<SerializedSubMesh>;
+        checkCollisions: boolean;
+    }
+    interface SerializedSubMesh {
+        position: number;
+        verticesStart: number;
+        verticesCount: number;
+        indexStart: number;
+        indexCount: number;
+        hasMaterial: boolean;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+    }
+    interface SerializedGeometry {
+        id: string;
+        positions: Float32Array;
+        indices: Uint32Array;
+        normals: Float32Array;
+    }
+    interface BabylonMessage {
+        taskType: WorkerTaskType;
+        payload: InitPayload | CollidePayload | UpdatePayload;
+    }
+    interface SerializedColliderToWorker {
+        position: Array<number>;
+        velocity: Array<number>;
+        radius: Array<number>;
+    }
+    enum WorkerTaskType {
+        INIT = 0,
+        UPDATE = 1,
+        COLLIDE = 2,
+    }
+    interface WorkerReply {
+        error: WorkerReplyType;
+        taskType: WorkerTaskType;
+        payload?: any;
+    }
+    interface CollisionReplyPayload {
+        newPosition: Array<number>;
+        collisionId: number;
+        collidedMeshUniqueId: number;
+    }
+    interface InitPayload {
+    }
+    interface CollidePayload {
+        collisionId: number;
+        collider: SerializedColliderToWorker;
+        maximumRetry: number;
+        excludedMeshUniqueId?: number;
+    }
+    interface UpdatePayload {
+        updatedMeshes: {
+            [n: number]: SerializedMesh;
+        };
+        updatedGeometries: {
+            [s: string]: SerializedGeometry;
+        };
+        removedMeshes: Array<number>;
+        removedGeometries: Array<string>;
+    }
+    enum WorkerReplyType {
+        SUCCESS = 0,
+        UNKNOWN_ERROR = 1,
+    }
+    class CollisionCoordinatorWorker implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _collisionsCallbackArray;
+        private _init;
+        private _runningUpdated;
+        private _runningCollisionTask;
+        private _worker;
+        private _addUpdateMeshesList;
+        private _addUpdateGeometriesList;
+        private _toRemoveMeshesArray;
+        private _toRemoveGeometryArray;
+        constructor();
+        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
+        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated: (mesh: AbstractMesh) => void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated: (geometry: Geometry) => void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _afterRender;
+        private _onMessageFromWorker;
+    }
+    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _finalPosition;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated(mesh: AbstractMesh): void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated(geometry: Geometry): void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
+    }
+}
+
+declare module BABYLON {
+    var WorkerIncluded: boolean;
+    class CollisionCache {
+        private _meshes;
+        private _geometries;
+        getMeshes(): {
+            [n: number]: SerializedMesh;
+        };
+        getGeometries(): {
+            [s: number]: SerializedGeometry;
+        };
+        getMesh(id: any): SerializedMesh;
+        addMesh(mesh: SerializedMesh): void;
+        removeMesh(uniqueId: number): void;
+        getGeometry(id: string): SerializedGeometry;
+        addGeometry(geometry: SerializedGeometry): void;
+        removeGeometry(id: string): void;
+    }
+    class CollideWorker {
+        collider: Collider;
+        private _collisionCache;
+        private finalPosition;
+        private collisionsScalingMatrix;
+        private collisionTranformationMatrix;
+        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
+        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
+        private checkCollision(mesh);
+        private processCollisionsForSubMeshes(transformMatrix, mesh);
+        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
+        private checkSubmeshCollision(subMesh);
+    }
+    interface ICollisionDetector {
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+    class CollisionDetectorTransferable implements ICollisionDetector {
+        private _collisionCache;
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+}
+
+declare module BABYLON {
+    class IntersectionInfo {
+        bu: number;
+        bv: number;
+        distance: number;
+        faceId: number;
+        subMeshId: number;
+        constructor(bu: number, bv: number, distance: number);
+    }
+    class PickingInfo {
+        hit: boolean;
+        distance: number;
+        pickedPoint: Vector3;
+        pickedMesh: AbstractMesh;
+        bu: number;
+        bv: number;
+        faceId: number;
+        subMeshId: number;
+        pickedSprite: Sprite;
+        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
+        getTextureCoordinates(): Vector2;
+    }
+}
+
+declare module BABYLON {
     class ArcRotateCamera extends TargetCamera {
         alpha: number;
         beta: number;
@@ -3444,318 +3687,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class Collider {
-        radius: Vector3;
-        retry: number;
-        velocity: Vector3;
-        basePoint: Vector3;
-        epsilon: number;
-        collisionFound: boolean;
-        velocityWorldLength: number;
-        basePointWorld: Vector3;
-        velocityWorld: Vector3;
-        normalizedVelocity: Vector3;
-        initialVelocity: Vector3;
-        initialPosition: Vector3;
-        nearestDistance: number;
-        intersectionPoint: Vector3;
-        collidedMesh: AbstractMesh;
-        private _collisionPoint;
-        private _planeIntersectionPoint;
-        private _tempVector;
-        private _tempVector2;
-        private _tempVector3;
-        private _tempVector4;
-        private _edge;
-        private _baseToVertex;
-        private _destinationPoint;
-        private _slidePlaneNormal;
-        private _displacementVector;
-        private _collisionMask;
-        collisionMask: number;
-        _initialize(source: Vector3, dir: Vector3, e: number): void;
-        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
-        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
-        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
-        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
-        _getResponse(pos: Vector3, vel: Vector3): void;
-    }
-}
-
-declare module BABYLON {
-    var CollisionWorker: string;
-    interface ICollisionCoordinator {
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): any;
-        onMeshUpdated(mesh: AbstractMesh): any;
-        onMeshRemoved(mesh: AbstractMesh): any;
-        onGeometryAdded(geometry: Geometry): any;
-        onGeometryUpdated(geometry: Geometry): any;
-        onGeometryDeleted(geometry: Geometry): any;
-    }
-    interface SerializedMesh {
-        id: string;
-        name: string;
-        uniqueId: number;
-        geometryId: string;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-        worldMatrixFromCache: any;
-        subMeshes: Array<SerializedSubMesh>;
-        checkCollisions: boolean;
-    }
-    interface SerializedSubMesh {
-        position: number;
-        verticesStart: number;
-        verticesCount: number;
-        indexStart: number;
-        indexCount: number;
-        hasMaterial: boolean;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-    }
-    interface SerializedGeometry {
-        id: string;
-        positions: Float32Array;
-        indices: Uint32Array;
-        normals: Float32Array;
-    }
-    interface BabylonMessage {
-        taskType: WorkerTaskType;
-        payload: InitPayload | CollidePayload | UpdatePayload;
-    }
-    interface SerializedColliderToWorker {
-        position: Array<number>;
-        velocity: Array<number>;
-        radius: Array<number>;
-    }
-    enum WorkerTaskType {
-        INIT = 0,
-        UPDATE = 1,
-        COLLIDE = 2,
-    }
-    interface WorkerReply {
-        error: WorkerReplyType;
-        taskType: WorkerTaskType;
-        payload?: any;
-    }
-    interface CollisionReplyPayload {
-        newPosition: Array<number>;
-        collisionId: number;
-        collidedMeshUniqueId: number;
-    }
-    interface InitPayload {
-    }
-    interface CollidePayload {
-        collisionId: number;
-        collider: SerializedColliderToWorker;
-        maximumRetry: number;
-        excludedMeshUniqueId?: number;
-    }
-    interface UpdatePayload {
-        updatedMeshes: {
-            [n: number]: SerializedMesh;
-        };
-        updatedGeometries: {
-            [s: string]: SerializedGeometry;
-        };
-        removedMeshes: Array<number>;
-        removedGeometries: Array<string>;
-    }
-    enum WorkerReplyType {
-        SUCCESS = 0,
-        UNKNOWN_ERROR = 1,
-    }
-    class CollisionCoordinatorWorker implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _collisionsCallbackArray;
-        private _init;
-        private _runningUpdated;
-        private _runningCollisionTask;
-        private _worker;
-        private _addUpdateMeshesList;
-        private _addUpdateGeometriesList;
-        private _toRemoveMeshesArray;
-        private _toRemoveGeometryArray;
-        constructor();
-        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
-        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated: (mesh: AbstractMesh) => void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated: (geometry: Geometry) => void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _afterRender;
-        private _onMessageFromWorker;
-    }
-    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _finalPosition;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated(mesh: AbstractMesh): void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated(geometry: Geometry): void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
-    }
-}
-
-declare module BABYLON {
-    var WorkerIncluded: boolean;
-    class CollisionCache {
-        private _meshes;
-        private _geometries;
-        getMeshes(): {
-            [n: number]: SerializedMesh;
-        };
-        getGeometries(): {
-            [s: number]: SerializedGeometry;
-        };
-        getMesh(id: any): SerializedMesh;
-        addMesh(mesh: SerializedMesh): void;
-        removeMesh(uniqueId: number): void;
-        getGeometry(id: string): SerializedGeometry;
-        addGeometry(geometry: SerializedGeometry): void;
-        removeGeometry(id: string): void;
-    }
-    class CollideWorker {
-        collider: Collider;
-        private _collisionCache;
-        private finalPosition;
-        private collisionsScalingMatrix;
-        private collisionTranformationMatrix;
-        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
-        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
-        private checkCollision(mesh);
-        private processCollisionsForSubMeshes(transformMatrix, mesh);
-        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
-        private checkSubmeshCollision(subMesh);
-    }
-    interface ICollisionDetector {
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-    class CollisionDetectorTransferable implements ICollisionDetector {
-        private _collisionCache;
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-}
-
-declare module BABYLON {
-    class IntersectionInfo {
-        bu: number;
-        bv: number;
-        distance: number;
-        faceId: number;
-        subMeshId: number;
-        constructor(bu: number, bv: number, distance: number);
-    }
-    class PickingInfo {
-        hit: boolean;
-        distance: number;
-        pickedPoint: Vector3;
-        pickedMesh: AbstractMesh;
-        bu: number;
-        bv: number;
-        faceId: number;
-        subMeshId: number;
-        pickedSprite: Sprite;
-        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
-        getTextureCoordinates(): Vector2;
-    }
-}
-
-declare module BABYLON.Debug {
-    class AxesViewer {
-        private _xline;
-        private _yline;
-        private _zline;
-        private _xmesh;
-        private _ymesh;
-        private _zmesh;
-        scene: Scene;
-        scaleLines: number;
-        constructor(scene: Scene, scaleLines?: number);
-        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    class BoneAxesViewer extends Debug.AxesViewer {
-        mesh: Mesh;
-        bone: Bone;
-        pos: Vector3;
-        xaxis: Vector3;
-        yaxis: Vector3;
-        zaxis: Vector3;
-        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
-        update(): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
-    class DebugLayer {
-        private _scene;
-        static InspectorURL: string;
-        private _inspector;
-        constructor(scene: Scene);
-        /** Creates the inspector window. */
-        private _createInspector(popup?);
-        isVisible(): boolean;
-        hide(): void;
-        show(popup?: boolean): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    /**
-    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
-    */
-    class SkeletonViewer {
-        skeleton: Skeleton;
-        mesh: AbstractMesh;
-        autoUpdateBonesMatrices: boolean;
-        renderingGroupId: number;
-        color: Color3;
-        private _scene;
-        private _debugLines;
-        private _debugMesh;
-        private _isEnabled;
-        private _renderFunction;
-        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
-        isEnabled: boolean;
-        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
-        private _getLinesForBonesWithLength(bones, meshMat);
-        private _getLinesForBonesNoLength(bones, meshMat);
-        update(): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
     class BoundingBox implements ICullable {
         minimum: Vector3;
         maximum: Vector3;
@@ -3875,24 +3806,93 @@ declare module BABYLON {
     }
 }
 
-declare module BABYLON {
-    class RayHelper {
-        ray: Ray;
-        private _renderPoints;
-        private _renderLine;
-        private _renderFunction;
+declare module BABYLON {
+    class RayHelper {
+        ray: Ray;
+        private _renderPoints;
+        private _renderLine;
+        private _renderFunction;
+        private _scene;
+        private _updateToMeshFunction;
+        private _attachedToMesh;
+        private _meshSpaceDirection;
+        private _meshSpaceOrigin;
+        constructor(ray: Ray);
+        show(scene: Scene, color: Color3): void;
+        hide(): void;
+        private _render();
+        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
+        detachFromMesh(): void;
+        private _updateToMesh();
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    class AxesViewer {
+        private _xline;
+        private _yline;
+        private _zline;
+        private _xmesh;
+        private _ymesh;
+        private _zmesh;
+        scene: Scene;
+        scaleLines: number;
+        constructor(scene: Scene, scaleLines?: number);
+        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    class BoneAxesViewer extends Debug.AxesViewer {
+        mesh: Mesh;
+        bone: Bone;
+        pos: Vector3;
+        xaxis: Vector3;
+        yaxis: Vector3;
+        zaxis: Vector3;
+        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
+        update(): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
+    class DebugLayer {
+        private _scene;
+        static InspectorURL: string;
+        private _inspector;
+        constructor(scene: Scene);
+        /** Creates the inspector window. */
+        private _createInspector(popup?);
+        isVisible(): boolean;
+        hide(): void;
+        show(popup?: boolean): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    /**
+    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
+    */
+    class SkeletonViewer {
+        skeleton: Skeleton;
+        mesh: AbstractMesh;
+        autoUpdateBonesMatrices: boolean;
+        renderingGroupId: number;
+        color: Color3;
         private _scene;
-        private _updateToMeshFunction;
-        private _attachedToMesh;
-        private _meshSpaceDirection;
-        private _meshSpaceOrigin;
-        constructor(ray: Ray);
-        show(scene: Scene, color: Color3): void;
-        hide(): void;
-        private _render();
-        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
-        detachFromMesh(): void;
-        private _updateToMesh();
+        private _debugLines;
+        private _debugMesh;
+        private _isEnabled;
+        private _renderFunction;
+        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
+        isEnabled: boolean;
+        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
+        private _getLinesForBonesWithLength(bones, meshMat);
+        private _getLinesForBonesNoLength(bones, meshMat);
+        update(): void;
         dispose(): void;
     }
 }
@@ -11407,28 +11407,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class ReflectionProbe {
-        name: string;
-        private _scene;
-        private _renderTargetTexture;
-        private _projectionMatrix;
-        private _viewMatrix;
-        private _target;
-        private _add;
-        private _attachedMesh;
-        invertYAxis: boolean;
-        position: Vector3;
-        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
-        refreshRate: number;
-        getScene(): Scene;
-        readonly cubeTexture: RenderTargetTexture;
-        readonly renderList: AbstractMesh[];
-        attachToMesh(mesh: AbstractMesh): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
     class AnaglyphPostProcess extends PostProcess {
         private _passedProcess;
         constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
@@ -12104,6 +12082,28 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class ReflectionProbe {
+        name: string;
+        private _scene;
+        private _renderTargetTexture;
+        private _projectionMatrix;
+        private _viewMatrix;
+        private _target;
+        private _add;
+        private _attachedMesh;
+        invertYAxis: boolean;
+        position: Vector3;
+        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
+        refreshRate: number;
+        getScene(): Scene;
+        readonly cubeTexture: RenderTargetTexture;
+        readonly renderList: AbstractMesh[];
+        attachToMesh(mesh: AbstractMesh): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
     class BoundingBoxRenderer {
         frontColor: Color3;
         backColor: Color3;
@@ -13677,6 +13677,90 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class VRCameraMetrics {
+        hResolution: number;
+        vResolution: number;
+        hScreenSize: number;
+        vScreenSize: number;
+        vScreenCenter: number;
+        eyeToScreenDistance: number;
+        lensSeparationDistance: number;
+        interpupillaryDistance: number;
+        distortionK: number[];
+        chromaAbCorrection: number[];
+        postProcessScaleFactor: number;
+        lensCenterOffset: number;
+        compensateDistortion: boolean;
+        readonly aspectRatio: number;
+        readonly aspectRatioFov: number;
+        readonly leftHMatrix: Matrix;
+        readonly rightHMatrix: Matrix;
+        readonly leftPreViewMatrix: Matrix;
+        readonly rightPreViewMatrix: Matrix;
+        static GetDefault(): VRCameraMetrics;
+    }
+}
+
+declare module BABYLON {
+    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
+        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+}
+
+declare var HMDVRDevice: any;
+declare var VRDisplay: any;
+declare var VRFrameData: any;
+declare module BABYLON {
+    interface WebVROptions {
+        trackPosition?: boolean;
+        positionScale?: number;
+        displayName?: string;
+    }
+    class WebVRFreeCamera extends FreeCamera {
+        private webVROptions;
+        _vrDevice: any;
+        private _cacheState;
+        private _vrEnabled;
+        private _attached;
+        private _oldSize;
+        private _oldHardwareScaleFactor;
+        private _frameData;
+        private _quaternionCache;
+        private _positionOffset;
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
+        _checkInputs(): void;
+        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
+        detachControl(element: HTMLElement): void;
+        requestVRFullscreen(requestPointerlock: boolean): void;
+        getClassName(): string;
+        resetToCurrentRotation(): void;
+        /**
+         *
+         * Set the position offset of the VR camera
+         * The offset will be added to the WebVR pose, after scaling it (if set).
+         *
+         * @param {Vector3} [newPosition] an optional new position. if not provided, the current camera position will be used.
+         *
+         * @memberOf WebVRFreeCamera
+         */
+        setPositionOffset(newPosition?: Vector3): void;
+    }
+    class WebVRGamepadCamera extends WebVRFreeCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
     class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
         camera: ArcRotateCamera;
         gamepad: Gamepad;
@@ -13883,90 +13967,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class VRCameraMetrics {
-        hResolution: number;
-        vResolution: number;
-        hScreenSize: number;
-        vScreenSize: number;
-        vScreenCenter: number;
-        eyeToScreenDistance: number;
-        lensSeparationDistance: number;
-        interpupillaryDistance: number;
-        distortionK: number[];
-        chromaAbCorrection: number[];
-        postProcessScaleFactor: number;
-        lensCenterOffset: number;
-        compensateDistortion: boolean;
-        readonly aspectRatio: number;
-        readonly aspectRatioFov: number;
-        readonly leftHMatrix: Matrix;
-        readonly rightHMatrix: Matrix;
-        readonly leftPreViewMatrix: Matrix;
-        readonly rightPreViewMatrix: Matrix;
-        static GetDefault(): VRCameraMetrics;
-    }
-}
-
-declare module BABYLON {
-    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
-        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-}
-
-declare var HMDVRDevice: any;
-declare var VRDisplay: any;
-declare var VRFrameData: any;
-declare module BABYLON {
-    interface WebVROptions {
-        trackPosition?: boolean;
-        positionScale?: number;
-        displayName?: string;
-    }
-    class WebVRFreeCamera extends FreeCamera {
-        private webVROptions;
-        _vrDevice: any;
-        private _cacheState;
-        private _vrEnabled;
-        private _attached;
-        private _oldSize;
-        private _oldHardwareScaleFactor;
-        private _frameData;
-        private _quaternionCache;
-        private _positionOffset;
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
-        _checkInputs(): void;
-        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        detachControl(element: HTMLElement): void;
-        requestVRFullscreen(requestPointerlock: boolean): void;
-        getClassName(): string;
-        resetToCurrentRotation(): void;
-        /**
-         *
-         * Set the position offset of the VR camera
-         * The offset will be added to the WebVR pose, after scaling it (if set).
-         *
-         * @param {Vector3} [newPosition] an optional new position. if not provided, the current camera position will be used.
-         *
-         * @memberOf WebVRFreeCamera
-         */
-        setPositionOffset(newPosition?: Vector3): void;
-    }
-    class WebVRGamepadCamera extends WebVRFreeCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
     interface IOctreeContainer<T> {
         blocks: Array<OctreeBlock<T>>;
     }

ファイルの差分が大きいため隠しています
+ 28 - 28
dist/preview release/babylon.js


+ 7 - 5
dist/preview release/babylon.max.js

@@ -12698,12 +12698,11 @@ var BABYLON;
                     var currentPosition = BABYLON.Tmp.Vector3[3];
                     if (this.parent && this.parent.getWorldMatrix) {
                         if (this._meshToBoneReferal) {
-                            completeMeshReferalMatrix.getTranslationToRef(currentPosition);
+                            BABYLON.Vector3.TransformCoordinatesToRef(this.position, completeMeshReferalMatrix, currentPosition);
                         }
                         else {
-                            this.parent.getWorldMatrix().getTranslationToRef(currentPosition);
+                            BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), currentPosition);
                         }
-                        currentPosition.addInPlace(this.position);
                     }
                     else {
                         currentPosition.copyFrom(this.position);
@@ -12741,8 +12740,10 @@ var BABYLON;
                     else {
                         BABYLON.Tmp.Matrix[5].copyFrom(this.parent.getWorldMatrix());
                     }
-                    BABYLON.Tmp.Matrix[5].removeRotationAndScaling();
-                    this._localWorld.multiplyToRef(BABYLON.Tmp.Matrix[5], this._worldMatrix);
+                    this._localWorld.getTranslationToRef(BABYLON.Tmp.Vector3[5]);
+                    BABYLON.Vector3.TransformCoordinatesToRef(BABYLON.Tmp.Vector3[5], BABYLON.Tmp.Matrix[5], BABYLON.Tmp.Vector3[5]);
+                    this._worldMatrix.copyFrom(this._localWorld);
+                    this._worldMatrix.setTranslation(BABYLON.Tmp.Vector3[5]);
                 }
                 else {
                     if (this._meshToBoneReferal) {
@@ -26440,6 +26441,7 @@ var BABYLON;
             // Animations
             this.getScene().stopAnimation(this);
             // Remove from scene
+            this._scene._removePendingData(this);
             var index = this._scene.textures.indexOf(this);
             if (index >= 0) {
                 this._scene.textures.splice(index, 1);

+ 435 - 435
dist/preview release/babylon.module.d.ts

@@ -2999,6 +2999,249 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class Collider {
+        radius: Vector3;
+        retry: number;
+        velocity: Vector3;
+        basePoint: Vector3;
+        epsilon: number;
+        collisionFound: boolean;
+        velocityWorldLength: number;
+        basePointWorld: Vector3;
+        velocityWorld: Vector3;
+        normalizedVelocity: Vector3;
+        initialVelocity: Vector3;
+        initialPosition: Vector3;
+        nearestDistance: number;
+        intersectionPoint: Vector3;
+        collidedMesh: AbstractMesh;
+        private _collisionPoint;
+        private _planeIntersectionPoint;
+        private _tempVector;
+        private _tempVector2;
+        private _tempVector3;
+        private _tempVector4;
+        private _edge;
+        private _baseToVertex;
+        private _destinationPoint;
+        private _slidePlaneNormal;
+        private _displacementVector;
+        private _collisionMask;
+        collisionMask: number;
+        _initialize(source: Vector3, dir: Vector3, e: number): void;
+        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
+        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
+        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
+        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
+        _getResponse(pos: Vector3, vel: Vector3): void;
+    }
+}
+
+declare module BABYLON {
+    var CollisionWorker: string;
+    interface ICollisionCoordinator {
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): any;
+        onMeshUpdated(mesh: AbstractMesh): any;
+        onMeshRemoved(mesh: AbstractMesh): any;
+        onGeometryAdded(geometry: Geometry): any;
+        onGeometryUpdated(geometry: Geometry): any;
+        onGeometryDeleted(geometry: Geometry): any;
+    }
+    interface SerializedMesh {
+        id: string;
+        name: string;
+        uniqueId: number;
+        geometryId: string;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+        worldMatrixFromCache: any;
+        subMeshes: Array<SerializedSubMesh>;
+        checkCollisions: boolean;
+    }
+    interface SerializedSubMesh {
+        position: number;
+        verticesStart: number;
+        verticesCount: number;
+        indexStart: number;
+        indexCount: number;
+        hasMaterial: boolean;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+    }
+    interface SerializedGeometry {
+        id: string;
+        positions: Float32Array;
+        indices: Uint32Array;
+        normals: Float32Array;
+    }
+    interface BabylonMessage {
+        taskType: WorkerTaskType;
+        payload: InitPayload | CollidePayload | UpdatePayload;
+    }
+    interface SerializedColliderToWorker {
+        position: Array<number>;
+        velocity: Array<number>;
+        radius: Array<number>;
+    }
+    enum WorkerTaskType {
+        INIT = 0,
+        UPDATE = 1,
+        COLLIDE = 2,
+    }
+    interface WorkerReply {
+        error: WorkerReplyType;
+        taskType: WorkerTaskType;
+        payload?: any;
+    }
+    interface CollisionReplyPayload {
+        newPosition: Array<number>;
+        collisionId: number;
+        collidedMeshUniqueId: number;
+    }
+    interface InitPayload {
+    }
+    interface CollidePayload {
+        collisionId: number;
+        collider: SerializedColliderToWorker;
+        maximumRetry: number;
+        excludedMeshUniqueId?: number;
+    }
+    interface UpdatePayload {
+        updatedMeshes: {
+            [n: number]: SerializedMesh;
+        };
+        updatedGeometries: {
+            [s: string]: SerializedGeometry;
+        };
+        removedMeshes: Array<number>;
+        removedGeometries: Array<string>;
+    }
+    enum WorkerReplyType {
+        SUCCESS = 0,
+        UNKNOWN_ERROR = 1,
+    }
+    class CollisionCoordinatorWorker implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _collisionsCallbackArray;
+        private _init;
+        private _runningUpdated;
+        private _runningCollisionTask;
+        private _worker;
+        private _addUpdateMeshesList;
+        private _addUpdateGeometriesList;
+        private _toRemoveMeshesArray;
+        private _toRemoveGeometryArray;
+        constructor();
+        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
+        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated: (mesh: AbstractMesh) => void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated: (geometry: Geometry) => void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _afterRender;
+        private _onMessageFromWorker;
+    }
+    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _finalPosition;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated(mesh: AbstractMesh): void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated(geometry: Geometry): void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
+    }
+}
+
+declare module BABYLON {
+    var WorkerIncluded: boolean;
+    class CollisionCache {
+        private _meshes;
+        private _geometries;
+        getMeshes(): {
+            [n: number]: SerializedMesh;
+        };
+        getGeometries(): {
+            [s: number]: SerializedGeometry;
+        };
+        getMesh(id: any): SerializedMesh;
+        addMesh(mesh: SerializedMesh): void;
+        removeMesh(uniqueId: number): void;
+        getGeometry(id: string): SerializedGeometry;
+        addGeometry(geometry: SerializedGeometry): void;
+        removeGeometry(id: string): void;
+    }
+    class CollideWorker {
+        collider: Collider;
+        private _collisionCache;
+        private finalPosition;
+        private collisionsScalingMatrix;
+        private collisionTranformationMatrix;
+        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
+        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
+        private checkCollision(mesh);
+        private processCollisionsForSubMeshes(transformMatrix, mesh);
+        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
+        private checkSubmeshCollision(subMesh);
+    }
+    interface ICollisionDetector {
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+    class CollisionDetectorTransferable implements ICollisionDetector {
+        private _collisionCache;
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+}
+
+declare module BABYLON {
+    class IntersectionInfo {
+        bu: number;
+        bv: number;
+        distance: number;
+        faceId: number;
+        subMeshId: number;
+        constructor(bu: number, bv: number, distance: number);
+    }
+    class PickingInfo {
+        hit: boolean;
+        distance: number;
+        pickedPoint: Vector3;
+        pickedMesh: AbstractMesh;
+        bu: number;
+        bv: number;
+        faceId: number;
+        subMeshId: number;
+        pickedSprite: Sprite;
+        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
+        getTextureCoordinates(): Vector2;
+    }
+}
+
+declare module BABYLON {
     class ArcRotateCamera extends TargetCamera {
         alpha: number;
         beta: number;
@@ -3444,318 +3687,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class Collider {
-        radius: Vector3;
-        retry: number;
-        velocity: Vector3;
-        basePoint: Vector3;
-        epsilon: number;
-        collisionFound: boolean;
-        velocityWorldLength: number;
-        basePointWorld: Vector3;
-        velocityWorld: Vector3;
-        normalizedVelocity: Vector3;
-        initialVelocity: Vector3;
-        initialPosition: Vector3;
-        nearestDistance: number;
-        intersectionPoint: Vector3;
-        collidedMesh: AbstractMesh;
-        private _collisionPoint;
-        private _planeIntersectionPoint;
-        private _tempVector;
-        private _tempVector2;
-        private _tempVector3;
-        private _tempVector4;
-        private _edge;
-        private _baseToVertex;
-        private _destinationPoint;
-        private _slidePlaneNormal;
-        private _displacementVector;
-        private _collisionMask;
-        collisionMask: number;
-        _initialize(source: Vector3, dir: Vector3, e: number): void;
-        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
-        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
-        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
-        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
-        _getResponse(pos: Vector3, vel: Vector3): void;
-    }
-}
-
-declare module BABYLON {
-    var CollisionWorker: string;
-    interface ICollisionCoordinator {
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): any;
-        onMeshUpdated(mesh: AbstractMesh): any;
-        onMeshRemoved(mesh: AbstractMesh): any;
-        onGeometryAdded(geometry: Geometry): any;
-        onGeometryUpdated(geometry: Geometry): any;
-        onGeometryDeleted(geometry: Geometry): any;
-    }
-    interface SerializedMesh {
-        id: string;
-        name: string;
-        uniqueId: number;
-        geometryId: string;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-        worldMatrixFromCache: any;
-        subMeshes: Array<SerializedSubMesh>;
-        checkCollisions: boolean;
-    }
-    interface SerializedSubMesh {
-        position: number;
-        verticesStart: number;
-        verticesCount: number;
-        indexStart: number;
-        indexCount: number;
-        hasMaterial: boolean;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-    }
-    interface SerializedGeometry {
-        id: string;
-        positions: Float32Array;
-        indices: Uint32Array;
-        normals: Float32Array;
-    }
-    interface BabylonMessage {
-        taskType: WorkerTaskType;
-        payload: InitPayload | CollidePayload | UpdatePayload;
-    }
-    interface SerializedColliderToWorker {
-        position: Array<number>;
-        velocity: Array<number>;
-        radius: Array<number>;
-    }
-    enum WorkerTaskType {
-        INIT = 0,
-        UPDATE = 1,
-        COLLIDE = 2,
-    }
-    interface WorkerReply {
-        error: WorkerReplyType;
-        taskType: WorkerTaskType;
-        payload?: any;
-    }
-    interface CollisionReplyPayload {
-        newPosition: Array<number>;
-        collisionId: number;
-        collidedMeshUniqueId: number;
-    }
-    interface InitPayload {
-    }
-    interface CollidePayload {
-        collisionId: number;
-        collider: SerializedColliderToWorker;
-        maximumRetry: number;
-        excludedMeshUniqueId?: number;
-    }
-    interface UpdatePayload {
-        updatedMeshes: {
-            [n: number]: SerializedMesh;
-        };
-        updatedGeometries: {
-            [s: string]: SerializedGeometry;
-        };
-        removedMeshes: Array<number>;
-        removedGeometries: Array<string>;
-    }
-    enum WorkerReplyType {
-        SUCCESS = 0,
-        UNKNOWN_ERROR = 1,
-    }
-    class CollisionCoordinatorWorker implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _collisionsCallbackArray;
-        private _init;
-        private _runningUpdated;
-        private _runningCollisionTask;
-        private _worker;
-        private _addUpdateMeshesList;
-        private _addUpdateGeometriesList;
-        private _toRemoveMeshesArray;
-        private _toRemoveGeometryArray;
-        constructor();
-        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
-        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated: (mesh: AbstractMesh) => void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated: (geometry: Geometry) => void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _afterRender;
-        private _onMessageFromWorker;
-    }
-    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _finalPosition;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated(mesh: AbstractMesh): void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated(geometry: Geometry): void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
-    }
-}
-
-declare module BABYLON {
-    var WorkerIncluded: boolean;
-    class CollisionCache {
-        private _meshes;
-        private _geometries;
-        getMeshes(): {
-            [n: number]: SerializedMesh;
-        };
-        getGeometries(): {
-            [s: number]: SerializedGeometry;
-        };
-        getMesh(id: any): SerializedMesh;
-        addMesh(mesh: SerializedMesh): void;
-        removeMesh(uniqueId: number): void;
-        getGeometry(id: string): SerializedGeometry;
-        addGeometry(geometry: SerializedGeometry): void;
-        removeGeometry(id: string): void;
-    }
-    class CollideWorker {
-        collider: Collider;
-        private _collisionCache;
-        private finalPosition;
-        private collisionsScalingMatrix;
-        private collisionTranformationMatrix;
-        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
-        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
-        private checkCollision(mesh);
-        private processCollisionsForSubMeshes(transformMatrix, mesh);
-        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
-        private checkSubmeshCollision(subMesh);
-    }
-    interface ICollisionDetector {
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-    class CollisionDetectorTransferable implements ICollisionDetector {
-        private _collisionCache;
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-}
-
-declare module BABYLON {
-    class IntersectionInfo {
-        bu: number;
-        bv: number;
-        distance: number;
-        faceId: number;
-        subMeshId: number;
-        constructor(bu: number, bv: number, distance: number);
-    }
-    class PickingInfo {
-        hit: boolean;
-        distance: number;
-        pickedPoint: Vector3;
-        pickedMesh: AbstractMesh;
-        bu: number;
-        bv: number;
-        faceId: number;
-        subMeshId: number;
-        pickedSprite: Sprite;
-        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
-        getTextureCoordinates(): Vector2;
-    }
-}
-
-declare module BABYLON.Debug {
-    class AxesViewer {
-        private _xline;
-        private _yline;
-        private _zline;
-        private _xmesh;
-        private _ymesh;
-        private _zmesh;
-        scene: Scene;
-        scaleLines: number;
-        constructor(scene: Scene, scaleLines?: number);
-        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    class BoneAxesViewer extends Debug.AxesViewer {
-        mesh: Mesh;
-        bone: Bone;
-        pos: Vector3;
-        xaxis: Vector3;
-        yaxis: Vector3;
-        zaxis: Vector3;
-        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
-        update(): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
-    class DebugLayer {
-        private _scene;
-        static InspectorURL: string;
-        private _inspector;
-        constructor(scene: Scene);
-        /** Creates the inspector window. */
-        private _createInspector(popup?);
-        isVisible(): boolean;
-        hide(): void;
-        show(popup?: boolean): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    /**
-    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
-    */
-    class SkeletonViewer {
-        skeleton: Skeleton;
-        mesh: AbstractMesh;
-        autoUpdateBonesMatrices: boolean;
-        renderingGroupId: number;
-        color: Color3;
-        private _scene;
-        private _debugLines;
-        private _debugMesh;
-        private _isEnabled;
-        private _renderFunction;
-        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
-        isEnabled: boolean;
-        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
-        private _getLinesForBonesWithLength(bones, meshMat);
-        private _getLinesForBonesNoLength(bones, meshMat);
-        update(): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
     class BoundingBox implements ICullable {
         minimum: Vector3;
         maximum: Vector3;
@@ -3875,24 +3806,93 @@ declare module BABYLON {
     }
 }
 
-declare module BABYLON {
-    class RayHelper {
-        ray: Ray;
-        private _renderPoints;
-        private _renderLine;
-        private _renderFunction;
+declare module BABYLON {
+    class RayHelper {
+        ray: Ray;
+        private _renderPoints;
+        private _renderLine;
+        private _renderFunction;
+        private _scene;
+        private _updateToMeshFunction;
+        private _attachedToMesh;
+        private _meshSpaceDirection;
+        private _meshSpaceOrigin;
+        constructor(ray: Ray);
+        show(scene: Scene, color: Color3): void;
+        hide(): void;
+        private _render();
+        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
+        detachFromMesh(): void;
+        private _updateToMesh();
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    class AxesViewer {
+        private _xline;
+        private _yline;
+        private _zline;
+        private _xmesh;
+        private _ymesh;
+        private _zmesh;
+        scene: Scene;
+        scaleLines: number;
+        constructor(scene: Scene, scaleLines?: number);
+        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    class BoneAxesViewer extends Debug.AxesViewer {
+        mesh: Mesh;
+        bone: Bone;
+        pos: Vector3;
+        xaxis: Vector3;
+        yaxis: Vector3;
+        zaxis: Vector3;
+        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
+        update(): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
+    class DebugLayer {
+        private _scene;
+        static InspectorURL: string;
+        private _inspector;
+        constructor(scene: Scene);
+        /** Creates the inspector window. */
+        private _createInspector(popup?);
+        isVisible(): boolean;
+        hide(): void;
+        show(popup?: boolean): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    /**
+    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
+    */
+    class SkeletonViewer {
+        skeleton: Skeleton;
+        mesh: AbstractMesh;
+        autoUpdateBonesMatrices: boolean;
+        renderingGroupId: number;
+        color: Color3;
         private _scene;
-        private _updateToMeshFunction;
-        private _attachedToMesh;
-        private _meshSpaceDirection;
-        private _meshSpaceOrigin;
-        constructor(ray: Ray);
-        show(scene: Scene, color: Color3): void;
-        hide(): void;
-        private _render();
-        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
-        detachFromMesh(): void;
-        private _updateToMesh();
+        private _debugLines;
+        private _debugMesh;
+        private _isEnabled;
+        private _renderFunction;
+        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
+        isEnabled: boolean;
+        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
+        private _getLinesForBonesWithLength(bones, meshMat);
+        private _getLinesForBonesNoLength(bones, meshMat);
+        update(): void;
         dispose(): void;
     }
 }
@@ -11407,28 +11407,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class ReflectionProbe {
-        name: string;
-        private _scene;
-        private _renderTargetTexture;
-        private _projectionMatrix;
-        private _viewMatrix;
-        private _target;
-        private _add;
-        private _attachedMesh;
-        invertYAxis: boolean;
-        position: Vector3;
-        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
-        refreshRate: number;
-        getScene(): Scene;
-        readonly cubeTexture: RenderTargetTexture;
-        readonly renderList: AbstractMesh[];
-        attachToMesh(mesh: AbstractMesh): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
     class AnaglyphPostProcess extends PostProcess {
         private _passedProcess;
         constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
@@ -12104,6 +12082,28 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class ReflectionProbe {
+        name: string;
+        private _scene;
+        private _renderTargetTexture;
+        private _projectionMatrix;
+        private _viewMatrix;
+        private _target;
+        private _add;
+        private _attachedMesh;
+        invertYAxis: boolean;
+        position: Vector3;
+        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
+        refreshRate: number;
+        getScene(): Scene;
+        readonly cubeTexture: RenderTargetTexture;
+        readonly renderList: AbstractMesh[];
+        attachToMesh(mesh: AbstractMesh): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
     class BoundingBoxRenderer {
         frontColor: Color3;
         backColor: Color3;
@@ -13677,6 +13677,90 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class VRCameraMetrics {
+        hResolution: number;
+        vResolution: number;
+        hScreenSize: number;
+        vScreenSize: number;
+        vScreenCenter: number;
+        eyeToScreenDistance: number;
+        lensSeparationDistance: number;
+        interpupillaryDistance: number;
+        distortionK: number[];
+        chromaAbCorrection: number[];
+        postProcessScaleFactor: number;
+        lensCenterOffset: number;
+        compensateDistortion: boolean;
+        readonly aspectRatio: number;
+        readonly aspectRatioFov: number;
+        readonly leftHMatrix: Matrix;
+        readonly rightHMatrix: Matrix;
+        readonly leftPreViewMatrix: Matrix;
+        readonly rightPreViewMatrix: Matrix;
+        static GetDefault(): VRCameraMetrics;
+    }
+}
+
+declare module BABYLON {
+    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
+        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+}
+
+declare var HMDVRDevice: any;
+declare var VRDisplay: any;
+declare var VRFrameData: any;
+declare module BABYLON {
+    interface WebVROptions {
+        trackPosition?: boolean;
+        positionScale?: number;
+        displayName?: string;
+    }
+    class WebVRFreeCamera extends FreeCamera {
+        private webVROptions;
+        _vrDevice: any;
+        private _cacheState;
+        private _vrEnabled;
+        private _attached;
+        private _oldSize;
+        private _oldHardwareScaleFactor;
+        private _frameData;
+        private _quaternionCache;
+        private _positionOffset;
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
+        _checkInputs(): void;
+        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
+        detachControl(element: HTMLElement): void;
+        requestVRFullscreen(requestPointerlock: boolean): void;
+        getClassName(): string;
+        resetToCurrentRotation(): void;
+        /**
+         *
+         * Set the position offset of the VR camera
+         * The offset will be added to the WebVR pose, after scaling it (if set).
+         *
+         * @param {Vector3} [newPosition] an optional new position. if not provided, the current camera position will be used.
+         *
+         * @memberOf WebVRFreeCamera
+         */
+        setPositionOffset(newPosition?: Vector3): void;
+    }
+    class WebVRGamepadCamera extends WebVRFreeCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
     class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
         camera: ArcRotateCamera;
         gamepad: Gamepad;
@@ -13883,90 +13967,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class VRCameraMetrics {
-        hResolution: number;
-        vResolution: number;
-        hScreenSize: number;
-        vScreenSize: number;
-        vScreenCenter: number;
-        eyeToScreenDistance: number;
-        lensSeparationDistance: number;
-        interpupillaryDistance: number;
-        distortionK: number[];
-        chromaAbCorrection: number[];
-        postProcessScaleFactor: number;
-        lensCenterOffset: number;
-        compensateDistortion: boolean;
-        readonly aspectRatio: number;
-        readonly aspectRatioFov: number;
-        readonly leftHMatrix: Matrix;
-        readonly rightHMatrix: Matrix;
-        readonly leftPreViewMatrix: Matrix;
-        readonly rightPreViewMatrix: Matrix;
-        static GetDefault(): VRCameraMetrics;
-    }
-}
-
-declare module BABYLON {
-    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
-        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-}
-
-declare var HMDVRDevice: any;
-declare var VRDisplay: any;
-declare var VRFrameData: any;
-declare module BABYLON {
-    interface WebVROptions {
-        trackPosition?: boolean;
-        positionScale?: number;
-        displayName?: string;
-    }
-    class WebVRFreeCamera extends FreeCamera {
-        private webVROptions;
-        _vrDevice: any;
-        private _cacheState;
-        private _vrEnabled;
-        private _attached;
-        private _oldSize;
-        private _oldHardwareScaleFactor;
-        private _frameData;
-        private _quaternionCache;
-        private _positionOffset;
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
-        _checkInputs(): void;
-        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        detachControl(element: HTMLElement): void;
-        requestVRFullscreen(requestPointerlock: boolean): void;
-        getClassName(): string;
-        resetToCurrentRotation(): void;
-        /**
-         *
-         * Set the position offset of the VR camera
-         * The offset will be added to the WebVR pose, after scaling it (if set).
-         *
-         * @param {Vector3} [newPosition] an optional new position. if not provided, the current camera position will be used.
-         *
-         * @memberOf WebVRFreeCamera
-         */
-        setPositionOffset(newPosition?: Vector3): void;
-    }
-    class WebVRGamepadCamera extends WebVRFreeCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
     interface IOctreeContainer<T> {
         blocks: Array<OctreeBlock<T>>;
     }

ファイルの差分が大きいため隠しています
+ 28 - 28
dist/preview release/babylon.noworker.js


ファイルの差分が大きいため隠しています
+ 7 - 7
dist/preview release/canvas2D/babylon.canvas2d.min.js


+ 246 - 246
dist/preview release/inspector/babylon.inspector.bundle.js

@@ -150,252 +150,252 @@ var INSPECTOR =
 /* 4 */
 /***/ function(module, exports, __webpack_require__) {
 
-	/*
-		MIT License http://www.opensource.org/licenses/mit-license.php
-		Author Tobias Koppers @sokra
-	*/
-	var stylesInDom = {},
-		memoize = function(fn) {
-			var memo;
-			return function () {
-				if (typeof memo === "undefined") memo = fn.apply(this, arguments);
-				return memo;
-			};
-		},
-		isOldIE = memoize(function() {
-			return /msie [6-9]\b/.test(window.navigator.userAgent.toLowerCase());
-		}),
-		getHeadElement = memoize(function () {
-			return document.head || document.getElementsByTagName("head")[0];
-		}),
-		singletonElement = null,
-		singletonCounter = 0,
-		styleElementsInsertedAtTop = [];
-
-	module.exports = function(list, options) {
-		if(false) {
-			if(typeof document !== "object") throw new Error("The style-loader cannot be used in a non-browser environment");
-		}
-
-		options = options || {};
-		// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>
-		// tags it will allow on a page
-		if (typeof options.singleton === "undefined") options.singleton = isOldIE();
-
-		// By default, add <style> tags to the bottom of <head>.
-		if (typeof options.insertAt === "undefined") options.insertAt = "bottom";
-
-		var styles = listToStyles(list);
-		addStylesToDom(styles, options);
-
-		return function update(newList) {
-			var mayRemove = [];
-			for(var i = 0; i < styles.length; i++) {
-				var item = styles[i];
-				var domStyle = stylesInDom[item.id];
-				domStyle.refs--;
-				mayRemove.push(domStyle);
-			}
-			if(newList) {
-				var newStyles = listToStyles(newList);
-				addStylesToDom(newStyles, options);
-			}
-			for(var i = 0; i < mayRemove.length; i++) {
-				var domStyle = mayRemove[i];
-				if(domStyle.refs === 0) {
-					for(var j = 0; j < domStyle.parts.length; j++)
-						domStyle.parts[j]();
-					delete stylesInDom[domStyle.id];
-				}
-			}
-		};
-	}
-
-	function addStylesToDom(styles, options) {
-		for(var i = 0; i < styles.length; i++) {
-			var item = styles[i];
-			var domStyle = stylesInDom[item.id];
-			if(domStyle) {
-				domStyle.refs++;
-				for(var j = 0; j < domStyle.parts.length; j++) {
-					domStyle.parts[j](item.parts[j]);
-				}
-				for(; j < item.parts.length; j++) {
-					domStyle.parts.push(addStyle(item.parts[j], options));
-				}
-			} else {
-				var parts = [];
-				for(var j = 0; j < item.parts.length; j++) {
-					parts.push(addStyle(item.parts[j], options));
-				}
-				stylesInDom[item.id] = {id: item.id, refs: 1, parts: parts};
-			}
-		}
-	}
-
-	function listToStyles(list) {
-		var styles = [];
-		var newStyles = {};
-		for(var i = 0; i < list.length; i++) {
-			var item = list[i];
-			var id = item[0];
-			var css = item[1];
-			var media = item[2];
-			var sourceMap = item[3];
-			var part = {css: css, media: media, sourceMap: sourceMap};
-			if(!newStyles[id])
-				styles.push(newStyles[id] = {id: id, parts: [part]});
-			else
-				newStyles[id].parts.push(part);
-		}
-		return styles;
-	}
-
-	function insertStyleElement(options, styleElement) {
-		var head = getHeadElement();
-		var lastStyleElementInsertedAtTop = styleElementsInsertedAtTop[styleElementsInsertedAtTop.length - 1];
-		if (options.insertAt === "top") {
-			if(!lastStyleElementInsertedAtTop) {
-				head.insertBefore(styleElement, head.firstChild);
-			} else if(lastStyleElementInsertedAtTop.nextSibling) {
-				head.insertBefore(styleElement, lastStyleElementInsertedAtTop.nextSibling);
-			} else {
-				head.appendChild(styleElement);
-			}
-			styleElementsInsertedAtTop.push(styleElement);
-		} else if (options.insertAt === "bottom") {
-			head.appendChild(styleElement);
-		} else {
-			throw new Error("Invalid value for parameter 'insertAt'. Must be 'top' or 'bottom'.");
-		}
-	}
-
-	function removeStyleElement(styleElement) {
-		styleElement.parentNode.removeChild(styleElement);
-		var idx = styleElementsInsertedAtTop.indexOf(styleElement);
-		if(idx >= 0) {
-			styleElementsInsertedAtTop.splice(idx, 1);
-		}
-	}
-
-	function createStyleElement(options) {
-		var styleElement = document.createElement("style");
-		styleElement.type = "text/css";
-		insertStyleElement(options, styleElement);
-		return styleElement;
-	}
-
-	function createLinkElement(options) {
-		var linkElement = document.createElement("link");
-		linkElement.rel = "stylesheet";
-		insertStyleElement(options, linkElement);
-		return linkElement;
-	}
-
-	function addStyle(obj, options) {
-		var styleElement, update, remove;
-
-		if (options.singleton) {
-			var styleIndex = singletonCounter++;
-			styleElement = singletonElement || (singletonElement = createStyleElement(options));
-			update = applyToSingletonTag.bind(null, styleElement, styleIndex, false);
-			remove = applyToSingletonTag.bind(null, styleElement, styleIndex, true);
-		} else if(obj.sourceMap &&
-			typeof URL === "function" &&
-			typeof URL.createObjectURL === "function" &&
-			typeof URL.revokeObjectURL === "function" &&
-			typeof Blob === "function" &&
-			typeof btoa === "function") {
-			styleElement = createLinkElement(options);
-			update = updateLink.bind(null, styleElement);
-			remove = function() {
-				removeStyleElement(styleElement);
-				if(styleElement.href)
-					URL.revokeObjectURL(styleElement.href);
-			};
-		} else {
-			styleElement = createStyleElement(options);
-			update = applyToTag.bind(null, styleElement);
-			remove = function() {
-				removeStyleElement(styleElement);
-			};
-		}
-
-		update(obj);
-
-		return function updateStyle(newObj) {
-			if(newObj) {
-				if(newObj.css === obj.css && newObj.media === obj.media && newObj.sourceMap === obj.sourceMap)
-					return;
-				update(obj = newObj);
-			} else {
-				remove();
-			}
-		};
-	}
-
-	var replaceText = (function () {
-		var textStore = [];
-
-		return function (index, replacement) {
-			textStore[index] = replacement;
-			return textStore.filter(Boolean).join('\n');
-		};
-	})();
-
-	function applyToSingletonTag(styleElement, index, remove, obj) {
-		var css = remove ? "" : obj.css;
-
-		if (styleElement.styleSheet) {
-			styleElement.styleSheet.cssText = replaceText(index, css);
-		} else {
-			var cssNode = document.createTextNode(css);
-			var childNodes = styleElement.childNodes;
-			if (childNodes[index]) styleElement.removeChild(childNodes[index]);
-			if (childNodes.length) {
-				styleElement.insertBefore(cssNode, childNodes[index]);
-			} else {
-				styleElement.appendChild(cssNode);
-			}
-		}
-	}
-
-	function applyToTag(styleElement, obj) {
-		var css = obj.css;
-		var media = obj.media;
-
-		if(media) {
-			styleElement.setAttribute("media", media)
-		}
-
-		if(styleElement.styleSheet) {
-			styleElement.styleSheet.cssText = css;
-		} else {
-			while(styleElement.firstChild) {
-				styleElement.removeChild(styleElement.firstChild);
-			}
-			styleElement.appendChild(document.createTextNode(css));
-		}
-	}
-
-	function updateLink(linkElement, obj) {
-		var css = obj.css;
-		var sourceMap = obj.sourceMap;
-
-		if(sourceMap) {
-			// http://stackoverflow.com/a/26603875
-			css += "\n/*# sourceMappingURL=data:application/json;base64," + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + " */";
-		}
-
-		var blob = new Blob([css], { type: "text/css" });
-
-		var oldSrc = linkElement.href;
-
-		linkElement.href = URL.createObjectURL(blob);
-
-		if(oldSrc)
-			URL.revokeObjectURL(oldSrc);
-	}
+	/*
+		MIT License http://www.opensource.org/licenses/mit-license.php
+		Author Tobias Koppers @sokra
+	*/
+	var stylesInDom = {},
+		memoize = function(fn) {
+			var memo;
+			return function () {
+				if (typeof memo === "undefined") memo = fn.apply(this, arguments);
+				return memo;
+			};
+		},
+		isOldIE = memoize(function() {
+			return /msie [6-9]\b/.test(self.navigator.userAgent.toLowerCase());
+		}),
+		getHeadElement = memoize(function () {
+			return document.head || document.getElementsByTagName("head")[0];
+		}),
+		singletonElement = null,
+		singletonCounter = 0,
+		styleElementsInsertedAtTop = [];
+
+	module.exports = function(list, options) {
+		if(false) {
+			if(typeof document !== "object") throw new Error("The style-loader cannot be used in a non-browser environment");
+		}
+
+		options = options || {};
+		// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>
+		// tags it will allow on a page
+		if (typeof options.singleton === "undefined") options.singleton = isOldIE();
+
+		// By default, add <style> tags to the bottom of <head>.
+		if (typeof options.insertAt === "undefined") options.insertAt = "bottom";
+
+		var styles = listToStyles(list);
+		addStylesToDom(styles, options);
+
+		return function update(newList) {
+			var mayRemove = [];
+			for(var i = 0; i < styles.length; i++) {
+				var item = styles[i];
+				var domStyle = stylesInDom[item.id];
+				domStyle.refs--;
+				mayRemove.push(domStyle);
+			}
+			if(newList) {
+				var newStyles = listToStyles(newList);
+				addStylesToDom(newStyles, options);
+			}
+			for(var i = 0; i < mayRemove.length; i++) {
+				var domStyle = mayRemove[i];
+				if(domStyle.refs === 0) {
+					for(var j = 0; j < domStyle.parts.length; j++)
+						domStyle.parts[j]();
+					delete stylesInDom[domStyle.id];
+				}
+			}
+		};
+	}
+
+	function addStylesToDom(styles, options) {
+		for(var i = 0; i < styles.length; i++) {
+			var item = styles[i];
+			var domStyle = stylesInDom[item.id];
+			if(domStyle) {
+				domStyle.refs++;
+				for(var j = 0; j < domStyle.parts.length; j++) {
+					domStyle.parts[j](item.parts[j]);
+				}
+				for(; j < item.parts.length; j++) {
+					domStyle.parts.push(addStyle(item.parts[j], options));
+				}
+			} else {
+				var parts = [];
+				for(var j = 0; j < item.parts.length; j++) {
+					parts.push(addStyle(item.parts[j], options));
+				}
+				stylesInDom[item.id] = {id: item.id, refs: 1, parts: parts};
+			}
+		}
+	}
+
+	function listToStyles(list) {
+		var styles = [];
+		var newStyles = {};
+		for(var i = 0; i < list.length; i++) {
+			var item = list[i];
+			var id = item[0];
+			var css = item[1];
+			var media = item[2];
+			var sourceMap = item[3];
+			var part = {css: css, media: media, sourceMap: sourceMap};
+			if(!newStyles[id])
+				styles.push(newStyles[id] = {id: id, parts: [part]});
+			else
+				newStyles[id].parts.push(part);
+		}
+		return styles;
+	}
+
+	function insertStyleElement(options, styleElement) {
+		var head = getHeadElement();
+		var lastStyleElementInsertedAtTop = styleElementsInsertedAtTop[styleElementsInsertedAtTop.length - 1];
+		if (options.insertAt === "top") {
+			if(!lastStyleElementInsertedAtTop) {
+				head.insertBefore(styleElement, head.firstChild);
+			} else if(lastStyleElementInsertedAtTop.nextSibling) {
+				head.insertBefore(styleElement, lastStyleElementInsertedAtTop.nextSibling);
+			} else {
+				head.appendChild(styleElement);
+			}
+			styleElementsInsertedAtTop.push(styleElement);
+		} else if (options.insertAt === "bottom") {
+			head.appendChild(styleElement);
+		} else {
+			throw new Error("Invalid value for parameter 'insertAt'. Must be 'top' or 'bottom'.");
+		}
+	}
+
+	function removeStyleElement(styleElement) {
+		styleElement.parentNode.removeChild(styleElement);
+		var idx = styleElementsInsertedAtTop.indexOf(styleElement);
+		if(idx >= 0) {
+			styleElementsInsertedAtTop.splice(idx, 1);
+		}
+	}
+
+	function createStyleElement(options) {
+		var styleElement = document.createElement("style");
+		styleElement.type = "text/css";
+		insertStyleElement(options, styleElement);
+		return styleElement;
+	}
+
+	function createLinkElement(options) {
+		var linkElement = document.createElement("link");
+		linkElement.rel = "stylesheet";
+		insertStyleElement(options, linkElement);
+		return linkElement;
+	}
+
+	function addStyle(obj, options) {
+		var styleElement, update, remove;
+
+		if (options.singleton) {
+			var styleIndex = singletonCounter++;
+			styleElement = singletonElement || (singletonElement = createStyleElement(options));
+			update = applyToSingletonTag.bind(null, styleElement, styleIndex, false);
+			remove = applyToSingletonTag.bind(null, styleElement, styleIndex, true);
+		} else if(obj.sourceMap &&
+			typeof URL === "function" &&
+			typeof URL.createObjectURL === "function" &&
+			typeof URL.revokeObjectURL === "function" &&
+			typeof Blob === "function" &&
+			typeof btoa === "function") {
+			styleElement = createLinkElement(options);
+			update = updateLink.bind(null, styleElement);
+			remove = function() {
+				removeStyleElement(styleElement);
+				if(styleElement.href)
+					URL.revokeObjectURL(styleElement.href);
+			};
+		} else {
+			styleElement = createStyleElement(options);
+			update = applyToTag.bind(null, styleElement);
+			remove = function() {
+				removeStyleElement(styleElement);
+			};
+		}
+
+		update(obj);
+
+		return function updateStyle(newObj) {
+			if(newObj) {
+				if(newObj.css === obj.css && newObj.media === obj.media && newObj.sourceMap === obj.sourceMap)
+					return;
+				update(obj = newObj);
+			} else {
+				remove();
+			}
+		};
+	}
+
+	var replaceText = (function () {
+		var textStore = [];
+
+		return function (index, replacement) {
+			textStore[index] = replacement;
+			return textStore.filter(Boolean).join('\n');
+		};
+	})();
+
+	function applyToSingletonTag(styleElement, index, remove, obj) {
+		var css = remove ? "" : obj.css;
+
+		if (styleElement.styleSheet) {
+			styleElement.styleSheet.cssText = replaceText(index, css);
+		} else {
+			var cssNode = document.createTextNode(css);
+			var childNodes = styleElement.childNodes;
+			if (childNodes[index]) styleElement.removeChild(childNodes[index]);
+			if (childNodes.length) {
+				styleElement.insertBefore(cssNode, childNodes[index]);
+			} else {
+				styleElement.appendChild(cssNode);
+			}
+		}
+	}
+
+	function applyToTag(styleElement, obj) {
+		var css = obj.css;
+		var media = obj.media;
+
+		if(media) {
+			styleElement.setAttribute("media", media)
+		}
+
+		if(styleElement.styleSheet) {
+			styleElement.styleSheet.cssText = css;
+		} else {
+			while(styleElement.firstChild) {
+				styleElement.removeChild(styleElement.firstChild);
+			}
+			styleElement.appendChild(document.createTextNode(css));
+		}
+	}
+
+	function updateLink(linkElement, obj) {
+		var css = obj.css;
+		var sourceMap = obj.sourceMap;
+
+		if(sourceMap) {
+			// http://stackoverflow.com/a/26603875
+			css += "\n/*# sourceMappingURL=data:application/json;base64," + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + " */";
+		}
+
+		var blob = new Blob([css], { type: "text/css" });
+
+		var oldSrc = linkElement.href;
+
+		linkElement.href = URL.createObjectURL(blob);
+
+		if(oldSrc)
+			URL.revokeObjectURL(oldSrc);
+	}
 
 
 /***/ },

+ 1 - 0
src/Materials/Textures/babylon.baseTexture.ts

@@ -179,6 +179,7 @@
             this.getScene().stopAnimation(this);
 
             // Remove from scene
+            this._scene._removePendingData(this);
             var index = this._scene.textures.indexOf(this);
 
             if (index >= 0) {