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public clear(color: Nullable<Color4>, backBuffer: boolean, depth: boolean, stencil: boolean = false): void {
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public clear(color: Nullable<Color4>, backBuffer: boolean, depth: boolean, stencil: boolean = false): void {
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this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
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this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
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