Pārlūkot izejas kodu

Rotation can now be set before the impostor ist created.
Until now it was only possible to set the rotation of the impostor after, but this prevents people from using a serialized scene.

Raanan Weber 7 gadi atpakaļ
vecāks
revīzija
1fe2b82bdd
1 mainītis faili ar 2 papildinājumiem un 3 dzēšanām
  1. 2 3
      src/Physics/Plugins/babylon.cannonJSPlugin.ts

+ 2 - 3
src/Physics/Plugins/babylon.cannonJSPlugin.ts

@@ -429,9 +429,6 @@
 
                 var oldPivot = mesh.getPivotMatrix() || Matrix.Translation(0, 0, 0);
 
-                //rotation is back
-                mesh.rotationQuaternion = rotationQuaternion;
-
                 //calculate the new center using a pivot (since this.BJSCANNON.js doesn't center height maps)
                 var p = Matrix.Translation(boundingInfo.boundingBox.extendSizeWorld.x, 0, -boundingInfo.boundingBox.extendSizeWorld.z);
                 mesh.setPivotMatrix(p);
@@ -444,6 +441,8 @@
                 //add it inverted to the delta
                 this._tmpDeltaPosition.copyFrom(boundingInfo.boundingBox.centerWorld.subtract(c));
                 this._tmpDeltaPosition.y += boundingInfo.boundingBox.extendSizeWorld.y;
+                //rotation is back
+                mesh.rotationQuaternion = rotationQuaternion;
 
                 mesh.setPivotMatrix(oldPivot);
                 mesh.computeWorldMatrix(true);