فهرست منبع

Rotation can now be set before the impostor ist created.
Until now it was only possible to set the rotation of the impostor after, but this prevents people from using a serialized scene.

Raanan Weber 7 سال پیش
والد
کامیت
1fe2b82bdd
1فایلهای تغییر یافته به همراه2 افزوده شده و 3 حذف شده
  1. 2 3
      src/Physics/Plugins/babylon.cannonJSPlugin.ts

+ 2 - 3
src/Physics/Plugins/babylon.cannonJSPlugin.ts

@@ -429,9 +429,6 @@
 
                 var oldPivot = mesh.getPivotMatrix() || Matrix.Translation(0, 0, 0);
 
-                //rotation is back
-                mesh.rotationQuaternion = rotationQuaternion;
-
                 //calculate the new center using a pivot (since this.BJSCANNON.js doesn't center height maps)
                 var p = Matrix.Translation(boundingInfo.boundingBox.extendSizeWorld.x, 0, -boundingInfo.boundingBox.extendSizeWorld.z);
                 mesh.setPivotMatrix(p);
@@ -444,6 +441,8 @@
                 //add it inverted to the delta
                 this._tmpDeltaPosition.copyFrom(boundingInfo.boundingBox.centerWorld.subtract(c));
                 this._tmpDeltaPosition.y += boundingInfo.boundingBox.extendSizeWorld.y;
+                //rotation is back
+                mesh.rotationQuaternion = rotationQuaternion;
 
                 mesh.setPivotMatrix(oldPivot);
                 mesh.computeWorldMatrix(true);