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Merge branch 'drigax/6103-NormalFlippedDuringGLBExport' of https://github.com/Drigax/Babylon.js into drigax/6103-NormalFlippedDuringGLBExport

Nicholas Barlow hace 6 años
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dist/preview release/what's new.md

@@ -163,7 +163,7 @@
 ### glTF Serializer
 
 - Added support for exporting `KHR_lights_punctual`
-- Exporting a GLTF from a Babylon scene with Right handed coordinate system should no longer cause the mesh normals to flip.
+- Exporting a glTF from a Babylon scene with right-handed coordinate system should no longer cause the mesh normals to flip.
 ([Nicholas Barlow](https://github.com/drigax))
 
 ### Post-Processes Library