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@@ -2,7 +2,7 @@
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export class BoundingBox {
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export class BoundingBox {
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public vectors: Vector3[] = new Array<Vector3>();
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public vectors: Vector3[] = new Array<Vector3>();
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public center: Vector3;
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public center: Vector3;
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- public extends: Vector3;
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+ public extendSize: Vector3;
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public directions: Vector3[];
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public directions: Vector3[];
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public vectorsWorld: Vector3[] = new Array<Vector3>();
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public vectorsWorld: Vector3[] = new Array<Vector3>();
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public minimumWorld: Vector3;
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public minimumWorld: Vector3;
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@@ -35,7 +35,7 @@
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// OBB
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// OBB
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this.center = this.maximum.add(this.minimum).scale(0.5);
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this.center = this.maximum.add(this.minimum).scale(0.5);
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- this.extends = this.maximum.subtract(this.minimum).scale(0.5);
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+ this.extendSize = this.maximum.subtract(this.minimum).scale(0.5);
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this.directions = [BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero()];
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this.directions = [BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero()];
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// World
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// World
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