Browse Source

Remove unused library
Revert formating

noalak 5 years ago
parent
commit
1e17d94159

+ 0 - 1
loaders/src/glTF/2.0/Extensions/KHR_lights_punctual.ts

@@ -6,7 +6,6 @@ import { SpotLight } from "babylonjs/Lights/spotLight";
 import { Light } from "babylonjs/Lights/light";
 import { TransformNode } from "babylonjs/Meshes/transformNode";
 
-import { IProperty } from "babylonjs-gltf2interface";
 import { IChildRootProperty } from "babylonjs-gltf2interface";
 import { INode } from "../glTFLoaderInterfaces";
 import { IGLTFLoaderExtension } from "../glTFLoaderExtension";

+ 2 - 2
sandbox/index-local.html

@@ -67,7 +67,7 @@
     </div>
     <script>
         // prevent drag and drop of file until local scripts are loaded
-        document.ondragover = function (e) {
+        document.ondragover = function(e) {
             e.dataTransfer.dropEffect = "none";
             e.dataTransfer.effectAllowed = "none";
             e.preventDefault();
@@ -77,7 +77,7 @@
             .require('environment.js')
             .require('animation.js')
             .require('index.js')
-            .load(function () {
+            .load(function() {
                 BABYLON.DracoCompression.Configuration.decoder = {
                     wasmUrl: "../dist/preview%20release/draco_wasm_wrapper_gltf.js",
                     wasmBinaryUrl: "../dist/preview%20release/draco_decoder_gltf.wasm",

+ 1 - 1
sandbox/index.css

@@ -72,7 +72,7 @@ a:visited {
     font-size: 0;
     display: grid;
     grid-template-rows: 100%;
-    grid-template-columns: 201px 1fr 280px
+    grid-template-columns: 201px 1fr 210px
 }
 
 #logoImg {

+ 3 - 0
sandbox/index.html

@@ -9,16 +9,19 @@
     <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1">
     <link rel="stylesheet" href="https://use.typekit.net/cta4xsb.css">
     <link rel="shortcut icon" href="https://www.babylonjs.com/favicon.ico">
+
     <link href="index.css" rel="stylesheet" />
     <link href="index-media.css" rel="stylesheet" />
     <script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
     <script src="https://playground.babylonjs.com/js/libs/split.js"></script>
+
     <script src="https://preview.babylonjs.com/ammo.js"></script>
     <script src="https://preview.babylonjs.com/cannon.js"></script>
     <script src="https://preview.babylonjs.com/Oimo.js"></script>
     <script src="https://preview.babylonjs.com/gltf_validator.js"></script>
     <script src="https://preview.babylonjs.com/babylon.js"></script>
     <script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
+
     <script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
     <script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
     <script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>

+ 1 - 1
sandbox/index.js

@@ -305,7 +305,7 @@ if (BABYLON.Engine.isSupported()) {
         }, false);
     }
 
-    window.addEventListener("keydown", function (event) {
+    window.addEventListener("keydown", function(event) {
         // Press R to reload
         if (event.keyCode === 82 && event.target.nodeName !== "INPUT" && currentScene) {
             if (assetUrl) {

+ 3 - 3
src/assetContainer.ts

@@ -70,8 +70,8 @@ export class AssetContainer extends AbstractScene {
      * @returns a list of rootNodes, skeletons and aniamtion groups that were duplicated
      */
     public instantiateModelsToScene(nameFunction?: (sourceName: string) => string, cloneMaterials = false): InstantiatedEntries {
-        let convertionMap: { [key: number]: number } = {};
-        let storeMap: { [key: number]: any } = {};
+        let convertionMap: {[key: number]: number} = {};
+        let storeMap: {[key: number]: any} = {};
         let result = new InstantiatedEntries();
         let alreadySwappedSkeletons: Skeleton[] = [];
         let alreadySwappedMaterials: Material[] = [];
@@ -175,7 +175,7 @@ export class AssetContainer extends AbstractScene {
         });
 
         this.skeletons.forEach((s) => {
-            let clone = s.clone(nameFunction ? nameFunction(s.name) : "Clone of " + s.name);
+            let clone =  s.clone(nameFunction ? nameFunction(s.name) : "Clone of " + s.name);
 
             if (s.overrideMesh) {
                 clone.overrideMesh = storeMap[convertionMap[s.overrideMesh.uniqueId]];