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@@ -50,55 +50,231 @@ declare module BabylonViewer {
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} | undefined;
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} | undefined;
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};
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};
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}
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}
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+ /**
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+ * The object sent when an event is triggered
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+ */
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export interface EventCallback {
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export interface EventCallback {
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+ /**
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+ * The native javascript event triggered
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+ */
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event: Event;
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event: Event;
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+ /**
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+ * The template on which the event was triggered
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+ */
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template: Template;
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template: Template;
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+ /**
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+ * The selector provided
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+ */
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selector: string;
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selector: string;
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+ /**
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+ * Payload, if provided by the viewer
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+ */
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payload?: any;
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payload?: any;
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}
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}
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+ /**
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+ * The template manager, a member of the viewer class, will manage the viewer's templates and generate the HTML.
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+ * The template manager managers a single viewer and can be seen as the collection of all sub-templates of the viewer.
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+ */
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interface TemplateManager {
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interface TemplateManager {
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+ /**
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+ * The element to which all the templates wil be appended
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+ */
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containerElement: HTMLElement;
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containerElement: HTMLElement;
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- onInit: BABYLON.Observable<Template>;
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- onLoaded: BABYLON.Observable<Template>;
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- onStateChange: BABYLON.Observable<Template>;
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+ /**
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+ * Will be triggered when any template is initialized
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+ */
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+ onTemplateInit: BABYLON.Observable<Template>;
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+ /**
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+ * Will be triggered when any template is fully loaded
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+ */
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+ onTemplateLoaded: BABYLON.Observable<Template>;
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+ /**
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+ * Will be triggered when a template state changes
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+ */
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+ onTemplateStateChange: BABYLON.Observable<Template>;
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+ /**
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+ * Will be triggered when all templates finished loading
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+ */
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onAllLoaded: BABYLON.Observable<TemplateManager>;
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onAllLoaded: BABYLON.Observable<TemplateManager>;
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+ /**
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+ * Will be triggered when any event on any template is triggered.
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+ */
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onEventTriggered: BABYLON.Observable<EventCallback>;
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onEventTriggered: BABYLON.Observable<EventCallback>;
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+ /**
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+ * This template manager's event manager. In charge of callback registrations to native event types
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+ */
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eventManager: EventManager;
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eventManager: EventManager;
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+ /**
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+ * Initialize the template(s) for the viewer. Called bay the Viewer class
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+ * @param templates the templates to be used to initialize the main template
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+ */
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initTemplate(templates: {
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initTemplate(templates: {
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[key: string]: ITemplateConfiguration;
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[key: string]: ITemplateConfiguration;
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- }): void;
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+ }): Promise<void>;
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+ /**
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+ /**
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+ * Get the canvas in the template tree.
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+ * There must be one and only one canvas inthe template.
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+ */
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getCanvas(): HTMLCanvasElement | null;
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getCanvas(): HTMLCanvasElement | null;
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+ /**
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+ * Get a specific template from the template tree
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+ * @param name the name of the template to load
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+ */
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getTemplate(name: string): Template | undefined;
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getTemplate(name: string): Template | undefined;
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+ /**
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+ * Dispose the template manager
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+ */
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+ dispose(): void;
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}
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}
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+ /**
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+ * This class represents a single template in the viewer's template tree.
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+ * An example for a template is a single canvas, an overlay (containing sub-templates) or the navigation bar.
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+ * A template is injected using the template manager in the correct position.
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+ * The template is rendered using Handlebars and can use Handlebars' features (such as parameter injection)
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+ *
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+ * For further information please refer to the documentation page, https://doc.babylonjs.com
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+ */
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interface Template {
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interface Template {
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+ /**
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+ * The name of the template
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+ */
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name: string;
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name: string;
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- onInit: BABYLON.Observable<Template>;
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+ /**
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+ * Will be triggered when the template is loaded
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+ */
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onLoaded: BABYLON.Observable<Template>;
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onLoaded: BABYLON.Observable<Template>;
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+ /**
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+ * will be triggered when the template is appended to the tree
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+ */
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onAppended: BABYLON.Observable<Template>;
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onAppended: BABYLON.Observable<Template>;
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+ /**
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+ * Will be triggered when the template's state changed (shown, hidden)
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+ */
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onStateChange: BABYLON.Observable<Template>;
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onStateChange: BABYLON.Observable<Template>;
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+ /**
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+ * Will be triggered when an event is triggered on ths template.
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+ * The event is a native browser event (like mouse or pointer events)
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+ */
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onEventTriggered: BABYLON.Observable<EventCallback>;
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onEventTriggered: BABYLON.Observable<EventCallback>;
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+ /**
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+ * is the template loaded?
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+ */
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isLoaded: boolean;
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isLoaded: boolean;
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+ /**
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+ * This is meant to be used to track the show and hide functions.
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+ * This is NOT (!!) a flag to check if the element is actually visible to the user.
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+ */
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isShown: boolean;
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isShown: boolean;
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+ /**
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+ * Is this template a part of the HTML tree (the template manager injected it)
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+ */
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+ isInHtmlTree: boolean;
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+ /**
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+ * The HTML element containing this template
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+ */
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parent: HTMLElement;
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parent: HTMLElement;
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+ /**
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+ * A promise that is fulfilled when the template finished loading.
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+ */
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initPromise: Promise<Template>;
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initPromise: Promise<Template>;
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+ /**
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+ * Some templates have parameters (like background color for example).
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+ * The parameters are provided to Handlebars which in turn generates the template.
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+ * This function will update the template with the new parameters
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+ *
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+ * @param params the new template parameters
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+ */
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+ updateParams(params: {
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+ [key: string]: string | number | boolean | object;
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+ }): void;
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+ /**
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+ * Get the template'S configuration
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+ */
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readonly configuration: ITemplateConfiguration;
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readonly configuration: ITemplateConfiguration;
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+ /**
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+ * A template can be a parent element for other templates or HTML elements.
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+ * This function will deliver all child HTML elements of this template.
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+ */
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getChildElements(): Array<string>;
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getChildElements(): Array<string>;
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- appendTo(parent: HTMLElement): void;
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+ /**
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+ * Appending the template to a parent HTML element.
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+ * If a parent is already set and you wish to replace the old HTML with new one, forceRemove should be true.
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+ * @param parent the parent to which the template is added
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+ * @param forceRemove if the parent already exists, shoud the template be removed from it?
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+ */
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+ appendTo(parent: HTMLElement, forceRemove?: boolean): void;
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+ /**
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+ * Show the template using the provided visibilityFunction, or natively using display: flex.
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+ * The provided function returns a promise that should be fullfilled when the element is shown.
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+ * Since it is a promise async operations are more than possible.
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+ * See the default viewer for an opacity example.
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+ * @param visibilityFunction The function to execute to show the template.
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+ */
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show(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
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show(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
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+ /**
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+ * Hide the template using the provided visibilityFunction, or natively using display: none.
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+ * The provided function returns a promise that should be fullfilled when the element is hidden.
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+ * Since it is a promise async operations are more than possible.
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+ * See the default viewer for an opacity example.
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+ * @param visibilityFunction The function to execute to show the template.
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+ */
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hide(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
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hide(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
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+ /**
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+ * Dispose this template
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+ */
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dispose(): void;
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dispose(): void;
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}
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}
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+ /**
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+ * The viewer manager is the container for all viewers currently registered on this page.
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+ * It is possible to have more than one viewer on a single page.
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+ */
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interface ViewerManager {
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interface ViewerManager {
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+ /**
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+ * A callback that will be triggered when a new viewer was added
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+ */
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onViewerAdded: (viewer: AbstractViewer) => void;
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onViewerAdded: (viewer: AbstractViewer) => void;
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+ /**
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+ * Will notify when a new viewer was added
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+ */
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onViewerAddedObservable: BABYLON.Observable<AbstractViewer>;
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onViewerAddedObservable: BABYLON.Observable<AbstractViewer>;
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+ /**
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+ * Will notify when a viewer was removed (disposed)
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+ */
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onViewerRemovedObservable: BABYLON.Observable<string>;
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onViewerRemovedObservable: BABYLON.Observable<string>;
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+ /**
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+ * Adding a new viewer to the viewer manager and start tracking it.
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+ * @param viewer the viewer to add
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+ */
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addViewer(viewer: AbstractViewer): void;
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addViewer(viewer: AbstractViewer): void;
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+ /**
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+ * remove a viewer from the viewer manager
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+ * @param viewer the viewer to remove
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+ */
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removeViewer(viewer: AbstractViewer): void;
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removeViewer(viewer: AbstractViewer): void;
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+ /**
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+ * Get a viewer by its baseId (if the container element has an ID, it is the this is. if not, a random id was assigned)
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+ * @param id the id of the HTMl element (or the viewer's, if none provided)
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+ */
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getViewerById(id: string): AbstractViewer;
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getViewerById(id: string): AbstractViewer;
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+ /**
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+ * Get a viewer using a container element
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+ * @param element the HTML element to search viewers associated with
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+ */
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getViewerByHTMLElement(element: HTMLElement): AbstractViewer | undefined;
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getViewerByHTMLElement(element: HTMLElement): AbstractViewer | undefined;
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+ /**
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+ * Get a promise that will fullfil when this viewer was initialized.
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+ * Since viewer initialization and template injection is asynchronous, using the promise will guaranty that
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+ * you will get the viewer after everything was already configured.
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+ * @param id the viewer id to find
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+ */
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getViewerPromiseById(id: string): Promise<AbstractViewer>;
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getViewerPromiseById(id: string): Promise<AbstractViewer>;
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+ /**
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+ * dispose the manager and all of its associated viewers
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+ */
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+ dispose(): void;
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}
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}
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export let viewerManager: ViewerManager;
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export let viewerManager: ViewerManager;
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@@ -108,30 +284,90 @@ declare module BabylonViewer {
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FRAMING = 2,
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FRAMING = 2,
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}
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}
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+ /*
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+ * Select all HTML tags on the page that match the selector and initialize a viewer
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+ *
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+ * @param selector the selector to initialize the viewer on (default is 'babylon')
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+ */
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export function InitTags(selector?: string): void;
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export function InitTags(selector?: string): void;
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+ /**
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+ * The EventManager is in charge of registering user interctions with the viewer.
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+ * It is used in the TemplateManager
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+ */
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interface EventManager {
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interface EventManager {
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+ /**
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+ * Register a new callback to a specific template.
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+ * The best example for the usage can be found in the DefaultViewer
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+ *
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+ * @param templateName the templateName to register the event to
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+ * @param callback The callback to be executed
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+ * @param eventType the type of event to register
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+ * @param selector an optional selector. if not defined the parent object in the template will be selected
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+ */
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registerCallback(templateName: string, callback: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
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registerCallback(templateName: string, callback: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
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- unregisterCallback(templateName: string, callback?: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
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- }
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-
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- interface PromiseObservable<T> extends BABYLON.Observable<T> {
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- notifyWithPromise(eventData: T, mask?: number, target?: any, currentTarget?: any): Promise<any>;
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+ /**
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+ * This will remove a registered event from the defined template.
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+ * Each one of the variables apart from the template name are optional, but one must be provided.
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+ *
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+ * @param templateName the templateName
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+ * @param callback the callback to remove (optional)
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+ * @param eventType the event type to remove (optional)
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+ * @param selector the selector from which to remove the event (optional)
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+ */
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+ unregisterCallback(templateName: string, callback: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
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+ /**
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+ * Dispose the event manager
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+ */
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+ dispose(): void;
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}
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}
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+ /**
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+ * This is the mapper's interface. Implement this function to create your own mapper and register it at the mapper manager
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+ */
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export interface IMapper {
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export interface IMapper {
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map(rawSource: any): ViewerConfiguration;
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map(rawSource: any): ViewerConfiguration;
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}
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}
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+
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interface MapperManager {
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interface MapperManager {
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+ /**
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+ * The default mapper is the JSON mapper.
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+ */
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DefaultMapper: string;
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DefaultMapper: string;
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+ /**
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+ * Get a specific configuration mapper.
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+ *
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+ * @param type the name of the mapper to load
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+ */
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getMapper(type: string): IMapper;
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getMapper(type: string): IMapper;
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+ /**
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+ * Use this functio to register your own configuration mapper.
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+ * After a mapper is registered, it can be used to parse the specific type fo configuration to the standard ViewerConfiguration.
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+ * @param type the name of the mapper. This will be used to define the configuration type and/or to get the mapper
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+ * @param mapper The implemented mapper
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+ */
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registerMapper(type: string, mapper: IMapper): void;
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registerMapper(type: string, mapper: IMapper): void;
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+ /**
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+ * Dispose the mapper manager and all of its mappers.
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+ */
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+ dispose(): void;
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}
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}
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export let mapperManager: MapperManager;
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export let mapperManager: MapperManager;
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interface ConfigurationLoader {
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interface ConfigurationLoader {
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- loadConfiguration(initConfig?: ViewerConfiguration): Promise<ViewerConfiguration>;
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- getConfigurationType(type: string): void;
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+ /**
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+ * load a configuration object that is defined in the initial configuration provided.
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+ * The viewer configuration can extend different types of configuration objects and have an extra configuration defined.
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+ *
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+ * @param initConfig the initial configuration that has the definitions of further configuration to load.
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+ * @param callback an optional callback that will be called sync, if noconfiguration needs to be loaded or configuration is payload-only
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+ * @returns A promise that delivers the extended viewer configuration, when done.
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+ */
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+ loadConfiguration(initConfig?: ViewerConfiguration, callback?: (config: ViewerConfiguration) => void): Promise<ViewerConfiguration>;
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+ /**
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+ * Dispose the configuration loader. This will cancel file requests, if active.
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+ */
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+ dispose(): void;
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}
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}
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export let configurationLoader: ConfigurationLoader;
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export let configurationLoader: ConfigurationLoader;
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@@ -227,8 +463,6 @@ declare module BabylonViewer {
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autoStart?: boolean | string;
|
|
autoStart?: boolean | string;
|
|
playOnce?: boolean;
|
|
playOnce?: boolean;
|
|
}
|
|
}
|
|
-
|
|
|
|
- // [propName: string]: any; // further configuration, like title and creator
|
|
|
|
}
|
|
}
|
|
|
|
|
|
export interface ISkyboxConfiguration {
|
|
export interface ISkyboxConfiguration {
|
|
@@ -404,10 +638,16 @@ declare module BabylonViewer {
|
|
}
|
|
}
|
|
/////>configuration
|
|
/////>configuration
|
|
|
|
|
|
|
|
+ /**
|
|
|
|
+ * Animation play mode enum - is the animation looping or playing once
|
|
|
|
+ */
|
|
export enum AnimationPlayMode {
|
|
export enum AnimationPlayMode {
|
|
ONCE = 0,
|
|
ONCE = 0,
|
|
LOOP = 1,
|
|
LOOP = 1,
|
|
}
|
|
}
|
|
|
|
+ /**
|
|
|
|
+ * An enum representing the current state of an animation object
|
|
|
|
+ */
|
|
export enum AnimationState {
|
|
export enum AnimationState {
|
|
INIT = 0,
|
|
INIT = 0,
|
|
PLAYING = 1,
|
|
PLAYING = 1,
|
|
@@ -415,20 +655,74 @@ declare module BabylonViewer {
|
|
STOPPED = 3,
|
|
STOPPED = 3,
|
|
ENDED = 4,
|
|
ENDED = 4,
|
|
}
|
|
}
|
|
- export interface IModelAnimation extends BABYLON.IDisposable {
|
|
|
|
|
|
+ /**
|
|
|
|
+ * This interface can be implemented to define new types of ModelAnimation objects.
|
|
|
|
+ */
|
|
|
|
+ export interface IModelAnimation {
|
|
|
|
+ /**
|
|
|
|
+ * Current animation state (playing, stopped etc')
|
|
|
|
+ */
|
|
readonly state: AnimationState;
|
|
readonly state: AnimationState;
|
|
|
|
+ /**
|
|
|
|
+ * the name of the animation
|
|
|
|
+ */
|
|
readonly name: string;
|
|
readonly name: string;
|
|
|
|
+ /**
|
|
|
|
+ * Get the max numbers of frame available in the animation group
|
|
|
|
+ *
|
|
|
|
+ * In correlation to an arry, this would be ".length"
|
|
|
|
+ */
|
|
readonly frames: number;
|
|
readonly frames: number;
|
|
|
|
+ /**
|
|
|
|
+ * Get the current frame playing right now.
|
|
|
|
+ * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
|
|
|
|
+ *
|
|
|
|
+ * In correlation to an array, this would be the current index
|
|
|
|
+ */
|
|
readonly currentFrame: number;
|
|
readonly currentFrame: number;
|
|
|
|
+ /**
|
|
|
|
+ * Animation's FPS value
|
|
|
|
+ */
|
|
readonly fps: number;
|
|
readonly fps: number;
|
|
|
|
+ /**
|
|
|
|
+ * Get or set the animation's speed ration (Frame-to-fps)
|
|
|
|
+ */
|
|
speedRatio: number;
|
|
speedRatio: number;
|
|
|
|
+ /**
|
|
|
|
+ * Gets or sets the aimation's play mode.
|
|
|
|
+ */
|
|
playMode: AnimationPlayMode;
|
|
playMode: AnimationPlayMode;
|
|
|
|
+ /**
|
|
|
|
+ * Start the animation
|
|
|
|
+ */
|
|
start(): any;
|
|
start(): any;
|
|
|
|
+ /**
|
|
|
|
+ * Stop the animation.
|
|
|
|
+ * This will fail silently if the animation group is already stopped.
|
|
|
|
+ */
|
|
stop(): any;
|
|
stop(): any;
|
|
|
|
+ /**
|
|
|
|
+ * Pause the animation
|
|
|
|
+ * This will fail silently if the animation is not currently playing
|
|
|
|
+ */
|
|
pause(): any;
|
|
pause(): any;
|
|
|
|
+ /**
|
|
|
|
+ * Reset this animation
|
|
|
|
+ */
|
|
reset(): any;
|
|
reset(): any;
|
|
|
|
+ /**
|
|
|
|
+ * Restart the animation
|
|
|
|
+ */
|
|
restart(): any;
|
|
restart(): any;
|
|
|
|
+ /**
|
|
|
|
+ * Go to a specific
|
|
|
|
+ * @param frameNumber the frame number to go to
|
|
|
|
+ */
|
|
goToFrame(frameNumber: number): any;
|
|
goToFrame(frameNumber: number): any;
|
|
|
|
+ /**
|
|
|
|
+ * Dispose this animation
|
|
|
|
+ */
|
|
|
|
+ dispose(): any;
|
|
}
|
|
}
|
|
|
|
|
|
export enum ModelState {
|
|
export enum ModelState {
|
|
@@ -439,110 +733,455 @@ declare module BabylonViewer {
|
|
ERROR
|
|
ERROR
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ /**
|
|
|
|
+ * An instance of the class is in charge of loading the model correctly.
|
|
|
|
+ * This class will continously be expended with tasks required from the specific loaders Babylon has.
|
|
|
|
+ *
|
|
|
|
+ * A Model loader is unique per (Abstract)Viewer. It is being generated by the viewer
|
|
|
|
+ */
|
|
export class ModelLoader {
|
|
export class ModelLoader {
|
|
- constructor(viewer: AbstractViewer);
|
|
|
|
|
|
+ private _viewer;
|
|
|
|
+ private _loadId;
|
|
|
|
+ private _disposed;
|
|
|
|
+ private _loaders;
|
|
|
|
+ /**
|
|
|
|
+ * Create a new Model loader
|
|
|
|
+ * @param _viewer the viewer using this model loader
|
|
|
|
+ */
|
|
|
|
+ constructor(_viewer: AbstractViewer);
|
|
|
|
+ /**
|
|
|
|
+ * Load a model using predefined configuration
|
|
|
|
+ * @param modelConfiguration the modelConfiguration to use to load the model
|
|
|
|
+ */
|
|
load(modelConfiguration: IModelConfiguration): ViewerModel;
|
|
load(modelConfiguration: IModelConfiguration): ViewerModel;
|
|
cancelLoad(model: ViewerModel): void;
|
|
cancelLoad(model: ViewerModel): void;
|
|
|
|
+ /**
|
|
|
|
+ * dispose the model loader.
|
|
|
|
+ * If loaders are registered and are in the middle of loading, they will be disposed and the request(s) will be cancelled.
|
|
|
|
+ */
|
|
dispose(): void;
|
|
dispose(): void;
|
|
}
|
|
}
|
|
|
|
|
|
export class ViewerModel {
|
|
export class ViewerModel {
|
|
- constructor(viewer: AbstractViewer, modelConfiguration: IModelConfiguration);
|
|
|
|
|
|
+ /**
|
|
|
|
+ * The viewer associated with this viewer model
|
|
|
|
+ */
|
|
|
|
+ protected _viewer: AbstractViewer;
|
|
|
|
+ /**
|
|
|
|
+ * The loader used to load this model.
|
|
|
|
+ */
|
|
loader: BABYLON.ISceneLoaderPlugin | BABYLON.ISceneLoaderPluginAsync;
|
|
loader: BABYLON.ISceneLoaderPlugin | BABYLON.ISceneLoaderPluginAsync;
|
|
|
|
+ private _animations;
|
|
|
|
+ /**
|
|
|
|
+ * the list of meshes that are a part of this model
|
|
|
|
+ */
|
|
meshes: Array<BABYLON.AbstractMesh>;
|
|
meshes: Array<BABYLON.AbstractMesh>;
|
|
|
|
+ /**
|
|
|
|
+ * This model's root mesh (the parent of all other meshes).
|
|
|
|
+ * This mesh also exist in the meshes array.
|
|
|
|
+ */
|
|
rootMesh: BABYLON.AbstractMesh;
|
|
rootMesh: BABYLON.AbstractMesh;
|
|
|
|
+ /**
|
|
|
|
+ * ParticleSystems connected to this model
|
|
|
|
+ */
|
|
particleSystems: Array<BABYLON.ParticleSystem>;
|
|
particleSystems: Array<BABYLON.ParticleSystem>;
|
|
|
|
+ /**
|
|
|
|
+ * Skeletons defined in this model
|
|
|
|
+ */
|
|
skeletons: Array<BABYLON.Skeleton>;
|
|
skeletons: Array<BABYLON.Skeleton>;
|
|
|
|
+ /**
|
|
|
|
+ * The current model animation.
|
|
|
|
+ * On init, this will be undefined.
|
|
|
|
+ */
|
|
currentAnimation: IModelAnimation;
|
|
currentAnimation: IModelAnimation;
|
|
|
|
+ /**
|
|
|
|
+ * Observers registered here will be executed when the model is done loading
|
|
|
|
+ */
|
|
onLoadedObservable: BABYLON.Observable<ViewerModel>;
|
|
onLoadedObservable: BABYLON.Observable<ViewerModel>;
|
|
|
|
+ /**
|
|
|
|
+ * Observers registered here will be executed when the loader notified of a progress event
|
|
|
|
+ */
|
|
onLoadProgressObservable: BABYLON.Observable<BABYLON.SceneLoaderProgressEvent>;
|
|
onLoadProgressObservable: BABYLON.Observable<BABYLON.SceneLoaderProgressEvent>;
|
|
|
|
+ /**
|
|
|
|
+ * Observers registered here will be executed when the loader notified of an error.
|
|
|
|
+ */
|
|
onLoadErrorObservable: BABYLON.Observable<{
|
|
onLoadErrorObservable: BABYLON.Observable<{
|
|
message: string;
|
|
message: string;
|
|
exception: any;
|
|
exception: any;
|
|
}>;
|
|
}>;
|
|
|
|
+ /**
|
|
|
|
+ * Observers registered here will be executed every time the model is being configured.
|
|
|
|
+ * This can be used to extend the model's configuration without extending the class itself
|
|
|
|
+ */
|
|
onAfterConfigure: BABYLON.Observable<ViewerModel>;
|
|
onAfterConfigure: BABYLON.Observable<ViewerModel>;
|
|
|
|
+ /**
|
|
|
|
+ * The current model state (loaded, error, etc)
|
|
|
|
+ */
|
|
state: ModelState;
|
|
state: ModelState;
|
|
|
|
+ /**
|
|
|
|
+ * A loadID provided by the modelLoader, unique to ths (Abstract)Viewer instance.
|
|
|
|
+ */
|
|
loadId: number;
|
|
loadId: number;
|
|
|
|
+ private _loadedUrl;
|
|
|
|
+ private _modelConfiguration;
|
|
|
|
+ constructor(_viewer: AbstractViewer, modelConfiguration: IModelConfiguration);
|
|
|
|
+ /**
|
|
|
|
+ * Get the model's configuration
|
|
|
|
+ */
|
|
|
|
+ /**
|
|
|
|
+ * (Re-)set the model's entire configuration
|
|
|
|
+ * @param newConfiguration the new configuration to replace the new one
|
|
|
|
+ */
|
|
|
|
+ configuration: IModelConfiguration;
|
|
|
|
+ /**
|
|
|
|
+ * Update the current configuration with new values.
|
|
|
|
+ * Configuration will not be overwritten, but merged with the new configuration.
|
|
|
|
+ * Priority is to the new configuration
|
|
|
|
+ * @param newConfiguration the configuration to be merged into the current configuration;
|
|
|
|
+ */
|
|
|
|
+ updateConfiguration(newConfiguration: Partial<IModelConfiguration>): void;
|
|
initAnimations(): void;
|
|
initAnimations(): void;
|
|
|
|
+ /**
|
|
|
|
+ * Add a new animation group to this model.
|
|
|
|
+ * @param animationGroup the new animation group to be added
|
|
|
|
+ */
|
|
addAnimationGroup(animationGroup: BABYLON.AnimationGroup): void;
|
|
addAnimationGroup(animationGroup: BABYLON.AnimationGroup): void;
|
|
|
|
+ /**
|
|
|
|
+ * Get the ModelAnimation array
|
|
|
|
+ */
|
|
getAnimations(): Array<IModelAnimation>;
|
|
getAnimations(): Array<IModelAnimation>;
|
|
- getAnimationNames(): string[];
|
|
|
|
|
|
+ /**
|
|
|
|
+ * Get the animations' names. Using the names you can play a specific animation.
|
|
|
|
+ */
|
|
|
|
+ getAnimationNames(): Array<string>;
|
|
|
|
+ /**
|
|
|
|
+ * Get an animation by the provided name. Used mainly when playing n animation.
|
|
|
|
+ * @param name the name of the animation to find
|
|
|
|
+ */
|
|
|
|
+ protected _getAnimationByName(name: string): BABYLON.Nullable<IModelAnimation>;
|
|
|
|
+ /**
|
|
|
|
+ * Choose an initialized animation using its name and start playing it
|
|
|
|
+ * @param name the name of the animation to play
|
|
|
|
+ * @returns The model aniamtion to be played.
|
|
|
|
+ */
|
|
playAnimation(name: string): IModelAnimation;
|
|
playAnimation(name: string): IModelAnimation;
|
|
|
|
+ private _configureModel();
|
|
|
|
+ /**
|
|
|
|
+ * Dispose this model, including all of its associated assets.
|
|
|
|
+ */
|
|
dispose(): void;
|
|
dispose(): void;
|
|
}
|
|
}
|
|
|
|
|
|
/////<viewer
|
|
/////<viewer
|
|
export abstract class AbstractViewer {
|
|
export abstract class AbstractViewer {
|
|
containerElement: HTMLElement;
|
|
containerElement: HTMLElement;
|
|
|
|
+ /**
|
|
|
|
+ * The corresponsing template manager of this viewer.
|
|
|
|
+ */
|
|
templateManager: TemplateManager;
|
|
templateManager: TemplateManager;
|
|
|
|
+ /**
|
|
|
|
+ * Babylon Engine corresponding with this viewer
|
|
|
|
+ */
|
|
engine: BABYLON.Engine;
|
|
engine: BABYLON.Engine;
|
|
|
|
+ /**
|
|
|
|
+ * The Babylon Scene of this viewer
|
|
|
|
+ */
|
|
scene: BABYLON.Scene;
|
|
scene: BABYLON.Scene;
|
|
|
|
+ /**
|
|
|
|
+ * The camera used in this viewer
|
|
|
|
+ */
|
|
camera: BABYLON.ArcRotateCamera;
|
|
camera: BABYLON.ArcRotateCamera;
|
|
|
|
+ /**
|
|
|
|
+ * Babylon's scene optimizer
|
|
|
|
+ */
|
|
sceneOptimizer: BABYLON.SceneOptimizer;
|
|
sceneOptimizer: BABYLON.SceneOptimizer;
|
|
- baseId: string;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * The ID of this viewer. it will be generated randomly or use the HTML Element's ID.
|
|
|
|
+ */
|
|
|
|
+ readonly baseId: string;
|
|
|
|
+ /**
|
|
|
|
+ * Models displayed in this viewer.
|
|
|
|
+ */
|
|
models: Array<ViewerModel>;
|
|
models: Array<ViewerModel>;
|
|
- modelLoader: ModelLoader;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * The last loader used to load a model.
|
|
|
|
+ */
|
|
lastUsedLoader: BABYLON.ISceneLoaderPlugin | BABYLON.ISceneLoaderPluginAsync;
|
|
lastUsedLoader: BABYLON.ISceneLoaderPlugin | BABYLON.ISceneLoaderPluginAsync;
|
|
|
|
+ /**
|
|
|
|
+ * The ModelLoader instance connected with this viewer.
|
|
|
|
+ */
|
|
|
|
+ modelLoader: ModelLoader;
|
|
|
|
+ /**
|
|
|
|
+ * the viewer configuration object
|
|
|
|
+ */
|
|
protected _configuration: ViewerConfiguration;
|
|
protected _configuration: ViewerConfiguration;
|
|
|
|
+ /**
|
|
|
|
+ * Babylon's environment helper of this viewer
|
|
|
|
+ */
|
|
environmentHelper: BABYLON.EnvironmentHelper;
|
|
environmentHelper: BABYLON.EnvironmentHelper;
|
|
protected _defaultHighpTextureType: number;
|
|
protected _defaultHighpTextureType: number;
|
|
protected _shadowGeneratorBias: number;
|
|
protected _shadowGeneratorBias: number;
|
|
protected _defaultPipelineTextureType: number;
|
|
protected _defaultPipelineTextureType: number;
|
|
|
|
+ /**
|
|
|
|
+ * The maximum number of shadows supported by the curent viewer
|
|
|
|
+ */
|
|
protected _maxShadows: number;
|
|
protected _maxShadows: number;
|
|
- readonly isHdrSupported: boolean;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * is HDR supported?
|
|
|
|
+ */
|
|
|
|
+ private _hdrSupport;
|
|
|
|
+ /**
|
|
|
|
+ * is this viewer disposed?
|
|
|
|
+ */
|
|
protected _isDisposed: boolean;
|
|
protected _isDisposed: boolean;
|
|
|
|
+ /**
|
|
|
|
+ * Returns a boolean representing HDR support
|
|
|
|
+ */
|
|
|
|
+ readonly isHdrSupported: boolean;
|
|
|
|
+ /**
|
|
|
|
+ * Will notify when the scene was initialized
|
|
|
|
+ */
|
|
onSceneInitObservable: BABYLON.Observable<BABYLON.Scene>;
|
|
onSceneInitObservable: BABYLON.Observable<BABYLON.Scene>;
|
|
|
|
+ /**
|
|
|
|
+ * will notify when the engine was initialized
|
|
|
|
+ */
|
|
onEngineInitObservable: BABYLON.Observable<BABYLON.Engine>;
|
|
onEngineInitObservable: BABYLON.Observable<BABYLON.Engine>;
|
|
|
|
+ /**
|
|
|
|
+ * will notify after every model load
|
|
|
|
+ */
|
|
onModelLoadedObservable: BABYLON.Observable<ViewerModel>;
|
|
onModelLoadedObservable: BABYLON.Observable<ViewerModel>;
|
|
|
|
+ /**
|
|
|
|
+ * will notify when any model notify of progress
|
|
|
|
+ */
|
|
onModelLoadProgressObservable: BABYLON.Observable<BABYLON.SceneLoaderProgressEvent>;
|
|
onModelLoadProgressObservable: BABYLON.Observable<BABYLON.SceneLoaderProgressEvent>;
|
|
|
|
+ /**
|
|
|
|
+ * will notify when any model load failed.
|
|
|
|
+ */
|
|
onModelLoadErrorObservable: BABYLON.Observable<{
|
|
onModelLoadErrorObservable: BABYLON.Observable<{
|
|
message: string;
|
|
message: string;
|
|
exception: any;
|
|
exception: any;
|
|
}>;
|
|
}>;
|
|
|
|
+ /**
|
|
|
|
+ * will notify when a new loader was initialized.
|
|
|
|
+ * Used mainly to know when a model starts loading.
|
|
|
|
+ */
|
|
onLoaderInitObservable: BABYLON.Observable<BABYLON.ISceneLoaderPlugin | BABYLON.ISceneLoaderPluginAsync>;
|
|
onLoaderInitObservable: BABYLON.Observable<BABYLON.ISceneLoaderPlugin | BABYLON.ISceneLoaderPluginAsync>;
|
|
|
|
+ /**
|
|
|
|
+ * Observers registered here will be executed when the entire load process has finished.
|
|
|
|
+ */
|
|
onInitDoneObservable: BABYLON.Observable<AbstractViewer>;
|
|
onInitDoneObservable: BABYLON.Observable<AbstractViewer>;
|
|
- canvas: HTMLCanvasElement;
|
|
|
|
- protected _registeredOnBeforerenderFunctions: Array<() => void>;
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+ /**
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+ * The canvas associated with this viewer
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|
|
+ */
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|
|
+ protected _canvas: HTMLCanvasElement;
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|
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+ /**
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|
+ * The (single) canvas of this viewer
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|
|
+ */
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|
|
+ readonly canvas: HTMLCanvasElement;
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|
|
+ /**
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|
|
|
+ * registered onBeforeRender functions.
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|
|
+ * This functions are also registered at the native scene. The reference can be used to unregister them.
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|
|
+ */
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|
|
+ protected _registeredOnBeforeRenderFunctions: Array<() => void>;
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|
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+ /**
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|
|
|
+ * The configuration loader of this viewer
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|
|
+ */
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|
|
+ protected _configurationLoader: ConfigurationLoader;
|
|
constructor(containerElement: HTMLElement, initialConfiguration?: ViewerConfiguration);
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constructor(containerElement: HTMLElement, initialConfiguration?: ViewerConfiguration);
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|
|
+ /**
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|
|
+ * get the baseId of this viewer
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|
|
+ */
|
|
getBaseId(): string;
|
|
getBaseId(): string;
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|
|
+ /**
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|
+ * Do we have a canvas to render on, and is it a part of the scene
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|
|
|
+ */
|
|
isCanvasInDOM(): boolean;
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|
isCanvasInDOM(): boolean;
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|
|
+ /**
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|
|
+ * The resize function that will be registered with the window object
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|
|
+ */
|
|
protected _resize: () => void;
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protected _resize: () => void;
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|
|
+ /**
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|
|
+ * render loop that will be executed by the engine
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|
|
+ */
|
|
protected _render: () => void;
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protected _render: () => void;
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|
|
|
+ /**
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|
|
+ * Update the current viewer configuration with new values.
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|
|
+ * Only provided information will be updated, old configuration values will be kept.
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|
|
+ * If this.configuration was manually changed, you can trigger this function with no parameters,
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|
|
+ * and the entire configuration will be updated.
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|
|
+ * @param newConfiguration
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|
|
|
+ */
|
|
updateConfiguration(newConfiguration?: Partial<ViewerConfiguration>): void;
|
|
updateConfiguration(newConfiguration?: Partial<ViewerConfiguration>): void;
|
|
protected _configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean): Promise<BABYLON.Scene> | undefined;
|
|
protected _configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean): Promise<BABYLON.Scene> | undefined;
|
|
- protected _configureScene(sceneConfig: ISceneConfiguration, optimizerConfig?: ISceneOptimizerConfiguration): void;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * internally configure the scene using the provided configuration.
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|
|
+ * The scene will not be recreated, but just updated.
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|
|
+ * @param sceneConfig the (new) scene configuration
|
|
|
|
+ */
|
|
|
|
+ protected _configureScene(sceneConfig: ISceneConfiguration): void;
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|
|
|
+ /**
|
|
|
|
+ * Configure the scene optimizer.
|
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|
|
+ * The existing scene optimizer will be disposed and a new one will be created.
|
|
|
|
+ * @param optimizerConfig the (new) optimizer configuration
|
|
|
|
+ */
|
|
protected _configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean): void;
|
|
protected _configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean): void;
|
|
|
|
+ /**
|
|
|
|
+ * this is used to register native functions using the configuration object.
|
|
|
|
+ * This will configure the observers.
|
|
|
|
+ * @param observersConfiguration observers configuration
|
|
|
|
+ */
|
|
protected _configureObservers(observersConfiguration: IObserversConfiguration): void;
|
|
protected _configureObservers(observersConfiguration: IObserversConfiguration): void;
|
|
|
|
+ /**
|
|
|
|
+ * (Re) configure the camera. The camera will only be created once and from this point will only be reconfigured.
|
|
|
|
+ * @param cameraConfig the new camera configuration
|
|
|
|
+ * @param model optionally use the model to configure the camera.
|
|
|
|
+ */
|
|
protected _configureCamera(cameraConfig: ICameraConfiguration, model?: ViewerModel): void;
|
|
protected _configureCamera(cameraConfig: ICameraConfiguration, model?: ViewerModel): void;
|
|
|
|
+ /**
|
|
|
|
+ * configure the lights.
|
|
|
|
+ *
|
|
|
|
+ * @param lightsConfiguration the (new) light(s) configuration
|
|
|
|
+ * @param model optionally use the model to configure the camera.
|
|
|
|
+ */
|
|
protected _configureLights(lightsConfiguration?: {
|
|
protected _configureLights(lightsConfiguration?: {
|
|
[name: string]: ILightConfiguration | boolean;
|
|
[name: string]: ILightConfiguration | boolean;
|
|
}, model?: ViewerModel): void;
|
|
}, model?: ViewerModel): void;
|
|
- protected _configureModel(modelConfiguration: Partial<IModelConfiguration>, model?: ViewerModel): void;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * configure all models using the configuration.
|
|
|
|
+ * @param modelConfiguration the configuration to use to reconfigure the models
|
|
|
|
+ */
|
|
|
|
+ protected _configureModel(modelConfiguration: Partial<IModelConfiguration>): void;
|
|
|
|
+ /**
|
|
|
|
+ * Dispoe the entire viewer including the scene and the engine
|
|
|
|
+ */
|
|
dispose(): void;
|
|
dispose(): void;
|
|
- protected abstract prepareContainerElement(): any;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * This will prepare the container element for the viewer
|
|
|
|
+ */
|
|
|
|
+ protected abstract _prepareContainerElement(): any;
|
|
|
|
+ /**
|
|
|
|
+ * This function will execute when the HTML templates finished initializing.
|
|
|
|
+ * It should initialize the engine and continue execution.
|
|
|
|
+ *
|
|
|
|
+ * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.
|
|
|
|
+ */
|
|
protected _onTemplatesLoaded(): Promise<AbstractViewer>;
|
|
protected _onTemplatesLoaded(): Promise<AbstractViewer>;
|
|
|
|
+ /**
|
|
|
|
+ * Initialize the engine. Retruns a promise in case async calls are needed.
|
|
|
|
+ *
|
|
|
|
+ * @protected
|
|
|
|
+ * @returns {Promise<Engine>}
|
|
|
|
+ * @memberof Viewer
|
|
|
|
+ */
|
|
protected _initEngine(): Promise<BABYLON.Engine>;
|
|
protected _initEngine(): Promise<BABYLON.Engine>;
|
|
|
|
+ /**
|
|
|
|
+ * initialize the scene. Calling thsi function again will dispose the old scene, if exists.
|
|
|
|
+ */
|
|
protected _initScene(): Promise<BABYLON.Scene>;
|
|
protected _initScene(): Promise<BABYLON.Scene>;
|
|
- initModel(modelConfig: IModelConfiguration, clearScene?: boolean): ViewerModel
|
|
|
|
|
|
+ /**
|
|
|
|
+ * Initialize a model loading. The returns object (a ViewerModel object) will be loaded in the background.
|
|
|
|
+ * The difference between this and loadModel is that loadModel will fulfill the promise when the model finished loading.
|
|
|
|
+ *
|
|
|
|
+ * @param modelConfig model configuration to use when loading the model.
|
|
|
|
+ * @param clearScene should the scene be cleared before loading this model
|
|
|
|
+ * @returns a ViewerModel object that is not yet fully loaded.
|
|
|
|
+ */
|
|
|
|
+ initModel(modelConfig: IModelConfiguration, clearScene?: boolean): ViewerModel;
|
|
|
|
+ /**
|
|
|
|
+ * load a model using the provided configuration
|
|
|
|
+ *
|
|
|
|
+ * @param modelConfig the model configuration or URL to load.
|
|
|
|
+ * @param clearScene Should the scene be cleared before loading the model
|
|
|
|
+ * @returns a Promise the fulfills when the model finished loading successfully.
|
|
|
|
+ */
|
|
loadModel(modelConfig?: any, clearScene?: boolean): Promise<ViewerModel>;
|
|
loadModel(modelConfig?: any, clearScene?: boolean): Promise<ViewerModel>;
|
|
- protected _initEnvironment(viewerModel?: ViewerModel): Promise<BABYLON.Scene>;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * initialize the environment for a specific model.
|
|
|
|
+ * Per default it will use the viewer'S configuration.
|
|
|
|
+ * @param model the model to use to configure the environment.
|
|
|
|
+ * @returns a Promise that will resolve when the configuration is done.
|
|
|
|
+ */
|
|
|
|
+ protected _initEnvironment(model?: ViewerModel): Promise<BABYLON.Scene>;
|
|
|
|
+ /**
|
|
|
|
+ * Alters render settings to reduce features based on hardware feature limitations
|
|
|
|
+ * @param options Viewer options to modify
|
|
|
|
+ */
|
|
protected _handleHardwareLimitations(): void;
|
|
protected _handleHardwareLimitations(): void;
|
|
|
|
+ /**
|
|
|
|
+ * Injects all the spectre shader in the babylon shader store
|
|
|
|
+ */
|
|
protected _injectCustomShaders(): void;
|
|
protected _injectCustomShaders(): void;
|
|
|
|
+ /**
|
|
|
|
+ * This will extend an object with configuration values.
|
|
|
|
+ * What it practically does it take the keys from the configuration and set them on the object.
|
|
|
|
+ * I the configuration is a tree, it will traverse into the tree.
|
|
|
|
+ * @param object the object to extend
|
|
|
|
+ * @param config the configuration object that will extend the object
|
|
|
|
+ */
|
|
protected _extendClassWithConfig(object: any, config: any): void;
|
|
protected _extendClassWithConfig(object: any, config: any): void;
|
|
}
|
|
}
|
|
|
|
|
|
export class DefaultViewer extends AbstractViewer {
|
|
export class DefaultViewer extends AbstractViewer {
|
|
containerElement: HTMLElement;
|
|
containerElement: HTMLElement;
|
|
- camera: BABYLON.ArcRotateCamera;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * Create a new default viewer
|
|
|
|
+ * @param containerElement the element in which the templates will be rendered
|
|
|
|
+ * @param initialConfiguration the initial configuration. Defaults to extending the default configuration
|
|
|
|
+ */
|
|
constructor(containerElement: HTMLElement, initialConfiguration?: ViewerConfiguration);
|
|
constructor(containerElement: HTMLElement, initialConfiguration?: ViewerConfiguration);
|
|
- initScene(): Promise<BABYLON.Scene>;
|
|
|
|
|
|
+ /**
|
|
|
|
+ * Overriding the AbstractViewer's _initScene fcuntion
|
|
|
|
+ */
|
|
|
|
+ protected _initScene(): Promise<BABYLON.Scene>;
|
|
|
|
+ /**
|
|
|
|
+ * This will be executed when the templates initialize.
|
|
|
|
+ */
|
|
protected _onTemplatesLoaded(): Promise<AbstractViewer>;
|
|
protected _onTemplatesLoaded(): Promise<AbstractViewer>;
|
|
|
|
+ private _initNavbar();
|
|
|
|
+ /**
|
|
|
|
+ * Preparing the container element to present the viewer
|
|
|
|
+ */
|
|
protected _prepareContainerElement(): void;
|
|
protected _prepareContainerElement(): void;
|
|
|
|
+ /**
|
|
|
|
+ * This function will configure the templates and update them after a model was loaded
|
|
|
|
+ * It is mainly responsible to changing the title and subtitle etc'.
|
|
|
|
+ * @param model the model to be used to configure the templates by
|
|
|
|
+ */
|
|
|
|
+ protected _configureTemplate(model: ViewerModel): void;
|
|
|
|
+ /**
|
|
|
|
+ * This will load a new model to the default viewer
|
|
|
|
+ * overriding the AbstractViewer's loadModel.
|
|
|
|
+ * The scene will automatically be cleared of the old models, if exist.
|
|
|
|
+ * @param model the configuration object (or URL) to load.
|
|
|
|
+ */
|
|
loadModel(model?: any): Promise<ViewerModel>;
|
|
loadModel(model?: any): Promise<ViewerModel>;
|
|
- initEnvironment(viewerModel?: ViewerModel): Promise<BABYLON.Scene>;
|
|
|
|
- showOverlayScreen(subScreen: string): Promise<Template>;
|
|
|
|
- hideOverlayScreen(): Promise<Template>;
|
|
|
|
- showLoadingScreen(): Promise<Template>;
|
|
|
|
- hideLoadingScreen(): Promise<Template>;
|
|
|
|
|
|
+ private _onModelLoaded;
|
|
|
|
+ /**
|
|
|
|
+ * Show the overlay and the defined sub-screen.
|
|
|
|
+ * Mainly used for help and errors
|
|
|
|
+ * @param subScreen the name of the subScreen. Those can be defined in the configuration object
|
|
|
|
+ */
|
|
|
|
+ showOverlayScreen(subScreen: string): Promise<string> | Promise<Template>;
|
|
|
|
+ /**
|
|
|
|
+ * Hide the overlay screen.
|
|
|
|
+ */
|
|
|
|
+ hideOverlayScreen(): Promise<string> | Promise<Template>;
|
|
|
|
+ /**
|
|
|
|
+ * Show the loading screen.
|
|
|
|
+ * The loading screen can be configured using the configuration object
|
|
|
|
+ */
|
|
|
|
+ showLoadingScreen(): Promise<string> | Promise<Template>;
|
|
|
|
+ /**
|
|
|
|
+ * Hide the loading screen
|
|
|
|
+ */
|
|
|
|
+ hideLoadingScreen(): Promise<string> | Promise<Template>;
|
|
|
|
+ /**
|
|
|
|
+ * An extension of the light configuration of the abstract viewer.
|
|
|
|
+ * @param lightsConfiguration the light configuration to use
|
|
|
|
+ * @param model the model that will be used to configure the lights (if the lights are model-dependant)
|
|
|
|
+ */
|
|
|
|
+ protected _configureLights(lightsConfiguration: {
|
|
|
|
+ [name: string]: boolean | ILightConfiguration;
|
|
|
|
+ } | undefined, model: ViewerModel): void;
|
|
}
|
|
}
|
|
}
|
|
}
|