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@@ -14168,7 +14168,7 @@ declare module "babylonjs/Meshes/transformNode" {
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* @param newParent defines the new parent to use for the instance (or clone)
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* @returns an instance (or a clone) of the current node with its hiearchy
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*/
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- instantiateHierarychy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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+ instantiateHierarchy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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/**
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* Prevents the World matrix to be computed any longer
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* @param newWorldMatrix defines an optional matrix to use as world matrix
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@@ -24177,7 +24177,7 @@ declare module "babylonjs/Meshes/mesh" {
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* @param clonePhysicsImpostor When cloning, include cloning mesh physics impostor, default True.
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*/
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constructor(name: string, scene?: Nullable<Scene>, parent?: Nullable<Node>, source?: Nullable<Mesh>, doNotCloneChildren?: boolean, clonePhysicsImpostor?: boolean);
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- instantiateHierarychy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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+ instantiateHierarchy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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/**
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* Gets the class name
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* @returns the string "Mesh".
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@@ -79633,7 +79633,7 @@ declare module BABYLON {
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* @param newParent defines the new parent to use for the instance (or clone)
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* @returns an instance (or a clone) of the current node with its hiearchy
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*/
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- instantiateHierarychy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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+ instantiateHierarchy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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/**
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* Prevents the World matrix to be computed any longer
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* @param newWorldMatrix defines an optional matrix to use as world matrix
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@@ -89239,7 +89239,7 @@ declare module BABYLON {
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* @param clonePhysicsImpostor When cloning, include cloning mesh physics impostor, default True.
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*/
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constructor(name: string, scene?: Nullable<Scene>, parent?: Nullable<Node>, source?: Nullable<Mesh>, doNotCloneChildren?: boolean, clonePhysicsImpostor?: boolean);
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- instantiateHierarychy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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+ instantiateHierarchy(newParent?: Nullable<TransformNode>): Nullable<TransformNode>;
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/**
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* Gets the class name
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* @returns the string "Mesh".
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