@@ -39,6 +39,6 @@ void main(void)
original.r = texture2D(textureSampler, ref_coords_r).r;
original.g = texture2D(textureSampler, ref_coords_g).g;
original.b = texture2D(textureSampler, ref_coords_b).b;
-
+ original.a = clamp(texture2D(textureSampler, ref_coords_r).a + texture2D(textureSampler, ref_coords_g).a + texture2D(textureSampler, ref_coords_b).a, 0., 1.);
gl_FragColor = original;
}