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@@ -0,0 +1,92 @@
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+//module BABYLON {
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+
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+// export interface IFileLoader {
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+// extensions: string;
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+// importMesh(meshesNames: any, scene: Scene, data: string, rootUrl: string, meshes: Mesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean;
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+// load(scene: Scene, data: string, rootUrl: string): void;
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+// }
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+
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+// export class SceneLoader {
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+// private static _registeredPlugins = new Array<IFileLoader>();
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+
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+// // Methods
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+// private static _GetPluginForFilename(sceneFilename: string): IFileLoader {
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+// var dotPosition = sceneFilename.lastIndexOf(".");
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+// var extension = sceneFilename.substring(dotPosition).toLowerCase();
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+
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+// for (var index = 0; index < this._registeredPlugins.length; index++) {
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+// var plugin = this._registeredPlugins[index];
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+
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+// if (plugin.extensions.indexOf(extension) !== -1) {
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+// return plugin;
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+// }
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+// }
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+
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+// throw new Error("No plugin found to load this file: " + sceneFilename);
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+// }
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+
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+// // Public functions
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+// public static RegisterPlugin(plugin: IFileLoader): void {
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+// plugin.extensions = plugin.extensions.toLowerCase();
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+// SceneLoader._registeredPlugins.push(plugin);
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+// }
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+
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+// public static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene,
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+// onsuccess: (meshes: Mesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack: () => void, onerror: (scene: Scene) => void): void {
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+// // Checking if a manifest file has been set for this scene and if offline mode has been requested
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+// var database = new BABYLON.Database(rootUrl + sceneFilename);
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+// scene.database = database;
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+
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+// var plugin = SceneLoader._GetPluginForFilename(sceneFilename);
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+
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+// BABYLON.Tools.LoadFile(rootUrl + sceneFilename, data => {
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+// var meshes = [];
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+// var particleSystems = [];
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+// var skeletons = [];
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+
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+// if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
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+// if (onerror) {
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+// onerror(scene);
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+// }
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+
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+// return;
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+// }
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+
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+// if (onsuccess) {
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+// onsuccess(meshes, particleSystems, skeletons);
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+// }
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+// }, progressCallBack, database);
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+// }
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+
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+// public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess: (scene: Scene) => void, progressCallBack: () => void, onerror: (scene: Scene) => void): void {
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+// var plugin = SceneLoader._GetPluginForFilename(sceneFilename.name || sceneFilename);
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+// var database;
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+
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+// var loadSceneFromData = data => {
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+// var scene = new BABYLON.Scene(engine);
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+// scene.database = database;
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+
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+// if (!plugin.load(scene, data, rootUrl)) {
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+// if (onerror) {
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+// onerror(scene);
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+// }
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+
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+// return;
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+// }
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+
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+// if (onsuccess) {
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+// onsuccess(scene);
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+// }
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+// }
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+
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+// if (rootUrl.indexOf("file:") === -1) {
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+// // Checking if a manifest file has been set for this scene and if offline mode has been requested
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+// database = new BABYLON.Database(rootUrl + sceneFilename);
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+
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+// BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
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+// } else { // Loading file from disk via input file or drag'n'drop
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+// BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
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+// }
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+// }
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+// }
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+//}
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