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Nightly Materials

Sebastien Vandenberghe 7 years ago
parent
commit
1c7544b782

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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.module.d.ts


+ 6 - 6
dist/preview release/materialsLibrary/babylon.backgroundMaterial.d.ts

@@ -25,15 +25,15 @@ declare namespace BABYLON {
         protected _secondaryLevel: float;
         protected _secondaryLevel: float;
         secondaryLevel: float;
         secondaryLevel: float;
         /**
         /**
-         * Third light Color (multiply against the B channel of the environement texture)
+         * Tertiary light Color (multiply against the B channel of the environement texture)
          */
          */
-        protected _thirdColor: Color3;
-        thirdColor: Color3;
+        protected _tertiaryColor: Color3;
+        tertiaryColor: Color3;
         /**
         /**
-         * Third light Level (allowing HDR output of the background)
+         * Tertiary light Level (allowing HDR output of the background)
          */
          */
-        protected _thirdLevel: float;
-        thirdLevel: float;
+        protected _tertiaryLevel: float;
+        tertiaryLevel: float;
         /**
         /**
          * Reflection Texture used in the material.
          * Reflection Texture used in the material.
          * Should be author in a specific way for the best result (refer to the documentation).
          * Should be author in a specific way for the best result (refer to the documentation).

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dist/preview release/materialsLibrary/babylon.backgroundMaterial.js


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dist/preview release/materialsLibrary/babylon.backgroundMaterial.min.js


+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -263,7 +263,7 @@ var BABYLON;
             BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
             BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
         ], CellMaterial.prototype, "diffuseTexture", void 0);
         ], CellMaterial.prototype, "diffuseTexture", void 0);
         __decorate([
         __decorate([
-            BABYLON.serializeAsColor3("diffuseColor")
+            BABYLON.serializeAsColor3("diffuse")
         ], CellMaterial.prototype, "diffuseColor", void 0);
         ], CellMaterial.prototype, "diffuseColor", void 0);
         __decorate([
         __decorate([
             BABYLON.serialize("computeHighLevel")
             BABYLON.serialize("computeHighLevel")

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dist/preview release/materialsLibrary/babylon.cellMaterial.min.js


+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -317,7 +317,7 @@ var BABYLON;
             BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
             BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
         ], FireMaterial.prototype, "opacityTexture", void 0);
         ], FireMaterial.prototype, "opacityTexture", void 0);
         __decorate([
         __decorate([
-            BABYLON.serialize("diffuseColor")
+            BABYLON.serializeAsColor3("diffuse")
         ], FireMaterial.prototype, "diffuseColor", void 0);
         ], FireMaterial.prototype, "diffuseColor", void 0);
         __decorate([
         __decorate([
             BABYLON.serialize()
             BABYLON.serialize()

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dist/preview release/materialsLibrary/babylon.fireMaterial.min.js


+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -260,7 +260,7 @@ var BABYLON;
             BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
             BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
         ], SimpleMaterial.prototype, "diffuseTexture", void 0);
         ], SimpleMaterial.prototype, "diffuseTexture", void 0);
         __decorate([
         __decorate([
-            BABYLON.serializeAsColor3("diffuseColor")
+            BABYLON.serializeAsColor3("diffuse")
         ], SimpleMaterial.prototype, "diffuseColor", void 0);
         ], SimpleMaterial.prototype, "diffuseColor", void 0);
         __decorate([
         __decorate([
             BABYLON.serialize("disableLighting")
             BABYLON.serialize("disableLighting")

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dist/preview release/materialsLibrary/babylon.simpleMaterial.min.js


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dist/preview release/materialsLibrary/babylonjs.materials.js


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dist/preview release/materialsLibrary/babylonjs.materials.min.js


+ 6 - 6
dist/preview release/materialsLibrary/babylonjs.materials.module.d.ts

@@ -885,15 +885,15 @@ declare namespace BABYLON {
         protected _secondaryLevel: float;
         protected _secondaryLevel: float;
         secondaryLevel: float;
         secondaryLevel: float;
         /**
         /**
-         * Third light Color (multiply against the B channel of the environement texture)
+         * Tertiary light Color (multiply against the B channel of the environement texture)
          */
          */
-        protected _thirdColor: Color3;
-        thirdColor: Color3;
+        protected _tertiaryColor: Color3;
+        tertiaryColor: Color3;
         /**
         /**
-         * Third light Level (allowing HDR output of the background)
+         * Tertiary light Level (allowing HDR output of the background)
          */
          */
-        protected _thirdLevel: float;
-        thirdLevel: float;
+        protected _tertiaryLevel: float;
+        tertiaryLevel: float;
         /**
         /**
          * Reflection Texture used in the material.
          * Reflection Texture used in the material.
          * Should be author in a specific way for the best result (refer to the documentation).
          * Should be author in a specific way for the best result (refer to the documentation).

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materialsLibrary/src/background/babylon.backgroundMaterial.js.include.fx