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@@ -885,15 +885,15 @@ declare namespace BABYLON {
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protected _secondaryLevel: float;
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secondaryLevel: float;
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/**
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- * Third light Color (multiply against the B channel of the environement texture)
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+ * Tertiary light Color (multiply against the B channel of the environement texture)
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*/
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- protected _thirdColor: Color3;
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- thirdColor: Color3;
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+ protected _tertiaryColor: Color3;
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+ tertiaryColor: Color3;
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/**
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- * Third light Level (allowing HDR output of the background)
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+ * Tertiary light Level (allowing HDR output of the background)
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*/
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- protected _thirdLevel: float;
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- thirdLevel: float;
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+ protected _tertiaryLevel: float;
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+ tertiaryLevel: float;
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/**
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* Reflection Texture used in the material.
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* Should be author in a specific way for the best result (refer to the documentation).
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