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@@ -108,8 +108,8 @@ export class PrePassRendererSceneComponent implements ISceneComponent {
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public register(): void {
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public register(): void {
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this.scene._beforeCameraDrawStage.registerStep(SceneComponentConstants.STEP_BEFORECAMERADRAW_PREPASS, this, this._beforeCameraDraw);
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this.scene._beforeCameraDrawStage.registerStep(SceneComponentConstants.STEP_BEFORECAMERADRAW_PREPASS, this, this._beforeCameraDraw);
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this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterCameraDraw);
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this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterCameraDraw);
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- this.scene._beforeRenderTargetDrawStage.registerStep(SceneComponentConstants.STEP_BEFORERENDERTARGETDRAW_PREPASS, this, this._beforeRenderTargetDraw);
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- this.scene._afterRenderTargetDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterRenderTargetDraw);
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+ // this.scene._beforeRenderTargetDrawStage.registerStep(SceneComponentConstants.STEP_BEFORERENDERTARGETDRAW_PREPASS, this, this._beforeRenderTargetDraw);
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+ // this.scene._afterRenderTargetDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterRenderTargetDraw);
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this.scene._beforeClearStage.registerStep(SceneComponentConstants.STEP_BEFORECLEARSTAGE_PREPASS, this, this._beforeClearStage);
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this.scene._beforeClearStage.registerStep(SceneComponentConstants.STEP_BEFORECLEARSTAGE_PREPASS, this, this._beforeClearStage);
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