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@@ -18,10 +18,13 @@
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- New `Mesh.CreateIcoSphere()` method. [Demo here](http://www.babylonjs-playground.com/#24DUYD) (G'kar)
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- Introducing [babylon.core.js](http://doc.babylonjs.com/generals/Framework_versions) ([deltakosh](https://github.com/deltakosh))
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- **Updates**
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+ - Added ability to skip current prepared Action to next active Action (chained by Action.then(Action)) ([vouskprod](http://www.github.com/vousk))
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+ - Added new event triggers `ActionManager.OnLongPressTrigger` and `ActionManager.OnPickDownTrigger` ([vouskprod](http://www.github.com/vousk))
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- new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) ([deltakosh](https://github.com/deltakosh))
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- - Unity3D exporter will recognise instances of prefabs ([ozRocker](https://github.com/punkoffice))
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+ - Unity3D exporter will recognise instances of prefabs ([ozRocker](https://github.com/punkoffice))
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- New parse mechanism (for loading .babylon file) ([deltakosh](https://github.com/deltakosh))
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- New button to log the camera position in the debug layer ([temechon](https://github.com/temechon))
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+ - Shader files (fragment and vertex) can now be specified via direct URL ([vouskprod](http://www.github.com/vousk))
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- Added `Animatable.goToFrame()` ([deltakosh](https://github.com/deltakosh))
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- Fixed behavior or `Animation.CreateAndStartAnimation` and added `Animation.CreateMergeAndStartAnimation` to reproduce previous behavior ([deltakosh](https://github.com/deltakosh))
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- Adding `StandardMaterial.linkEmissiveWithDiffuse` to, well, link emissive with diffuse value. (With)[http://www.babylonjs-playground.com/#2FPUCS#2] and (without)[http://www.babylonjs-playground.com/#2FPUCS#1] ([deltakosh](https://github.com/deltakosh))
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@@ -73,6 +76,7 @@
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- Fixed a bug in instance serialization. [PR](https://github.com/BabylonJS/Babylon.js/pull/726) ([RaananW](https://github.com/RaananW))
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- Fixed a memory leak with textures ([deltakosh](https://github.com/deltakosh))
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- **Breaking changes**
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+ - `ActionManager.OnPickTrigger` now acts as a single click/tap and is not raised on drag or swipe anymore. To get the old behavior, `ActionManager.OnPickDownTrigger` should be used instead ([vouskprod](http://www.github.com/vousk))
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- `VertexData.CreateCylinder()` now supports only the single _options_ parameter ([jerome](https://github.com/jbousquie))
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- `VertexData.CreateRibbon()` now supports only the single _options_ parameter ([jerome](https://github.com/jbousquie))
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- `VertexData.CreateBox()` now supports only the single _options_ parameter ([jerome](https://github.com/jbousquie))
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