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3DS Max to Babylon.js exporter
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==============================
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-This exporter is designed for 3ds Max 2013, 2015 and 2016 (Use 2015 version for 3dsMax 2016). You just have to unzip the content of the archive to [3ds max folder\bin\assemblies]
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-
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-**Before extracting, please go to downloaded .zip properties and click Unblock button**
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-
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-If you right click on the scene, on a light, on a camera or on a mesh you fill have a [Babylon...] menu.
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-
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-To export you can use the [Babylon] menu in the main menu bar.
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-
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-## Exported features
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-- *Scene*
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- - Clear color
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- - Ambient color
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- - Fog
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-- *Cameras*
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- - Fov
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- - MinZ
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- - MaxZ
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- - Speed (*)
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- - Inertia (*)
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- - Collisions (*)
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- - Position
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- - Target / Rotation
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- - Animations: Position, Fov
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-- *Lights*
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- - Omni / spot / directional / Ambient(Hemispheric)
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- - Shadows maps for directional lights (Variance shadow maps can be actived by checking [Absolute Map Bias] in light properties)
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- - Inclusion / exclusion lists
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- - Position / direction
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- - Intensity
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- - Diffuse
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- - Specular
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- - Animations: Position, Direction, intensity, diffuse
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- - Range
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-- *Meshes*
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- - Visibility
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- - Renderable
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- - Shadows
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- - Collisions (*)
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- - Pickable (*)
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- - Position / rotation / scaling
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- - Smoothing groups
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- - Skin
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- - Geometry (position, normal, texture coordinates (2 channels))
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- - Show Bounding box and submeshes bounding boxes (*)
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- - Animations: Position, scaling, rotation, visibility, bones
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-- *Materials*
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- - Multi-materials
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- - Alpha
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- - Diffuse color and texture
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- - Ambient color and texture
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- - Specular color and texture
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- - Bump
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- - Emissive color and texture
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- - Opacity texture
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- - Reflection texture
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- - Fresnel for diffuse, emissive, opacity and reflection
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-- *Textures*
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- - UV offset / scaling / angle
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- - Level
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- - Coordinates mode (Spherical, planar, explicit)
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- - Wrapping (Clamp, mirror, wrap)
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-- Hierarchies are exported
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-
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-(*): Through custom UI
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-
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-## Animations
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-Cameras, lights and meshes have custom properties (Right-click and select "Babylon properties" menu) to automatically launch animations at startup.
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-
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-Animations are exported by sampling keyframes which can generate a lot of data. To reduce file size, you can opt to use linear interpolation instead of bezier or TCB.
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-
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-## Consideration about bones
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-To ensure that bones are correctly exported, you have to use the Skin modifier. Skin should be positioned at origin.
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+Documentation: http://doc.babylonjs.com/exporters/3dsmax
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## Apache License 2.0 (Apache)
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