David Catuhe 6 年之前
父节点
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1bac8b9e46
共有 23 个文件被更改,包括 33194 次插入32237 次删除
  1. 14133 14133
      Playground/babylon.d.txt
  2. 17985 17985
      dist/preview release/babylon.d.ts
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      dist/preview release/babylon.js
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      dist/preview release/babylon.worker.js
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      dist/preview release/gui/babylon.gui.js
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      dist/preview release/gui/babylon.gui.min.js
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      dist/preview release/gui/babylon.gui.min.js.map
  8. 8 8
      dist/preview release/inspector/babylon.inspector.bundle.js
  9. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.js.map
  10. 1 1
      dist/preview release/loaders/babylon.glTF1FileLoader.min.js
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      dist/preview release/loaders/babylon.glTF2FileLoader.min.js
  12. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.min.js
  13. 1 1
      dist/preview release/loaders/babylonjs.loaders.min.js
  14. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.min.js
  15. 1 1
      dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.min.js
  16. 1 1
      dist/preview release/postProcessesLibrary/babylonjs.postProcess.min.js
  17. 1 1
      dist/preview release/serializers/babylon.glTF2Serializer.min.js
  18. 1 1
      dist/preview release/serializers/babylonjs.serializers.min.js
  19. 514 43
      dist/preview release/viewer/babylon.viewer.d.ts
  20. 3 3
      dist/preview release/viewer/babylon.viewer.js
  21. 4 4
      dist/preview release/viewer/babylon.viewer.max.js
  22. 530 44
      dist/preview release/viewer/babylon.viewer.module.d.ts
  23. 2 2
      inspector/src/components/actionTabs/lines/textureLineComponent.tsx

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Playground/babylon.d.txt


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dist/preview release/babylon.d.ts


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dist/preview release/babylon.js


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dist/preview release/babylon.worker.js


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dist/preview release/gui/babylon.gui.js


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dist/preview release/gui/babylon.gui.min.js


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dist/preview release/gui/babylon.gui.min.js.map


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dist/preview release/inspector/babylon.inspector.bundle.js


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dist/preview release/inspector/babylon.inspector.bundle.js.map


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dist/preview release/loaders/babylon.glTF1FileLoader.min.js


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dist/preview release/loaders/babylon.glTF2FileLoader.min.js


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dist/preview release/loaders/babylon.glTFFileLoader.min.js


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dist/preview release/loaders/babylonjs.loaders.min.js


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dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.min.js


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dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.min.js


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dist/preview release/postProcessesLibrary/babylonjs.postProcess.min.js


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dist/preview release/serializers/babylon.glTF2Serializer.min.js


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dist/preview release/serializers/babylonjs.serializers.min.js


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dist/preview release/viewer/babylon.viewer.d.ts

@@ -1298,6 +1298,185 @@ declare module BabylonViewer {
     }
     }
 }
 }
 declare module BabylonViewer {
 declare module BabylonViewer {
+    /**
+        * This interface describes the structure of the variable sent with the configuration observables of the scene manager.
+        * O - the type of object we are dealing with (Light, BABYLON.ArcRotateCamera, BABYLON.Scene, etc')
+        * T - the configuration type
+        */
+    export interface IPostConfigurationCallback<OBJ, CONF> {
+            newConfiguration: CONF;
+            sceneManager: SceneManager;
+            object: OBJ;
+            model?: ViewerModel;
+    }
+    export class SceneManager {
+            /**
+                * Will notify when the scene was initialized
+                */
+            onSceneInitObservable: BABYLON.Observable<BABYLON.Scene>;
+            /**
+                * Will notify after the scene was configured. Can be used to further configure the scene
+                */
+            onSceneConfiguredObservable: BABYLON.Observable<IPostConfigurationCallback<BABYLON.Scene, ISceneConfiguration>>;
+            /**
+                * Will notify after the scene optimized was configured. Can be used to further configure the scene optimizer
+                */
+            onSceneOptimizerConfiguredObservable: BABYLON.Observable<IPostConfigurationCallback<BABYLON.SceneOptimizer, ISceneOptimizerConfiguration | boolean>>;
+            /**
+                * Will notify after the camera was configured. Can be used to further configure the camera
+                */
+            onCameraConfiguredObservable: BABYLON.Observable<IPostConfigurationCallback<BABYLON.ArcRotateCamera, ICameraConfiguration>>;
+            /**
+                * Will notify after the lights were configured. Can be used to further configure lights
+                */
+            onLightsConfiguredObservable: BABYLON.Observable<IPostConfigurationCallback<Array<BABYLON.Light>, {
+                    [name: string]: ILightConfiguration | boolean | number;
+            }>>;
+            /**
+                * Will notify after the model(s) were configured. Can be used to further configure models
+                */
+            onModelsConfiguredObservable: BABYLON.Observable<IPostConfigurationCallback<Array<ViewerModel>, IModelConfiguration>>;
+            /**
+                * Will notify after the envirnoment was configured. Can be used to further configure the environment
+                */
+            onEnvironmentConfiguredObservable: BABYLON.Observable<IPostConfigurationCallback<BABYLON.EnvironmentHelper, {
+                    skybox?: ISkyboxConfiguration | boolean;
+                    ground?: IGroundConfiguration | boolean;
+            }>>;
+            /**
+                * Will notify after the model(s) were configured. Can be used to further configure models
+                */
+            onVRConfiguredObservable: BABYLON.Observable<IPostConfigurationCallback<BABYLON.VRExperienceHelper, IVRConfiguration>>;
+            /**
+                * The Babylon BABYLON.Scene of this viewer
+                */
+            scene: BABYLON.Scene;
+            /**
+                * The camera used in this viewer
+                */
+            camera: BABYLON.ArcRotateCamera;
+            /**
+                * Babylon's scene optimizer
+                */
+            sceneOptimizer: BABYLON.SceneOptimizer;
+            /**
+                * Models displayed in this viewer.
+                */
+            models: Array<ViewerModel>;
+            /**
+                * Babylon's environment helper of this viewer
+                */
+            environmentHelper?: BABYLON.EnvironmentHelper;
+            protected _defaultHighpTextureType: number;
+            protected _shadowGeneratorBias: number;
+            protected _defaultPipelineTextureType: number;
+            /**
+                * The maximum number of shadows supported by the curent viewer
+                */
+            protected _maxShadows: number;
+            /**
+                * The labs variable consists of objects that will have their API change.
+                * Please be careful when using labs in production.
+                */
+            labs: ViewerLabs;
+            readonly defaultRenderingPipeline: BABYLON.Nullable<BABYLON.DefaultRenderingPipeline>;
+            protected _vrHelper?: BABYLON.VRExperienceHelper;
+            readonly vrHelper: BABYLON.VRExperienceHelper | undefined;
+            constructor(_engine: BABYLON.Engine, _configurationContainer: ConfigurationContainer, _observablesManager?: ObservablesManager | undefined);
+            /**
+                * Returns a boolean representing HDR support
+                */
+            readonly isHdrSupported: boolean;
+            /**
+                * Return the main color defined in the configuration.
+                */
+            readonly mainColor: BABYLON.Color3;
+            readonly reflectionColor: BABYLON.Color3;
+            animationBlendingEnabled: boolean;
+            readonly observablesManager: ObservablesManager | undefined;
+            /**
+             * Should shadows be rendered every frame, or only once and stop.
+             * This can be used to optimize a scene.
+             *
+             * Not that the shadows will NOT disapear but will remain in place.
+             * @param process if true shadows will be updated once every frame. if false they will stop being updated.
+             */
+            processShadows: boolean;
+            groundEnabled: boolean;
+            /**
+             * sets wether the reflection is disabled.
+             */
+            groundMirrorEnabled: boolean;
+            defaultRenderingPipelineEnabled: boolean;
+            /**
+                * Sets the engine flags to unlock all babylon features.
+                * Can also be configured using the scene.flags configuration object
+                */
+            unlockBabylonFeatures(): void;
+            /**
+                * initialize the scene. Calling this function again will dispose the old scene, if exists.
+                */
+            initScene(sceneConfiguration?: ISceneConfiguration, optimizerConfiguration?: boolean | ISceneOptimizerConfiguration): Promise<BABYLON.Scene>;
+            clearScene(clearModels?: boolean, clearLights?: boolean): void;
+            /**
+                * This will update the scene's configuration, including camera, lights, environment.
+                * @param newConfiguration the delta that should be configured. This includes only the changes
+                * @param globalConfiguration The global configuration object, after the new configuration was merged into it
+                */
+            updateConfiguration(newConfiguration: Partial<ViewerConfiguration>): void;
+            bloomEnabled: boolean;
+            fxaaEnabled: boolean;
+            /**
+                * internally configure the scene using the provided configuration.
+                * The scene will not be recreated, but just updated.
+                * @param sceneConfig the (new) scene configuration
+                */
+            protected _configureScene(sceneConfig: ISceneConfiguration): void;
+            /**
+                * Configure the scene optimizer.
+                * The existing scene optimizer will be disposed and a new one will be created.
+                * @param optimizerConfig the (new) optimizer configuration
+                */
+            protected _configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean): void;
+            /**
+                * configure all models using the configuration.
+                * @param modelConfiguration the configuration to use to reconfigure the models
+                */
+            protected _configureVR(vrConfig: IVRConfiguration): void;
+            protected _configureEnvironmentMap(environmentMapConfiguration: IEnvironmentMapConfiguration): any;
+            /**
+                * (Re) configure the camera. The camera will only be created once and from this point will only be reconfigured.
+                * @param cameraConfig the new camera configuration
+                * @param model optionally use the model to configure the camera.
+                */
+            protected _configureCamera(cameraConfig?: ICameraConfiguration): void;
+            protected _configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean): void;
+            /**
+                * configure the lights.
+                *
+                * @param lightsConfiguration the (new) light(s) configuration
+                * @param model optionally use the model to configure the camera.
+                */
+            protected _configureLights(lightsConfiguration?: {
+                    [name: string]: ILightConfiguration | boolean | number;
+            }): void;
+            /**
+                * Gets the shadow map blur kernel according to the light configuration.
+                * @param light The light used to generate the shadows
+                * @param bufferSize The size of the shadow map
+                * @return the kernel blur size
+                */
+            getBlurKernel(light: BABYLON.IShadowLight, bufferSize: number): number;
+            /**
+                * Alters render settings to reduce features based on hardware feature limitations
+                * @param enableHDR Allows the viewer to run in HDR mode.
+                */
+            protected _handleHardwareLimitations(enableHDR?: boolean): void;
+            /**
+                * Dispoe the entire viewer including the scene and the engine
+                */
+            dispose(): void;
+    }
 }
 }
 declare module BabylonViewer {
 declare module BabylonViewer {
     export interface IModelConfiguration {
     export interface IModelConfiguration {
@@ -1439,6 +1618,54 @@ declare module BabylonViewer {
 }
 }
 declare module BabylonViewer {
 declare module BabylonViewer {
     /**
     /**
+        * The ViewerLabs class will hold functions that are not (!) backwards compatible.
+        * The APIs in all labs-related classes and configuration  might change.
+        * Once stable, lab features will be moved to the publis API and configuration object.
+        */
+    export class ViewerLabs {
+            constructor(_scene: BABYLON.Scene);
+            assetsRootURL: string;
+            environment: PBREnvironment;
+            /**
+                        * Loads an environment map from a given URL
+                        * @param url URL of environment map
+                        * @param onSuccess Callback fired after environment successfully applied to the scene
+                        * @param onProgress Callback fired at progress events while loading the environment map
+                        * @param onError Callback fired when the load fails
+                        */
+            loadEnvironment(url: string, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
+            /**
+                * Loads an environment map from a given URL
+                * @param buffer ArrayBuffer containing environment map
+                * @param onSuccess Callback fired after environment successfully applied to the scene
+                * @param onProgress Callback fired at progress events while loading the environment map
+                * @param onError Callback fired when the load fails
+                */
+            loadEnvironment(buffer: ArrayBuffer, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
+            /**
+                * Sets the environment to an already loaded environment
+                * @param env PBREnvironment instance
+                * @param onSuccess Callback fired after environment successfully applied to the scene
+                * @param onProgress Callback fired at progress events while loading the environment map
+                * @param onError Callback fired when the load fails
+                */
+            loadEnvironment(env: PBREnvironment, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
+            /**
+                * Applies an `EnvironmentMapConfiguration` to the scene
+                * @param environmentMapConfiguration Environment map configuration to apply
+                */
+            applyEnvironmentMapConfiguration(rotationY?: number): void;
+            /**
+                * Get an environment asset url by using the configuration if the path is not absolute.
+                * @param url Asset url
+                * @returns The Asset url using the `environmentAssetsRootURL` if the url is not an absolute path.
+                */
+            getAssetUrl(url: string): string;
+            rotateShadowLight(shadowLight: BABYLON.ShadowLight, amount: number, point?: BABYLON.Vector3, axis?: BABYLON.Vector3, target?: BABYLON.Vector3): void;
+    }
+}
+declare module BabylonViewer {
+    /**
         * Defines an animation to be applied to a model (translation, scale or rotation).
         * Defines an animation to be applied to a model (translation, scale or rotation).
         */
         */
     export interface IModelAnimationConfiguration {
     export interface IModelAnimationConfiguration {
@@ -1664,49 +1891,6 @@ declare module BabylonViewer {
     }
     }
 }
 }
 declare module BabylonViewer {
 declare module BabylonViewer {
-    export interface IImageProcessingConfiguration {
-        colorGradingEnabled?: boolean;
-        colorCurvesEnabled?: boolean;
-        colorCurves?: {
-            globalHue?: number;
-            globalDensity?: number;
-            globalSaturation?: number;
-            globalExposure?: number;
-            highlightsHue?: number;
-            highlightsDensity?: number;
-            highlightsSaturation?: number;
-            highlightsExposure?: number;
-            midtonesHue?: number;
-            midtonesDensity?: number;
-            midtonesSaturation?: number;
-            midtonesExposure?: number;
-            shadowsHue?: number;
-            shadowsDensity?: number;
-            shadowsSaturation?: number;
-            shadowsExposure?: number;
-        };
-        colorGradingWithGreenDepth?: boolean;
-        colorGradingBGR?: boolean;
-        exposure?: number;
-        toneMappingEnabled?: boolean;
-        contrast?: number;
-        vignetteEnabled?: boolean;
-        vignetteStretch?: number;
-        vignetteCentreX?: number;
-        vignetteCentreY?: number;
-        vignetteWeight?: number;
-        vignetteColor?: {
-            r: number;
-            g: number;
-            b: number;
-            a?: number;
-        };
-        vignetteCameraFov?: number;
-        vignetteBlendMode?: number;
-        vignetteM?: boolean;
-        applyByPostProcess?: boolean;
-        isEnabled?: boolean;
-    }
 }
 }
 declare module BabylonViewer {
 declare module BabylonViewer {
     export interface ILightConfiguration {
     export interface ILightConfiguration {
@@ -1958,4 +2142,291 @@ declare module BabylonViewer {
             z: number;
             z: number;
         };
         };
     }
     }
+}
+declare module BabylonViewer {
+    /**
+        * Spherical polynomial coefficients (counter part to spherical harmonic coefficients used in shader irradiance calculation)
+        * @ignoreChildren
+        */
+    export interface SphericalPolynomalCoefficients {
+            x: BABYLON.Vector3;
+            y: BABYLON.Vector3;
+            z: BABYLON.Vector3;
+            xx: BABYLON.Vector3;
+            yy: BABYLON.Vector3;
+            zz: BABYLON.Vector3;
+            yz: BABYLON.Vector3;
+            zx: BABYLON.Vector3;
+            xy: BABYLON.Vector3;
+    }
+    /**
+        * Wraps data and maps required for environments with physically based rendering
+        */
+    export interface PBREnvironment {
+            /**
+                * Spherical Polynomial Coefficients representing an irradiance map
+                */
+            irradiancePolynomialCoefficients: SphericalPolynomalCoefficients;
+            /**
+                * Specular cubemap
+                */
+            specularTexture?: TextureCube;
+            /**
+                * A scale factor applied to RGB values after reading from environment maps
+                */
+            textureIntensityScale: number;
+    }
+    /**
+                        * Environment map representations: layouts, projections and approximations
+                        */
+    export type MapType = 'irradiance_sh_coefficients_9' | 'cubemap_faces';
+    /**
+        * Image type used for environment map
+        */
+    export type ImageType = 'png';
+    /**
+        * A generic field in JSON that report's its type
+        */
+    export interface TypedObject<T> {
+            type: T;
+    }
+    /**
+        * Describes a range of bytes starting at byte pos (inclusive) and finishing at byte pos + length - 1
+        */
+    export interface ByteRange {
+            pos: number;
+            length: number;
+    }
+    /**
+        * Complete Spectre Environment JSON Descriptor
+        */
+    export interface EnvJsonDescriptor {
+            radiance: TypedObject<MapType>;
+            irradiance: TypedObject<MapType>;
+            specular: TypedObject<MapType>;
+    }
+    /**
+        * Spherical harmonic coefficients to provide an irradiance map
+        */
+    export interface IrradianceSHCoefficients9 extends TypedObject<MapType> {
+            l00: Array<number>;
+            l1_1: Array<number>;
+            l10: Array<number>;
+            l11: Array<number>;
+            l2_2: Array<number>;
+            l2_1: Array<number>;
+            l20: Array<number>;
+            l21: Array<number>;
+            l22: Array<number>;
+    }
+    /**
+        * A generic set of images, where the image content is specified by byte ranges in the mipmaps field
+        */
+    export interface ImageSet<T> extends TypedObject<MapType> {
+            imageType: ImageType;
+            width: number;
+            height: number;
+            mipmaps: Array<T>;
+            multiplier: number;
+    }
+    /**
+        * A set of cubemap faces
+        */
+    export type CubemapFaces = ImageSet<Array<ByteRange>>;
+    /**
+        * A single image containing an atlas of equirectangular-projection maps across all mip levels
+        */
+    export type EquirectangularMipmapAtlas = ImageSet<ByteRange>;
+    /**
+        * A static class proving methods to aid parsing Spectre environment files
+        */
+    export class EnvironmentDeserializer {
+            /**
+                * Parses an arraybuffer into a new PBREnvironment object
+                * @param arrayBuffer The arraybuffer of the Spectre environment file
+                * @return a PBREnvironment object
+                */
+            static Parse(arrayBuffer: ArrayBuffer): PBREnvironment;
+    }
+}
+declare module BabylonViewer {
+    /**
+        * WebGL Pixel Formats
+        */
+    export const enum PixelFormat {
+            DEPTH_COMPONENT = 6402,
+            ALPHA = 6406,
+            RGB = 6407,
+            RGBA = 6408,
+            LUMINANCE = 6409,
+            LUMINANCE_ALPHA = 6410
+    }
+    /**
+        * WebGL Pixel Types
+        */
+    export const enum PixelType {
+            UNSIGNED_BYTE = 5121,
+            UNSIGNED_SHORT_4_4_4_4 = 32819,
+            UNSIGNED_SHORT_5_5_5_1 = 32820,
+            UNSIGNED_SHORT_5_6_5 = 33635
+    }
+    /**
+        * WebGL Texture Magnification Filter
+        */
+    export const enum TextureMagFilter {
+            NEAREST = 9728,
+            LINEAR = 9729
+    }
+    /**
+        * WebGL Texture Minification Filter
+        */
+    export const enum TextureMinFilter {
+            NEAREST = 9728,
+            LINEAR = 9729,
+            NEAREST_MIPMAP_NEAREST = 9984,
+            LINEAR_MIPMAP_NEAREST = 9985,
+            NEAREST_MIPMAP_LINEAR = 9986,
+            LINEAR_MIPMAP_LINEAR = 9987
+    }
+    /**
+        * WebGL Texture Wrap Modes
+        */
+    export const enum TextureWrapMode {
+            REPEAT = 10497,
+            CLAMP_TO_EDGE = 33071,
+            MIRRORED_REPEAT = 33648
+    }
+    /**
+        * Raw texture data and descriptor sufficient for WebGL texture upload
+        */
+    export interface TextureData {
+            /**
+                * Width of image
+                */
+            width: number;
+            /**
+                * Height of image
+                */
+            height: number;
+            /**
+                * Format of pixels in data
+                */
+            format: PixelFormat;
+            /**
+                * Row byte alignment of pixels in data
+                */
+            alignment: number;
+            /**
+                * Pixel data
+                */
+            data: ArrayBufferView;
+    }
+    /**
+        * Wraps sampling parameters for a WebGL texture
+        */
+    export interface SamplingParameters {
+            /**
+                * Magnification mode when upsampling from a WebGL texture
+                */
+            magFilter?: TextureMagFilter;
+            /**
+                * Minification mode when upsampling from a WebGL texture
+                */
+            minFilter?: TextureMinFilter;
+            /**
+                * X axis wrapping mode when sampling out of a WebGL texture bounds
+                */
+            wrapS?: TextureWrapMode;
+            /**
+                * Y axis wrapping mode when sampling out of a WebGL texture bounds
+                */
+            wrapT?: TextureWrapMode;
+            /**
+             * Anisotropic filtering samples
+             */
+            maxAnisotropy?: number;
+    }
+    /**
+        * Represents a valid WebGL texture source for use in texImage2D
+        */
+    export type TextureSource = TextureData | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement;
+    /**
+        * A generic set of texture mipmaps (where index 0 has the largest dimension)
+        */
+    export type Mipmaps<T> = Array<T>;
+    /**
+        * A set of 6 cubemap arranged in the order [+x, -x, +y, -y, +z, -z]
+        */
+    export type Faces<T> = Array<T>;
+    /**
+        * A set of texture mipmaps specifically for 2D textures in WebGL (where index 0 has the largest dimension)
+        */
+    export type Mipmaps2D = Mipmaps<TextureSource>;
+    /**
+        * A set of texture mipmaps specifically for cubemap textures in WebGL (where index 0 has the largest dimension)
+        */
+    export type MipmapsCube = Mipmaps<Faces<TextureSource>>;
+    /**
+        * A minimal WebGL cubemap descriptor
+        */
+    export class TextureCube {
+            internalFormat: PixelFormat;
+            type: PixelType;
+            source: MipmapsCube;
+            /**
+                * Returns the width of a face of the texture or 0 if not available
+                */
+            readonly Width: number;
+            /**
+                * Returns the height of a face of the texture or 0 if not available
+                */
+            readonly Height: number;
+            /**
+                * constructor
+                * @param internalFormat WebGL pixel format for the texture on the GPU
+                * @param type WebGL pixel type of the supplied data and texture on the GPU
+                * @param source An array containing mipmap levels of faces, where each mipmap level is an array of faces and each face is a TextureSource object
+                */
+            constructor(internalFormat: PixelFormat, type: PixelType, source?: MipmapsCube);
+    }
+    /**
+                * A static class providing methods to aid working with Bablyon textures.
+                */
+    export class TextureUtils {
+            /**
+                * A prefix used when storing a babylon texture object reference on a Spectre texture object
+                */
+            static BabylonTextureKeyPrefix: string;
+            /**
+                * Controls anisotropic filtering for deserialized textures.
+                */
+            static MaxAnisotropy: number;
+            /**
+                * Returns a BabylonCubeTexture instance from a Spectre texture cube, subject to sampling parameters.
+                * If such a texture has already been requested in the past, this texture will be returned, otherwise a new one will be created.
+                * The advantage of this is to enable working with texture objects without the need to initialize on the GPU until desired.
+                * @param scene A Babylon BABYLON.Scene instance
+                * @param textureCube A Spectre TextureCube object
+                * @param parameters WebGL texture sampling parameters
+                * @param automaticMipmaps Pass true to enable automatic mipmap generation where possible (requires power of images)
+                * @param environment Specifies that the texture will be used as an environment
+                * @param singleLod Specifies that the texture will be a singleLod (for environment)
+                * @return Babylon cube texture
+                */
+            static GetBabylonCubeTexture(scene: BABYLON.Scene, textureCube: TextureCube, automaticMipmaps: boolean, environment?: boolean, singleLod?: boolean): BABYLON.CubeTexture;
+            /**
+                * Applies Spectre SamplingParameters to a Babylon texture by directly setting texture parameters on the internal WebGLTexture as well as setting Babylon fields
+                * @param babylonTexture Babylon texture to apply texture to (requires the Babylon texture has an initialize _texture field)
+                * @param parameters Spectre SamplingParameters to apply
+                */
+            static ApplySamplingParameters(babylonTexture: BABYLON.BaseTexture, parameters: SamplingParameters): void;
+            /**
+                * Environment preprocessing dedicated value (Internal Use or Advanced only).
+                */
+            static EnvironmentLODScale: number;
+            /**
+                * Environment preprocessing dedicated value (Internal Use or Advanced only)..
+                */
+            static EnvironmentLODOffset: number;
+    }
 }
 }

文件差异内容过多而无法显示
+ 3 - 3
dist/preview release/viewer/babylon.viewer.js


文件差异内容过多而无法显示
+ 4 - 4
dist/preview release/viewer/babylon.viewer.max.js


+ 530 - 44
dist/preview release/viewer/babylon.viewer.module.d.ts

@@ -1386,7 +1386,192 @@ declare module 'babylonjs-viewer/managers/observablesManager' {
 }
 }
 
 
 declare module 'babylonjs-viewer/managers/sceneManager' {
 declare module 'babylonjs-viewer/managers/sceneManager' {
-    
+    import { Scene, ArcRotateCamera, Engine, Light, SceneOptimizer, EnvironmentHelper, Color3, Observable, DefaultRenderingPipeline, Nullable, VRExperienceHelper } from 'babylonjs';
+    import { ILightConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, ICameraConfiguration, ISkyboxConfiguration, ViewerConfiguration, IGroundConfiguration, IModelConfiguration, IVRConfiguration } from 'babylonjs-viewer/configuration';
+    import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
+    import { ViewerLabs } from 'babylonjs-viewer/labs/viewerLabs';
+    import { ObservablesManager } from 'babylonjs-viewer/managers/observablesManager';
+    import { ConfigurationContainer } from 'babylonjs-viewer/configuration/configurationContainer';
+    import { IEnvironmentMapConfiguration } from 'babylonjs-viewer/configuration/interfaces/environmentMapConfiguration';
+    /**
+        * This interface describes the structure of the variable sent with the configuration observables of the scene manager.
+        * O - the type of object we are dealing with (Light, ArcRotateCamera, Scene, etc')
+        * T - the configuration type
+        */
+    export interface IPostConfigurationCallback<OBJ, CONF> {
+            newConfiguration: CONF;
+            sceneManager: SceneManager;
+            object: OBJ;
+            model?: ViewerModel;
+    }
+    export class SceneManager {
+            /**
+                * Will notify when the scene was initialized
+                */
+            onSceneInitObservable: Observable<Scene>;
+            /**
+                * Will notify after the scene was configured. Can be used to further configure the scene
+                */
+            onSceneConfiguredObservable: Observable<IPostConfigurationCallback<Scene, ISceneConfiguration>>;
+            /**
+                * Will notify after the scene optimized was configured. Can be used to further configure the scene optimizer
+                */
+            onSceneOptimizerConfiguredObservable: Observable<IPostConfigurationCallback<SceneOptimizer, ISceneOptimizerConfiguration | boolean>>;
+            /**
+                * Will notify after the camera was configured. Can be used to further configure the camera
+                */
+            onCameraConfiguredObservable: Observable<IPostConfigurationCallback<ArcRotateCamera, ICameraConfiguration>>;
+            /**
+                * Will notify after the lights were configured. Can be used to further configure lights
+                */
+            onLightsConfiguredObservable: Observable<IPostConfigurationCallback<Array<Light>, {
+                    [name: string]: ILightConfiguration | boolean | number;
+            }>>;
+            /**
+                * Will notify after the model(s) were configured. Can be used to further configure models
+                */
+            onModelsConfiguredObservable: Observable<IPostConfigurationCallback<Array<ViewerModel>, IModelConfiguration>>;
+            /**
+                * Will notify after the envirnoment was configured. Can be used to further configure the environment
+                */
+            onEnvironmentConfiguredObservable: Observable<IPostConfigurationCallback<EnvironmentHelper, {
+                    skybox?: ISkyboxConfiguration | boolean;
+                    ground?: IGroundConfiguration | boolean;
+            }>>;
+            /**
+                * Will notify after the model(s) were configured. Can be used to further configure models
+                */
+            onVRConfiguredObservable: Observable<IPostConfigurationCallback<VRExperienceHelper, IVRConfiguration>>;
+            /**
+                * The Babylon Scene of this viewer
+                */
+            scene: Scene;
+            /**
+                * The camera used in this viewer
+                */
+            camera: ArcRotateCamera;
+            /**
+                * Babylon's scene optimizer
+                */
+            sceneOptimizer: SceneOptimizer;
+            /**
+                * Models displayed in this viewer.
+                */
+            models: Array<ViewerModel>;
+            /**
+                * Babylon's environment helper of this viewer
+                */
+            environmentHelper?: EnvironmentHelper;
+            protected _defaultHighpTextureType: number;
+            protected _shadowGeneratorBias: number;
+            protected _defaultPipelineTextureType: number;
+            /**
+                * The maximum number of shadows supported by the curent viewer
+                */
+            protected _maxShadows: number;
+            /**
+                * The labs variable consists of objects that will have their API change.
+                * Please be careful when using labs in production.
+                */
+            labs: ViewerLabs;
+            readonly defaultRenderingPipeline: Nullable<DefaultRenderingPipeline>;
+            protected _vrHelper?: VRExperienceHelper;
+            readonly vrHelper: VRExperienceHelper | undefined;
+            constructor(_engine: Engine, _configurationContainer: ConfigurationContainer, _observablesManager?: ObservablesManager | undefined);
+            /**
+                * Returns a boolean representing HDR support
+                */
+            readonly isHdrSupported: boolean;
+            /**
+                * Return the main color defined in the configuration.
+                */
+            readonly mainColor: Color3;
+            readonly reflectionColor: Color3;
+            animationBlendingEnabled: boolean;
+            readonly observablesManager: ObservablesManager | undefined;
+            /**
+             * Should shadows be rendered every frame, or only once and stop.
+             * This can be used to optimize a scene.
+             *
+             * Not that the shadows will NOT disapear but will remain in place.
+             * @param process if true shadows will be updated once every frame. if false they will stop being updated.
+             */
+            processShadows: boolean;
+            groundEnabled: boolean;
+            /**
+             * sets wether the reflection is disabled.
+             */
+            groundMirrorEnabled: boolean;
+            defaultRenderingPipelineEnabled: boolean;
+            /**
+                * Sets the engine flags to unlock all babylon features.
+                * Can also be configured using the scene.flags configuration object
+                */
+            unlockBabylonFeatures(): void;
+            /**
+                * initialize the scene. Calling this function again will dispose the old scene, if exists.
+                */
+            initScene(sceneConfiguration?: ISceneConfiguration, optimizerConfiguration?: boolean | ISceneOptimizerConfiguration): Promise<Scene>;
+            clearScene(clearModels?: boolean, clearLights?: boolean): void;
+            /**
+                * This will update the scene's configuration, including camera, lights, environment.
+                * @param newConfiguration the delta that should be configured. This includes only the changes
+                * @param globalConfiguration The global configuration object, after the new configuration was merged into it
+                */
+            updateConfiguration(newConfiguration: Partial<ViewerConfiguration>): void;
+            bloomEnabled: boolean;
+            fxaaEnabled: boolean;
+            /**
+                * internally configure the scene using the provided configuration.
+                * The scene will not be recreated, but just updated.
+                * @param sceneConfig the (new) scene configuration
+                */
+            protected _configureScene(sceneConfig: ISceneConfiguration): void;
+            /**
+                * Configure the scene optimizer.
+                * The existing scene optimizer will be disposed and a new one will be created.
+                * @param optimizerConfig the (new) optimizer configuration
+                */
+            protected _configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean): void;
+            /**
+                * configure all models using the configuration.
+                * @param modelConfiguration the configuration to use to reconfigure the models
+                */
+            protected _configureVR(vrConfig: IVRConfiguration): void;
+            protected _configureEnvironmentMap(environmentMapConfiguration: IEnvironmentMapConfiguration): any;
+            /**
+                * (Re) configure the camera. The camera will only be created once and from this point will only be reconfigured.
+                * @param cameraConfig the new camera configuration
+                * @param model optionally use the model to configure the camera.
+                */
+            protected _configureCamera(cameraConfig?: ICameraConfiguration): void;
+            protected _configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean): void;
+            /**
+                * configure the lights.
+                *
+                * @param lightsConfiguration the (new) light(s) configuration
+                * @param model optionally use the model to configure the camera.
+                */
+            protected _configureLights(lightsConfiguration?: {
+                    [name: string]: ILightConfiguration | boolean | number;
+            }): void;
+            /**
+                * Gets the shadow map blur kernel according to the light configuration.
+                * @param light The light used to generate the shadows
+                * @param bufferSize The size of the shadow map
+                * @return the kernel blur size
+                */
+            getBlurKernel(light: BABYLON.IShadowLight, bufferSize: number): number;
+            /**
+                * Alters render settings to reduce features based on hardware feature limitations
+                * @param enableHDR Allows the viewer to run in HDR mode.
+                */
+            protected _handleHardwareLimitations(enableHDR?: boolean): void;
+            /**
+                * Dispoe the entire viewer including the scene and the engine
+                */
+            dispose(): void;
+    }
 }
 }
 
 
 declare module 'babylonjs-viewer/configuration/interfaces/modelConfiguration' {
 declare module 'babylonjs-viewer/configuration/interfaces/modelConfiguration' {
@@ -1555,6 +1740,57 @@ declare module 'babylonjs-viewer/templating/eventManager' {
     }
     }
 }
 }
 
 
+declare module 'babylonjs-viewer/labs/viewerLabs' {
+    import { PBREnvironment } from "babylonjs-viewer/labs/environmentSerializer";
+    import { ShadowLight, Vector3, Scene } from 'babylonjs';
+    /**
+        * The ViewerLabs class will hold functions that are not (!) backwards compatible.
+        * The APIs in all labs-related classes and configuration  might change.
+        * Once stable, lab features will be moved to the publis API and configuration object.
+        */
+    export class ViewerLabs {
+            constructor(_scene: Scene);
+            assetsRootURL: string;
+            environment: PBREnvironment;
+            /**
+                        * Loads an environment map from a given URL
+                        * @param url URL of environment map
+                        * @param onSuccess Callback fired after environment successfully applied to the scene
+                        * @param onProgress Callback fired at progress events while loading the environment map
+                        * @param onError Callback fired when the load fails
+                        */
+            loadEnvironment(url: string, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
+            /**
+                * Loads an environment map from a given URL
+                * @param buffer ArrayBuffer containing environment map
+                * @param onSuccess Callback fired after environment successfully applied to the scene
+                * @param onProgress Callback fired at progress events while loading the environment map
+                * @param onError Callback fired when the load fails
+                */
+            loadEnvironment(buffer: ArrayBuffer, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
+            /**
+                * Sets the environment to an already loaded environment
+                * @param env PBREnvironment instance
+                * @param onSuccess Callback fired after environment successfully applied to the scene
+                * @param onProgress Callback fired at progress events while loading the environment map
+                * @param onError Callback fired when the load fails
+                */
+            loadEnvironment(env: PBREnvironment, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
+            /**
+                * Applies an `EnvironmentMapConfiguration` to the scene
+                * @param environmentMapConfiguration Environment map configuration to apply
+                */
+            applyEnvironmentMapConfiguration(rotationY?: number): void;
+            /**
+                * Get an environment asset url by using the configuration if the path is not absolute.
+                * @param url Asset url
+                * @returns The Asset url using the `environmentAssetsRootURL` if the url is not an absolute path.
+                */
+            getAssetUrl(url: string): string;
+            rotateShadowLight(shadowLight: ShadowLight, amount: number, point?: Vector3, axis?: Vector3, target?: Vector3): void;
+    }
+}
+
 declare module 'babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration' {
 declare module 'babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration' {
     /**
     /**
         * Defines an animation to be applied to a model (translation, scale or rotation).
         * Defines an animation to be applied to a model (translation, scale or rotation).
@@ -1804,49 +2040,7 @@ declare module 'babylonjs-viewer/configuration/interfaces/groundConfiguration' {
 }
 }
 
 
 declare module 'babylonjs-viewer/configuration/interfaces/imageProcessingConfiguration' {
 declare module 'babylonjs-viewer/configuration/interfaces/imageProcessingConfiguration' {
-    export interface IImageProcessingConfiguration {
-        colorGradingEnabled?: boolean;
-        colorCurvesEnabled?: boolean;
-        colorCurves?: {
-            globalHue?: number;
-            globalDensity?: number;
-            globalSaturation?: number;
-            globalExposure?: number;
-            highlightsHue?: number;
-            highlightsDensity?: number;
-            highlightsSaturation?: number;
-            highlightsExposure?: number;
-            midtonesHue?: number;
-            midtonesDensity?: number;
-            midtonesSaturation?: number;
-            midtonesExposure?: number;
-            shadowsHue?: number;
-            shadowsDensity?: number;
-            shadowsSaturation?: number;
-            shadowsExposure?: number;
-        };
-        colorGradingWithGreenDepth?: boolean;
-        colorGradingBGR?: boolean;
-        exposure?: number;
-        toneMappingEnabled?: boolean;
-        contrast?: number;
-        vignetteEnabled?: boolean;
-        vignetteStretch?: number;
-        vignetteCentreX?: number;
-        vignetteCentreY?: number;
-        vignetteWeight?: number;
-        vignetteColor?: {
-            r: number;
-            g: number;
-            b: number;
-            a?: number;
-        };
-        vignetteCameraFov?: number;
-        vignetteBlendMode?: number;
-        vignetteM?: boolean;
-        applyByPostProcess?: boolean;
-        isEnabled?: boolean;
-    }
+    
 }
 }
 
 
 declare module 'babylonjs-viewer/configuration/interfaces/lightConfiguration' {
 declare module 'babylonjs-viewer/configuration/interfaces/lightConfiguration' {
@@ -2112,3 +2306,295 @@ declare module 'babylonjs-viewer/configuration/interfaces/vrConfiguration' {
     }
     }
 }
 }
 
 
+declare module 'babylonjs-viewer/labs/environmentSerializer' {
+    import { Vector3 } from "babylonjs";
+    import { TextureCube } from 'babylonjs-viewer/labs/texture';
+    /**
+        * Spherical polynomial coefficients (counter part to spherical harmonic coefficients used in shader irradiance calculation)
+        * @ignoreChildren
+        */
+    export interface SphericalPolynomalCoefficients {
+            x: Vector3;
+            y: Vector3;
+            z: Vector3;
+            xx: Vector3;
+            yy: Vector3;
+            zz: Vector3;
+            yz: Vector3;
+            zx: Vector3;
+            xy: Vector3;
+    }
+    /**
+        * Wraps data and maps required for environments with physically based rendering
+        */
+    export interface PBREnvironment {
+            /**
+                * Spherical Polynomial Coefficients representing an irradiance map
+                */
+            irradiancePolynomialCoefficients: SphericalPolynomalCoefficients;
+            /**
+                * Specular cubemap
+                */
+            specularTexture?: TextureCube;
+            /**
+                * A scale factor applied to RGB values after reading from environment maps
+                */
+            textureIntensityScale: number;
+    }
+    /**
+                        * Environment map representations: layouts, projections and approximations
+                        */
+    export type MapType = 'irradiance_sh_coefficients_9' | 'cubemap_faces';
+    /**
+        * Image type used for environment map
+        */
+    export type ImageType = 'png';
+    /**
+        * A generic field in JSON that report's its type
+        */
+    export interface TypedObject<T> {
+            type: T;
+    }
+    /**
+        * Describes a range of bytes starting at byte pos (inclusive) and finishing at byte pos + length - 1
+        */
+    export interface ByteRange {
+            pos: number;
+            length: number;
+    }
+    /**
+        * Complete Spectre Environment JSON Descriptor
+        */
+    export interface EnvJsonDescriptor {
+            radiance: TypedObject<MapType>;
+            irradiance: TypedObject<MapType>;
+            specular: TypedObject<MapType>;
+    }
+    /**
+        * Spherical harmonic coefficients to provide an irradiance map
+        */
+    export interface IrradianceSHCoefficients9 extends TypedObject<MapType> {
+            l00: Array<number>;
+            l1_1: Array<number>;
+            l10: Array<number>;
+            l11: Array<number>;
+            l2_2: Array<number>;
+            l2_1: Array<number>;
+            l20: Array<number>;
+            l21: Array<number>;
+            l22: Array<number>;
+    }
+    /**
+        * A generic set of images, where the image content is specified by byte ranges in the mipmaps field
+        */
+    export interface ImageSet<T> extends TypedObject<MapType> {
+            imageType: ImageType;
+            width: number;
+            height: number;
+            mipmaps: Array<T>;
+            multiplier: number;
+    }
+    /**
+        * A set of cubemap faces
+        */
+    export type CubemapFaces = ImageSet<Array<ByteRange>>;
+    /**
+        * A single image containing an atlas of equirectangular-projection maps across all mip levels
+        */
+    export type EquirectangularMipmapAtlas = ImageSet<ByteRange>;
+    /**
+        * A static class proving methods to aid parsing Spectre environment files
+        */
+    export class EnvironmentDeserializer {
+            /**
+                * Parses an arraybuffer into a new PBREnvironment object
+                * @param arrayBuffer The arraybuffer of the Spectre environment file
+                * @return a PBREnvironment object
+                */
+            static Parse(arrayBuffer: ArrayBuffer): PBREnvironment;
+    }
+}
+
+declare module 'babylonjs-viewer/labs/texture' {
+    import { Scene, CubeTexture, BaseTexture } from "babylonjs";
+    /**
+        * WebGL Pixel Formats
+        */
+    export const enum PixelFormat {
+            DEPTH_COMPONENT = 6402,
+            ALPHA = 6406,
+            RGB = 6407,
+            RGBA = 6408,
+            LUMINANCE = 6409,
+            LUMINANCE_ALPHA = 6410
+    }
+    /**
+        * WebGL Pixel Types
+        */
+    export const enum PixelType {
+            UNSIGNED_BYTE = 5121,
+            UNSIGNED_SHORT_4_4_4_4 = 32819,
+            UNSIGNED_SHORT_5_5_5_1 = 32820,
+            UNSIGNED_SHORT_5_6_5 = 33635
+    }
+    /**
+        * WebGL Texture Magnification Filter
+        */
+    export const enum TextureMagFilter {
+            NEAREST = 9728,
+            LINEAR = 9729
+    }
+    /**
+        * WebGL Texture Minification Filter
+        */
+    export const enum TextureMinFilter {
+            NEAREST = 9728,
+            LINEAR = 9729,
+            NEAREST_MIPMAP_NEAREST = 9984,
+            LINEAR_MIPMAP_NEAREST = 9985,
+            NEAREST_MIPMAP_LINEAR = 9986,
+            LINEAR_MIPMAP_LINEAR = 9987
+    }
+    /**
+        * WebGL Texture Wrap Modes
+        */
+    export const enum TextureWrapMode {
+            REPEAT = 10497,
+            CLAMP_TO_EDGE = 33071,
+            MIRRORED_REPEAT = 33648
+    }
+    /**
+        * Raw texture data and descriptor sufficient for WebGL texture upload
+        */
+    export interface TextureData {
+            /**
+                * Width of image
+                */
+            width: number;
+            /**
+                * Height of image
+                */
+            height: number;
+            /**
+                * Format of pixels in data
+                */
+            format: PixelFormat;
+            /**
+                * Row byte alignment of pixels in data
+                */
+            alignment: number;
+            /**
+                * Pixel data
+                */
+            data: ArrayBufferView;
+    }
+    /**
+        * Wraps sampling parameters for a WebGL texture
+        */
+    export interface SamplingParameters {
+            /**
+                * Magnification mode when upsampling from a WebGL texture
+                */
+            magFilter?: TextureMagFilter;
+            /**
+                * Minification mode when upsampling from a WebGL texture
+                */
+            minFilter?: TextureMinFilter;
+            /**
+                * X axis wrapping mode when sampling out of a WebGL texture bounds
+                */
+            wrapS?: TextureWrapMode;
+            /**
+                * Y axis wrapping mode when sampling out of a WebGL texture bounds
+                */
+            wrapT?: TextureWrapMode;
+            /**
+             * Anisotropic filtering samples
+             */
+            maxAnisotropy?: number;
+    }
+    /**
+        * Represents a valid WebGL texture source for use in texImage2D
+        */
+    export type TextureSource = TextureData | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement;
+    /**
+        * A generic set of texture mipmaps (where index 0 has the largest dimension)
+        */
+    export type Mipmaps<T> = Array<T>;
+    /**
+        * A set of 6 cubemap arranged in the order [+x, -x, +y, -y, +z, -z]
+        */
+    export type Faces<T> = Array<T>;
+    /**
+        * A set of texture mipmaps specifically for 2D textures in WebGL (where index 0 has the largest dimension)
+        */
+    export type Mipmaps2D = Mipmaps<TextureSource>;
+    /**
+        * A set of texture mipmaps specifically for cubemap textures in WebGL (where index 0 has the largest dimension)
+        */
+    export type MipmapsCube = Mipmaps<Faces<TextureSource>>;
+    /**
+        * A minimal WebGL cubemap descriptor
+        */
+    export class TextureCube {
+            internalFormat: PixelFormat;
+            type: PixelType;
+            source: MipmapsCube;
+            /**
+                * Returns the width of a face of the texture or 0 if not available
+                */
+            readonly Width: number;
+            /**
+                * Returns the height of a face of the texture or 0 if not available
+                */
+            readonly Height: number;
+            /**
+                * constructor
+                * @param internalFormat WebGL pixel format for the texture on the GPU
+                * @param type WebGL pixel type of the supplied data and texture on the GPU
+                * @param source An array containing mipmap levels of faces, where each mipmap level is an array of faces and each face is a TextureSource object
+                */
+            constructor(internalFormat: PixelFormat, type: PixelType, source?: MipmapsCube);
+    }
+    /**
+                * A static class providing methods to aid working with Bablyon textures.
+                */
+    export class TextureUtils {
+            /**
+                * A prefix used when storing a babylon texture object reference on a Spectre texture object
+                */
+            static BabylonTextureKeyPrefix: string;
+            /**
+                * Controls anisotropic filtering for deserialized textures.
+                */
+            static MaxAnisotropy: number;
+            /**
+                * Returns a BabylonCubeTexture instance from a Spectre texture cube, subject to sampling parameters.
+                * If such a texture has already been requested in the past, this texture will be returned, otherwise a new one will be created.
+                * The advantage of this is to enable working with texture objects without the need to initialize on the GPU until desired.
+                * @param scene A Babylon Scene instance
+                * @param textureCube A Spectre TextureCube object
+                * @param parameters WebGL texture sampling parameters
+                * @param automaticMipmaps Pass true to enable automatic mipmap generation where possible (requires power of images)
+                * @param environment Specifies that the texture will be used as an environment
+                * @param singleLod Specifies that the texture will be a singleLod (for environment)
+                * @return Babylon cube texture
+                */
+            static GetBabylonCubeTexture(scene: Scene, textureCube: TextureCube, automaticMipmaps: boolean, environment?: boolean, singleLod?: boolean): CubeTexture;
+            /**
+                * Applies Spectre SamplingParameters to a Babylon texture by directly setting texture parameters on the internal WebGLTexture as well as setting Babylon fields
+                * @param babylonTexture Babylon texture to apply texture to (requires the Babylon texture has an initialize _texture field)
+                * @param parameters Spectre SamplingParameters to apply
+                */
+            static ApplySamplingParameters(babylonTexture: BaseTexture, parameters: SamplingParameters): void;
+            /**
+                * Environment preprocessing dedicated value (Internal Use or Advanced only).
+                */
+            static EnvironmentLODScale: number;
+            /**
+                * Environment preprocessing dedicated value (Internal Use or Advanced only)..
+                */
+            static EnvironmentLODOffset: number;
+    }
+}
+

+ 2 - 2
inspector/src/components/actionTabs/lines/textureLineComponent.tsx

@@ -20,8 +20,8 @@ export class TextureLineComponent extends React.Component<ITextureLineComponentP
         }
         }
     }
     }
 
 
-    shouldComponentUpdate(nextProps: ITextureLineComponentProps): boolean {
-        return (nextProps.texture !== this.props.texture);
+    shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: { displayRed: boolean, displayGreen: boolean, displayBlue: boolean, displayAlpha: boolean, face: number }): boolean {
+        return (nextProps.texture !== this.props.texture || nextState.displayRed !== this.state.displayRed || nextState.displayGreen !== this.state.displayGreen || nextState.displayBlue !== this.state.displayBlue || nextState.displayAlpha !== this.state.displayAlpha || nextState.face !== this.state.face);
     }
     }
 
 
     componentDidMount() {
     componentDidMount() {