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@@ -315,9 +315,9 @@
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}
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/**
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- * Creates a new Vector3 from the startind index of the passed array.
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+ * Creates a new Vector3 from the startind index of the passed array.
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*/
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- public static FromArray(array: number[], offset: number = 0): Color3 {
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+ public static FromArray(array: ArrayLike<number>, offset: number = 0): Color3 {
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return new Color3(array[offset], array[offset + 1], array[offset + 2]);
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}
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@@ -566,9 +566,9 @@
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}
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/**
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- * Creates a new Color4 from the starting index element of the passed array.
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+ * Creates a new Color4 from the starting index element of the passed array.
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*/
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- public static FromArray(array: number[], offset: number = 0): Color4 {
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+ public static FromArray(array: ArrayLike<number>, offset: number = 0): Color4 {
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return new Color4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
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}
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@@ -850,16 +850,15 @@
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return new Vector2(0, 0);
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}
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/**
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- * Returns a new Vector2 set from the passed index element of the passed array or Float32Array.
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+ * Returns a new Vector2 set from the passed index element of the passed array.
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*/
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- public static FromArray(array: number[] | Float32Array, offset: number = 0): Vector2 {
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+ public static FromArray(array: ArrayLike<number>, offset: number = 0): Vector2 {
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return new Vector2(array[offset], array[offset + 1]);
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}
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/**
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- * Sets "result" from the passed index element of the passed array or Float32Array.
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- * Returns the Vector2.
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+ * Sets "result" from the passed index element of the passed array.
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*/
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- public static FromArrayToRef(array: number[] | Float32Array, offset: number, result: Vector2): void {
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+ public static FromArrayToRef(array: ArrayLike<number>, offset: number, result: Vector2): void {
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result.x = array[offset];
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result.y = array[offset + 1];
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}
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@@ -1396,9 +1395,9 @@
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}
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/**
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- * Returns a new Vector3 set from the index "offset" of the passed array or Float32Array.
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+ * Returns a new Vector3 set from the index "offset" of the passed array.
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*/
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- public static FromArray(array: number[] | Float32Array, offset?: number): Vector3 {
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+ public static FromArray(array: ArrayLike<number>, offset?: number): Vector3 {
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if (!offset) {
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offset = 0;
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}
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@@ -1406,20 +1405,17 @@
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}
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/**
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- * Returns a new Vector3 set from the index "offset" of the passed Float32Array.
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+ * Returns a new Vector3 set from the index "offset" of the passed Float32Array.
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+ * This function is deprecated. Use FromArray instead.
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*/
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public static FromFloatArray(array: Float32Array, offset?: number): Vector3 {
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- if (!offset) {
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- offset = 0;
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- }
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-
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- return new Vector3(array[offset], array[offset + 1], array[offset + 2]);
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+ return Vector3.FromArray(array, offset);
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}
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/**
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- * Sets the passed vector "result" with the element values from the index "offset" of the passed array or Float32Array.
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+ * Sets the passed vector "result" with the element values from the index "offset" of the passed array.
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*/
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- public static FromArrayToRef(array: number[] | Float32Array, offset: number, result: Vector3): void {
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+ public static FromArrayToRef(array: ArrayLike<number>, offset: number, result: Vector3): void {
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result.x = array[offset];
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result.y = array[offset + 1];
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result.z = array[offset + 2];
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@@ -1427,11 +1423,10 @@
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/**
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* Sets the passed vector "result" with the element values from the index "offset" of the passed Float32Array.
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+ * This function is deprecated. Use FromArrayToRef instead.
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*/
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public static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector3): void {
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- result.x = array[offset];
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- result.y = array[offset + 1];
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- result.z = array[offset + 2];
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+ return Vector3.FromArrayToRef(array, offset, result);
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}
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/**
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@@ -2142,18 +2137,18 @@
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// Statics
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/**
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- * Returns a new Vector4 set from the starting index of the passed array.
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+ * Returns a new Vector4 set from the starting index of the passed array.
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*/
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- public static FromArray(array: number[] | Float32Array, offset?: number): Vector4 {
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+ public static FromArray(array: ArrayLike<number>, offset?: number): Vector4 {
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if (!offset) {
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offset = 0;
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}
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return new Vector4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
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}
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/**
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- * Updates the passed vector "result" from the starting index of the passed array.
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+ * Updates the passed vector "result" from the starting index of the passed array.
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*/
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- public static FromArrayToRef(array: number[] | Float32Array, offset: number, result: Vector4): void {
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+ public static FromArrayToRef(array: ArrayLike<number>, offset: number, result: Vector4): void {
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result.x = array[offset];
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result.y = array[offset + 1];
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result.z = array[offset + 2];
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@@ -2163,10 +2158,7 @@
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* Updates the passed vector "result" from the starting index of the passed Float32Array.
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*/
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public static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector4): void {
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- result.x = array[offset];
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- result.y = array[offset + 1];
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- result.z = array[offset + 2];
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- result.w = array[offset + 3];
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+ Vector4.FromArrayToRef(array, offset, result);
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}
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/**
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* Updates the passed vector "result" coordinates from the passed floats.
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@@ -2739,9 +2731,9 @@
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return result;
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}
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/**
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- * Retuns a new Quaternion set from the starting index of the passed array.
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+ * Retuns a new Quaternion set from the starting index of the passed array.
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*/
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- public static FromArray(array: number[], offset?: number): Quaternion {
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+ public static FromArray(array: ArrayLike<number>, offset?: number): Quaternion {
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if (!offset) {
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offset = 0;
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}
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@@ -3294,9 +3286,9 @@
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// Statics
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/**
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- * Returns a new Matrix set from the starting index of the passed array.
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+ * Returns a new Matrix set from the starting index of the passed array.
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*/
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- public static FromArray(array: number[], offset?: number): Matrix {
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+ public static FromArray(array: ArrayLike<number>, offset?: number): Matrix {
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var result = new Matrix();
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if (!offset) {
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@@ -3306,9 +3298,9 @@
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return result;
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}
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/**
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- * Sets the passed "result" matrix from the starting index of the passed array.
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+ * Sets the passed "result" matrix from the starting index of the passed array.
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*/
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- public static FromArrayToRef(array: number[], offset: number, result: Matrix) {
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+ public static FromArrayToRef(array: ArrayLike<number>, offset: number, result: Matrix) {
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for (var index = 0; index < 16; index++) {
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result.m[index] = array[index + offset];
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}
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@@ -4315,7 +4307,7 @@
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/**
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* Returns a new Plane from the passed array.
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*/
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- static FromArray(array: number[]): Plane {
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+ static FromArray(array: ArrayLike<number>): Plane {
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return new Plane(array[0], array[1], array[2], array[3]);
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}
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/**
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