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@@ -2976,14 +2976,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- interface Behavior<T extends Node> {
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- name: string;
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- attach(node: T): void;
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- detach(): void;
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- }
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-}
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-
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-declare module BABYLON {
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class Bone extends Node {
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name: string;
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private static _tmpVecs;
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@@ -3465,120 +3457,10 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class BoundingBox implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- vectors: Vector3[];
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- center: Vector3;
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- centerWorld: Vector3;
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- extendSize: Vector3;
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- extendSizeWorld: Vector3;
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- directions: Vector3[];
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- vectorsWorld: Vector3[];
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- minimumWorld: Vector3;
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- maximumWorld: Vector3;
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- private _worldMatrix;
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- constructor(minimum: Vector3, maximum: Vector3);
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- getWorldMatrix(): Matrix;
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- setWorldMatrix(matrix: Matrix): BoundingBox;
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsMinMax(min: Vector3, max: Vector3): boolean;
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- static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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- static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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- static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- interface ICullable {
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- }
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- class BoundingInfo implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- boundingBox: BoundingBox;
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- boundingSphere: BoundingSphere;
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- private _isLocked;
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- constructor(minimum: Vector3, maximum: Vector3);
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- isLocked: boolean;
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- update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- /**
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- * Gets the world distance between the min and max points of the bounding box
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- */
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- readonly diagonalLength: number;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- _checkCollision(collider: Collider): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class BoundingSphere {
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- minimum: Vector3;
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- maximum: Vector3;
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- center: Vector3;
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- radius: number;
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- centerWorld: Vector3;
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- radiusWorld: number;
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- private _tempRadiusVector;
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- constructor(minimum: Vector3, maximum: Vector3);
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class Ray {
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- origin: Vector3;
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- direction: Vector3;
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- length: number;
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- private _edge1;
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- private _edge2;
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- private _pvec;
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- private _tvec;
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- private _qvec;
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- private _tmpRay;
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- private _rayHelper;
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- constructor(origin: Vector3, direction: Vector3, length?: number);
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- intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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- intersectsBox(box: BoundingBox): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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- intersectsPlane(plane: Plane): number;
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- intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
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- intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
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- private _comparePickingInfo(pickingInfoA, pickingInfoB);
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- private static smallnum;
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- private static rayl;
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- /**
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- * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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- * @param sega the first point of the segment to test the intersection against
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- * @param segb the second point of the segment to test the intersection against
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- * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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- * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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- */
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- intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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- static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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- /**
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- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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- * transformed to the given world matrix.
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- * @param origin The origin point
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- * @param end The end point
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- * @param world a matrix to transform the ray to. Default is the identity matrix.
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- */
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- static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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- static Transform(ray: Ray, matrix: Matrix): Ray;
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- static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
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+ interface Behavior<T extends Node> {
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+ name: string;
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+ attach(node: T): void;
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+ detach(): void;
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}
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}
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@@ -4306,6 +4188,124 @@ declare module BABYLON {
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}
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}
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+declare module BABYLON {
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+ class BoundingBox implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ vectors: Vector3[];
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+ center: Vector3;
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+ centerWorld: Vector3;
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+ extendSize: Vector3;
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+ extendSizeWorld: Vector3;
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+ directions: Vector3[];
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+ vectorsWorld: Vector3[];
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+ minimumWorld: Vector3;
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+ maximumWorld: Vector3;
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+ private _worldMatrix;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ getWorldMatrix(): Matrix;
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+ setWorldMatrix(matrix: Matrix): BoundingBox;
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsMinMax(min: Vector3, max: Vector3): boolean;
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+ static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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+ static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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+ static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ interface ICullable {
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ }
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+ class BoundingInfo implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ boundingBox: BoundingBox;
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+ boundingSphere: BoundingSphere;
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+ private _isLocked;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ isLocked: boolean;
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+ update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ /**
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+ * Gets the world distance between the min and max points of the bounding box
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+ */
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+ readonly diagonalLength: number;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ _checkCollision(collider: Collider): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BoundingSphere {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ center: Vector3;
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+ radius: number;
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+ centerWorld: Vector3;
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+ radiusWorld: number;
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+ private _tempRadiusVector;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class Ray {
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+ origin: Vector3;
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+ direction: Vector3;
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+ length: number;
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+ private _edge1;
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+ private _edge2;
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+ private _pvec;
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+ private _tvec;
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+ private _qvec;
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+ private _tmpRay;
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+ private _rayHelper;
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+ constructor(origin: Vector3, direction: Vector3, length?: number);
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+ intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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+ intersectsBox(box: BoundingBox): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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+ intersectsPlane(plane: Plane): number;
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+ intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
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+ intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
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+ private _comparePickingInfo(pickingInfoA, pickingInfoB);
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+ private static smallnum;
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+ private static rayl;
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+ /**
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+ * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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+ * @param sega the first point of the segment to test the intersection against
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+ * @param segb the second point of the segment to test the intersection against
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+ * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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+ * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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+ */
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+ intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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+ static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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+ /**
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+ * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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+ * transformed to the given world matrix.
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+ * @param origin The origin point
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+ * @param end The end point
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+ * @param world a matrix to transform the ray to. Default is the identity matrix.
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+ */
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+ static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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+ static Transform(ray: Ray, matrix: Matrix): Ray;
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+ static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
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+ }
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+}
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+
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declare module BABYLON.Debug {
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class AxesViewer {
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private _xline;
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@@ -9037,18 +9037,82 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class AbstractMesh extends Node implements IDisposable, ICullable, IGetSetVerticesData {
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- private static _BILLBOARDMODE_NONE;
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- private static _BILLBOARDMODE_X;
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- private static _BILLBOARDMODE_Y;
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- private static _BILLBOARDMODE_Z;
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- private static _BILLBOARDMODE_ALL;
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- static OCCLUSION_TYPE_NONE: number;
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- static OCCLUSION_TYPE_OPTIMISTIC: number;
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- static OCCLUSION_TYPE_STRICT: number;
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- static OCCLUSION_ALGORITHM_TYPE_ACCURATE: number;
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- static OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE: number;
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- static readonly BILLBOARDMODE_NONE: number;
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+ class MorphTarget {
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+ name: string;
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+ animations: Animation[];
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+ private _positions;
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+ private _normals;
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+ private _tangents;
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+ private _influence;
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+ onInfluenceChanged: Observable<boolean>;
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+ influence: number;
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+ constructor(name: string, influence?: number);
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+ readonly hasNormals: boolean;
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+ readonly hasTangents: boolean;
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+ setPositions(data: Float32Array | number[]): void;
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+ getPositions(): Float32Array;
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+ setNormals(data: Float32Array | number[]): void;
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+ getNormals(): Float32Array;
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+ setTangents(data: Float32Array | number[]): void;
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+ getTangents(): Float32Array;
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+ /**
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+ * Serializes the current target into a Serialization object.
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+ * Returns the serialized object.
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+ */
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+ serialize(): any;
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+ static Parse(serializationObject: any): MorphTarget;
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+ static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class MorphTargetManager {
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+ private _targets;
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+ private _targetObservable;
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+ private _activeTargets;
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+ private _scene;
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+ private _influences;
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+ private _supportsNormals;
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+ private _supportsTangents;
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+ private _vertexCount;
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+ private _uniqueId;
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+ private _tempInfluences;
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+ constructor(scene?: Scene);
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+ readonly uniqueId: number;
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+ readonly vertexCount: number;
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+ readonly supportsNormals: boolean;
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+ readonly supportsTangents: boolean;
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+ readonly numTargets: number;
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+ readonly numInfluencers: number;
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+ readonly influences: Float32Array;
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+ getActiveTarget(index: number): MorphTarget;
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+ getTarget(index: number): MorphTarget;
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+ addTarget(target: MorphTarget): void;
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+ removeTarget(target: MorphTarget): void;
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+ /**
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+ * Serializes the current manager into a Serialization object.
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+ * Returns the serialized object.
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+ */
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+ serialize(): any;
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+ private _onInfluenceChanged(needUpdate);
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+ private _syncActiveTargets(needUpdate);
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+ static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class AbstractMesh extends Node implements IDisposable, ICullable, IGetSetVerticesData {
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+ private static _BILLBOARDMODE_NONE;
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+ private static _BILLBOARDMODE_X;
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+ private static _BILLBOARDMODE_Y;
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+ private static _BILLBOARDMODE_Z;
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+ private static _BILLBOARDMODE_ALL;
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+ static OCCLUSION_TYPE_NONE: number;
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+ static OCCLUSION_TYPE_OPTIMISTIC: number;
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+ static OCCLUSION_TYPE_STRICT: number;
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+ static OCCLUSION_ALGORITHM_TYPE_ACCURATE: number;
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+ static OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE: number;
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+ static readonly BILLBOARDMODE_NONE: number;
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static readonly BILLBOARDMODE_X: number;
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static readonly BILLBOARDMODE_Y: number;
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static readonly BILLBOARDMODE_Z: number;
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@@ -12456,70 +12520,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class MorphTarget {
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- name: string;
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- animations: Animation[];
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- private _positions;
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- private _normals;
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- private _tangents;
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- private _influence;
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- onInfluenceChanged: Observable<boolean>;
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- influence: number;
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- constructor(name: string, influence?: number);
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- readonly hasNormals: boolean;
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- readonly hasTangents: boolean;
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- setPositions(data: Float32Array | number[]): void;
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- getPositions(): Float32Array;
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- setNormals(data: Float32Array | number[]): void;
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- getNormals(): Float32Array;
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- setTangents(data: Float32Array | number[]): void;
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- getTangents(): Float32Array;
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- /**
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- * Serializes the current target into a Serialization object.
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- * Returns the serialized object.
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- */
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- serialize(): any;
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- static Parse(serializationObject: any): MorphTarget;
|
|
|
- static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class MorphTargetManager {
|
|
|
- private _targets;
|
|
|
- private _targetObservable;
|
|
|
- private _activeTargets;
|
|
|
- private _scene;
|
|
|
- private _influences;
|
|
|
- private _supportsNormals;
|
|
|
- private _supportsTangents;
|
|
|
- private _vertexCount;
|
|
|
- private _uniqueId;
|
|
|
- private _tempInfluences;
|
|
|
- constructor(scene?: Scene);
|
|
|
- readonly uniqueId: number;
|
|
|
- readonly vertexCount: number;
|
|
|
- readonly supportsNormals: boolean;
|
|
|
- readonly supportsTangents: boolean;
|
|
|
- readonly numTargets: number;
|
|
|
- readonly numInfluencers: number;
|
|
|
- readonly influences: Float32Array;
|
|
|
- getActiveTarget(index: number): MorphTarget;
|
|
|
- getTarget(index: number): MorphTarget;
|
|
|
- addTarget(target: MorphTarget): void;
|
|
|
- removeTarget(target: MorphTarget): void;
|
|
|
- /**
|
|
|
- * Serializes the current manager into a Serialization object.
|
|
|
- * Returns the serialized object.
|
|
|
- */
|
|
|
- serialize(): any;
|
|
|
- private _onInfluenceChanged(needUpdate);
|
|
|
- private _syncActiveTargets(needUpdate);
|
|
|
- static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
class GPUParticleSystem implements IDisposable, IParticleSystem {
|
|
|
name: string;
|
|
|
id: string;
|
|
@@ -14237,76 +14237,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON {
|
|
|
- class Sprite {
|
|
|
- name: string;
|
|
|
- position: Vector3;
|
|
|
- color: Color4;
|
|
|
- width: number;
|
|
|
- height: number;
|
|
|
- angle: number;
|
|
|
- cellIndex: number;
|
|
|
- invertU: number;
|
|
|
- invertV: number;
|
|
|
- disposeWhenFinishedAnimating: boolean;
|
|
|
- animations: Animation[];
|
|
|
- isPickable: boolean;
|
|
|
- actionManager: ActionManager;
|
|
|
- private _animationStarted;
|
|
|
- private _loopAnimation;
|
|
|
- private _fromIndex;
|
|
|
- private _toIndex;
|
|
|
- private _delay;
|
|
|
- private _direction;
|
|
|
- private _frameCount;
|
|
|
- private _manager;
|
|
|
- private _time;
|
|
|
- private _onAnimationEnd;
|
|
|
- size: number;
|
|
|
- constructor(name: string, manager: SpriteManager);
|
|
|
- playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
|
|
|
- stopAnimation(): void;
|
|
|
- _animate(deltaTime: number): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class SpriteManager {
|
|
|
- name: string;
|
|
|
- sprites: Sprite[];
|
|
|
- renderingGroupId: number;
|
|
|
- layerMask: number;
|
|
|
- fogEnabled: boolean;
|
|
|
- isPickable: boolean;
|
|
|
- cellWidth: number;
|
|
|
- cellHeight: number;
|
|
|
- /**
|
|
|
- * An event triggered when the manager is disposed.
|
|
|
- * @type {BABYLON.Observable}
|
|
|
- */
|
|
|
- onDisposeObservable: Observable<SpriteManager>;
|
|
|
- private _onDisposeObserver;
|
|
|
- onDispose: () => void;
|
|
|
- private _capacity;
|
|
|
- private _spriteTexture;
|
|
|
- private _epsilon;
|
|
|
- private _scene;
|
|
|
- private _vertexData;
|
|
|
- private _buffer;
|
|
|
- private _vertexBuffers;
|
|
|
- private _indexBuffer;
|
|
|
- private _effectBase;
|
|
|
- private _effectFog;
|
|
|
- texture: Texture;
|
|
|
- constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
- private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
- intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
- render(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON.Internals {
|
|
|
class _AlphaState {
|
|
|
private _isAlphaBlendDirty;
|
|
@@ -14390,25 +14320,95 @@ declare module BABYLON.Internals {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON.Internals {
|
|
|
- class AndOrNotEvaluator {
|
|
|
- static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
|
|
|
- private static _HandleParenthesisContent(parenthesisContent, evaluateCallback);
|
|
|
- private static _SimplifyNegation(booleanString);
|
|
|
+declare module BABYLON {
|
|
|
+ class Sprite {
|
|
|
+ name: string;
|
|
|
+ position: Vector3;
|
|
|
+ color: Color4;
|
|
|
+ width: number;
|
|
|
+ height: number;
|
|
|
+ angle: number;
|
|
|
+ cellIndex: number;
|
|
|
+ invertU: number;
|
|
|
+ invertV: number;
|
|
|
+ disposeWhenFinishedAnimating: boolean;
|
|
|
+ animations: Animation[];
|
|
|
+ isPickable: boolean;
|
|
|
+ actionManager: ActionManager;
|
|
|
+ private _animationStarted;
|
|
|
+ private _loopAnimation;
|
|
|
+ private _fromIndex;
|
|
|
+ private _toIndex;
|
|
|
+ private _delay;
|
|
|
+ private _direction;
|
|
|
+ private _frameCount;
|
|
|
+ private _manager;
|
|
|
+ private _time;
|
|
|
+ private _onAnimationEnd;
|
|
|
+ size: number;
|
|
|
+ constructor(name: string, manager: SpriteManager);
|
|
|
+ playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
|
|
|
+ stopAnimation(): void;
|
|
|
+ _animate(deltaTime: number): void;
|
|
|
+ dispose(): void;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- interface IAssetTask {
|
|
|
- onSuccess: (task: IAssetTask) => void;
|
|
|
- onError: (task: IAssetTask) => void;
|
|
|
- isCompleted: boolean;
|
|
|
- run(scene: Scene, onSuccess: () => void, onError: () => void): any;
|
|
|
- }
|
|
|
- class MeshAssetTask implements IAssetTask {
|
|
|
+ class SpriteManager {
|
|
|
name: string;
|
|
|
- meshesNames: any;
|
|
|
- rootUrl: string;
|
|
|
+ sprites: Sprite[];
|
|
|
+ renderingGroupId: number;
|
|
|
+ layerMask: number;
|
|
|
+ fogEnabled: boolean;
|
|
|
+ isPickable: boolean;
|
|
|
+ cellWidth: number;
|
|
|
+ cellHeight: number;
|
|
|
+ /**
|
|
|
+ * An event triggered when the manager is disposed.
|
|
|
+ * @type {BABYLON.Observable}
|
|
|
+ */
|
|
|
+ onDisposeObservable: Observable<SpriteManager>;
|
|
|
+ private _onDisposeObserver;
|
|
|
+ onDispose: () => void;
|
|
|
+ private _capacity;
|
|
|
+ private _spriteTexture;
|
|
|
+ private _epsilon;
|
|
|
+ private _scene;
|
|
|
+ private _vertexData;
|
|
|
+ private _buffer;
|
|
|
+ private _vertexBuffers;
|
|
|
+ private _indexBuffer;
|
|
|
+ private _effectBase;
|
|
|
+ private _effectFog;
|
|
|
+ texture: Texture;
|
|
|
+ constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
+ private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
+ intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
+ render(): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON.Internals {
|
|
|
+ class AndOrNotEvaluator {
|
|
|
+ static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
|
|
|
+ private static _HandleParenthesisContent(parenthesisContent, evaluateCallback);
|
|
|
+ private static _SimplifyNegation(booleanString);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ interface IAssetTask {
|
|
|
+ onSuccess: (task: IAssetTask) => void;
|
|
|
+ onError: (task: IAssetTask) => void;
|
|
|
+ isCompleted: boolean;
|
|
|
+ run(scene: Scene, onSuccess: () => void, onError: () => void): any;
|
|
|
+ }
|
|
|
+ class MeshAssetTask implements IAssetTask {
|
|
|
+ name: string;
|
|
|
+ meshesNames: any;
|
|
|
+ rootUrl: string;
|
|
|
sceneFilename: string;
|
|
|
loadedMeshes: Array<AbstractMesh>;
|
|
|
loadedParticleSystems: Array<ParticleSystem>;
|
|
@@ -15919,49 +15919,151 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- interface IOctreeContainer<T> {
|
|
|
- blocks: Array<OctreeBlock<T>>;
|
|
|
+ class VRCameraMetrics {
|
|
|
+ hResolution: number;
|
|
|
+ vResolution: number;
|
|
|
+ hScreenSize: number;
|
|
|
+ vScreenSize: number;
|
|
|
+ vScreenCenter: number;
|
|
|
+ eyeToScreenDistance: number;
|
|
|
+ lensSeparationDistance: number;
|
|
|
+ interpupillaryDistance: number;
|
|
|
+ distortionK: number[];
|
|
|
+ chromaAbCorrection: number[];
|
|
|
+ postProcessScaleFactor: number;
|
|
|
+ lensCenterOffset: number;
|
|
|
+ compensateDistortion: boolean;
|
|
|
+ readonly aspectRatio: number;
|
|
|
+ readonly aspectRatioFov: number;
|
|
|
+ readonly leftHMatrix: Matrix;
|
|
|
+ readonly rightHMatrix: Matrix;
|
|
|
+ readonly leftPreViewMatrix: Matrix;
|
|
|
+ readonly rightPreViewMatrix: Matrix;
|
|
|
+ static GetDefault(): VRCameraMetrics;
|
|
|
}
|
|
|
- class Octree<T> {
|
|
|
- maxDepth: number;
|
|
|
- blocks: Array<OctreeBlock<T>>;
|
|
|
- dynamicContent: T[];
|
|
|
- private _maxBlockCapacity;
|
|
|
- private _selectionContent;
|
|
|
- private _creationFunc;
|
|
|
- constructor(creationFunc: (entry: T, block: OctreeBlock<T>) => void, maxBlockCapacity?: number, maxDepth?: number);
|
|
|
- update(worldMin: Vector3, worldMax: Vector3, entries: T[]): void;
|
|
|
- addMesh(entry: T): void;
|
|
|
- select(frustumPlanes: Plane[], allowDuplicate?: boolean): SmartArray<T>;
|
|
|
- intersects(sphereCenter: Vector3, sphereRadius: number, allowDuplicate?: boolean): SmartArray<T>;
|
|
|
- intersectsRay(ray: Ray): SmartArray<T>;
|
|
|
- static _CreateBlocks<T>(worldMin: Vector3, worldMax: Vector3, entries: T[], maxBlockCapacity: number, currentDepth: number, maxDepth: number, target: IOctreeContainer<T>, creationFunc: (entry: T, block: OctreeBlock<T>) => void): void;
|
|
|
- static CreationFuncForMeshes: (entry: AbstractMesh, block: OctreeBlock<AbstractMesh>) => void;
|
|
|
- static CreationFuncForSubMeshes: (entry: SubMesh, block: OctreeBlock<SubMesh>) => void;
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
+ getClassName(): string;
|
|
|
+ }
|
|
|
+ class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
+ getClassName(): string;
|
|
|
+ }
|
|
|
+ class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
|
|
|
+ constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class OctreeBlock<T> {
|
|
|
- entries: T[];
|
|
|
- blocks: Array<OctreeBlock<T>>;
|
|
|
- private _depth;
|
|
|
- private _maxDepth;
|
|
|
- private _capacity;
|
|
|
- private _minPoint;
|
|
|
- private _maxPoint;
|
|
|
- private _boundingVectors;
|
|
|
- private _creationFunc;
|
|
|
- constructor(minPoint: Vector3, maxPoint: Vector3, capacity: number, depth: number, maxDepth: number, creationFunc: (entry: T, block: OctreeBlock<T>) => void);
|
|
|
- readonly capacity: number;
|
|
|
- readonly minPoint: Vector3;
|
|
|
- readonly maxPoint: Vector3;
|
|
|
- addEntry(entry: T): void;
|
|
|
- addEntries(entries: T[]): void;
|
|
|
- select(frustumPlanes: Plane[], selection: SmartArray<T>, allowDuplicate?: boolean): void;
|
|
|
- intersects(sphereCenter: Vector3, sphereRadius: number, selection: SmartArray<T>, allowDuplicate?: boolean): void;
|
|
|
- intersectsRay(ray: Ray, selection: SmartArray<T>): void;
|
|
|
- createInnerBlocks(): void;
|
|
|
+ class VRExperienceHelper {
|
|
|
+ private webVROptions;
|
|
|
+ private _scene;
|
|
|
+ private _position;
|
|
|
+ private _btnVR;
|
|
|
+ private _webVRsupportedAndReady;
|
|
|
+ private _canvas;
|
|
|
+ private _isInVRMode;
|
|
|
+ constructor(scene: Scene, webVROptions?: WebVROptions);
|
|
|
+ enterVR(): void;
|
|
|
+ exitVR(): void;
|
|
|
+ position: Vector3;
|
|
|
+ dispose(): void;
|
|
|
+ getClassName(): string;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare var HMDVRDevice: any;
|
|
|
+declare var VRDisplay: any;
|
|
|
+declare var VRFrameData: any;
|
|
|
+declare module BABYLON {
|
|
|
+ /**
|
|
|
+ * This is a copy of VRPose.
|
|
|
+ * IMPORTANT!! The data is right-hand data.
|
|
|
+ * @export
|
|
|
+ * @interface DevicePose
|
|
|
+ */
|
|
|
+ interface DevicePose {
|
|
|
+ readonly position?: Float32Array;
|
|
|
+ readonly linearVelocity?: Float32Array;
|
|
|
+ readonly linearAcceleration?: Float32Array;
|
|
|
+ readonly orientation?: Float32Array;
|
|
|
+ readonly angularVelocity?: Float32Array;
|
|
|
+ readonly angularAcceleration?: Float32Array;
|
|
|
+ }
|
|
|
+ interface PoseControlled {
|
|
|
+ position: Vector3;
|
|
|
+ rotationQuaternion: Quaternion;
|
|
|
+ devicePosition?: Vector3;
|
|
|
+ deviceRotationQuaternion: Quaternion;
|
|
|
+ rawPose: DevicePose;
|
|
|
+ deviceScaleFactor: number;
|
|
|
+ updateFromDevice(poseData: DevicePose): any;
|
|
|
+ }
|
|
|
+ interface WebVROptions {
|
|
|
+ trackPosition?: boolean;
|
|
|
+ positionScale?: number;
|
|
|
+ displayName?: string;
|
|
|
+ controllerMeshes?: boolean;
|
|
|
+ defaultLightingOnControllers?: boolean;
|
|
|
+ }
|
|
|
+ class WebVRFreeCamera extends FreeCamera implements PoseControlled {
|
|
|
+ private webVROptions;
|
|
|
+ _vrDevice: any;
|
|
|
+ rawPose: DevicePose;
|
|
|
+ private _vrEnabled;
|
|
|
+ private _specsVersion;
|
|
|
+ private _attached;
|
|
|
+ private _oldSize;
|
|
|
+ private _oldHardwareScaleFactor;
|
|
|
+ private _frameData;
|
|
|
+ private _quaternionCache;
|
|
|
+ private _positionOffset;
|
|
|
+ protected _descendants: Array<Node>;
|
|
|
+ devicePosition: Vector3;
|
|
|
+ deviceRotationQuaternion: any;
|
|
|
+ deviceScaleFactor: number;
|
|
|
+ controllers: Array<WebVRController>;
|
|
|
+ onControllersAttachedObservable: Observable<WebVRController[]>;
|
|
|
+ rigParenting: boolean;
|
|
|
+ private _lightOnControllers;
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
|
|
|
+ getControllerByName(name: string): WebVRController;
|
|
|
+ private _leftController;
|
|
|
+ readonly leftController: WebVRController;
|
|
|
+ private _rightController;
|
|
|
+ readonly rightController: WebVRController;
|
|
|
+ getForwardRay(length?: number): Ray;
|
|
|
+ _checkInputs(): void;
|
|
|
+ updateFromDevice(poseData: DevicePose): void;
|
|
|
+ /**
|
|
|
+ * WebVR's attach control will start broadcasting frames to the device.
|
|
|
+ * Note that in certain browsers (chrome for example) this function must be called
|
|
|
+ * within a user-interaction callback. Example:
|
|
|
+ * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
|
|
|
+ *
|
|
|
+ * @param {HTMLElement} element
|
|
|
+ * @param {boolean} [noPreventDefault]
|
|
|
+ *
|
|
|
+ * @memberOf WebVRFreeCamera
|
|
|
+ */
|
|
|
+ attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
|
|
|
+ detachControl(element: HTMLElement): void;
|
|
|
+ getClassName(): string;
|
|
|
+ resetToCurrentRotation(): void;
|
|
|
+ _updateRigCameras(): void;
|
|
|
+ /**
|
|
|
+ * This function is called by the two RIG cameras.
|
|
|
+ * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
|
|
|
+ */
|
|
|
+ protected _getWebVRViewMatrix(): Matrix;
|
|
|
+ protected _getWebVRProjectionMatrix(): Matrix;
|
|
|
+ private _onGamepadConnectedObserver;
|
|
|
+ private _onGamepadDisconnectedObserver;
|
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+ initControllers(): void;
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}
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}
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@@ -16176,151 +16278,49 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class VRCameraMetrics {
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- hResolution: number;
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- vResolution: number;
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- hScreenSize: number;
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- vScreenSize: number;
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- vScreenCenter: number;
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- eyeToScreenDistance: number;
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- lensSeparationDistance: number;
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- interpupillaryDistance: number;
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- distortionK: number[];
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- chromaAbCorrection: number[];
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- postProcessScaleFactor: number;
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- lensCenterOffset: number;
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- compensateDistortion: boolean;
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- readonly aspectRatio: number;
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- readonly aspectRatioFov: number;
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- readonly leftHMatrix: Matrix;
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- readonly rightHMatrix: Matrix;
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- readonly leftPreViewMatrix: Matrix;
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- readonly rightPreViewMatrix: Matrix;
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- static GetDefault(): VRCameraMetrics;
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- }
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-}
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-
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-declare module BABYLON {
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- class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
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- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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- getClassName(): string;
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- }
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- class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
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- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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- getClassName(): string;
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- }
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- class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
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- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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- getClassName(): string;
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+ interface IOctreeContainer<T> {
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+ blocks: Array<OctreeBlock<T>>;
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}
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-}
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-
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-declare module BABYLON {
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- class VRExperienceHelper {
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- private webVROptions;
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- private _scene;
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- private _position;
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- private _btnVR;
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- private _webVRsupportedAndReady;
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- private _canvas;
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- private _isInVRMode;
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- constructor(scene: Scene, webVROptions?: WebVROptions);
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- enterVR(): void;
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- exitVR(): void;
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- position: Vector3;
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- dispose(): void;
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- getClassName(): string;
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+ class Octree<T> {
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+ maxDepth: number;
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+ blocks: Array<OctreeBlock<T>>;
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+ dynamicContent: T[];
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+ private _maxBlockCapacity;
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+ private _selectionContent;
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+ private _creationFunc;
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+ constructor(creationFunc: (entry: T, block: OctreeBlock<T>) => void, maxBlockCapacity?: number, maxDepth?: number);
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+ update(worldMin: Vector3, worldMax: Vector3, entries: T[]): void;
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+ addMesh(entry: T): void;
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+ select(frustumPlanes: Plane[], allowDuplicate?: boolean): SmartArray<T>;
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+ intersects(sphereCenter: Vector3, sphereRadius: number, allowDuplicate?: boolean): SmartArray<T>;
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+ intersectsRay(ray: Ray): SmartArray<T>;
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+ static _CreateBlocks<T>(worldMin: Vector3, worldMax: Vector3, entries: T[], maxBlockCapacity: number, currentDepth: number, maxDepth: number, target: IOctreeContainer<T>, creationFunc: (entry: T, block: OctreeBlock<T>) => void): void;
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+ static CreationFuncForMeshes: (entry: AbstractMesh, block: OctreeBlock<AbstractMesh>) => void;
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+ static CreationFuncForSubMeshes: (entry: SubMesh, block: OctreeBlock<SubMesh>) => void;
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}
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}
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-declare var HMDVRDevice: any;
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-declare var VRDisplay: any;
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-declare var VRFrameData: any;
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declare module BABYLON {
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- /**
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- * This is a copy of VRPose.
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- * IMPORTANT!! The data is right-hand data.
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- * @export
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- * @interface DevicePose
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- */
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- interface DevicePose {
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- readonly position?: Float32Array;
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- readonly linearVelocity?: Float32Array;
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- readonly linearAcceleration?: Float32Array;
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- readonly orientation?: Float32Array;
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- readonly angularVelocity?: Float32Array;
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- readonly angularAcceleration?: Float32Array;
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- }
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- interface PoseControlled {
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- position: Vector3;
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- rotationQuaternion: Quaternion;
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- devicePosition?: Vector3;
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- deviceRotationQuaternion: Quaternion;
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- rawPose: DevicePose;
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- deviceScaleFactor: number;
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- updateFromDevice(poseData: DevicePose): any;
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- }
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- interface WebVROptions {
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- trackPosition?: boolean;
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- positionScale?: number;
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- displayName?: string;
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- controllerMeshes?: boolean;
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- defaultLightingOnControllers?: boolean;
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- }
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- class WebVRFreeCamera extends FreeCamera implements PoseControlled {
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- private webVROptions;
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- _vrDevice: any;
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- rawPose: DevicePose;
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- private _vrEnabled;
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- private _specsVersion;
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- private _attached;
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- private _oldSize;
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- private _oldHardwareScaleFactor;
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- private _frameData;
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- private _quaternionCache;
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- private _positionOffset;
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- protected _descendants: Array<Node>;
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- devicePosition: Vector3;
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- deviceRotationQuaternion: any;
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- deviceScaleFactor: number;
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- controllers: Array<WebVRController>;
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- onControllersAttachedObservable: Observable<WebVRController[]>;
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- rigParenting: boolean;
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- private _lightOnControllers;
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- constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
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- getControllerByName(name: string): WebVRController;
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- private _leftController;
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- readonly leftController: WebVRController;
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- private _rightController;
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- readonly rightController: WebVRController;
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- getForwardRay(length?: number): Ray;
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- _checkInputs(): void;
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- updateFromDevice(poseData: DevicePose): void;
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- /**
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- * WebVR's attach control will start broadcasting frames to the device.
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- * Note that in certain browsers (chrome for example) this function must be called
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- * within a user-interaction callback. Example:
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- * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
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- *
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- * @param {HTMLElement} element
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- * @param {boolean} [noPreventDefault]
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- *
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- * @memberOf WebVRFreeCamera
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- */
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- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
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- detachControl(element: HTMLElement): void;
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- getClassName(): string;
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- resetToCurrentRotation(): void;
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- _updateRigCameras(): void;
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- /**
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- * This function is called by the two RIG cameras.
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- * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
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- */
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- protected _getWebVRViewMatrix(): Matrix;
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- protected _getWebVRProjectionMatrix(): Matrix;
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- private _onGamepadConnectedObserver;
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- private _onGamepadDisconnectedObserver;
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- initControllers(): void;
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+ class OctreeBlock<T> {
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+ entries: T[];
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+ blocks: Array<OctreeBlock<T>>;
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+ private _depth;
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+ private _maxDepth;
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+ private _capacity;
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+ private _minPoint;
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+ private _maxPoint;
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+ private _boundingVectors;
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+ private _creationFunc;
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+ constructor(minPoint: Vector3, maxPoint: Vector3, capacity: number, depth: number, maxDepth: number, creationFunc: (entry: T, block: OctreeBlock<T>) => void);
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+ readonly capacity: number;
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+ readonly minPoint: Vector3;
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+ readonly maxPoint: Vector3;
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+ addEntry(entry: T): void;
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+ addEntries(entries: T[]): void;
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+ select(frustumPlanes: Plane[], selection: SmartArray<T>, allowDuplicate?: boolean): void;
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+ intersects(sphereCenter: Vector3, sphereRadius: number, selection: SmartArray<T>, allowDuplicate?: boolean): void;
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+ intersectsRay(ray: Ray, selection: SmartArray<T>): void;
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+ createInnerBlocks(): void;
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}
|
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}
|
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