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Force used to applyImpulse is now scaled with mass

In Oimo, the mass is not directly set. The force used to move this object should be scaled by the mass of the object.
Temechon 11 years ago
parent
commit
1b083330d1
1 changed files with 5 additions and 2 deletions
  1. 5 2
      Babylon/Physics/Plugins/babylon.oimoJSPlugin.ts

+ 5 - 2
Babylon/Physics/Plugins/babylon.oimoJSPlugin.ts

@@ -229,7 +229,10 @@ module BABYLON {
             for (var index = 0; index < this._registeredMeshes.length; index++) {
                 var registeredMesh = this._registeredMeshes[index];
                 if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
-                    registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE));
+                    // Get object mass to have a behaviour similar to cannon.js
+                    var mass = registeredMesh.body.body.massInfo.mass;
+                    // The force is scaled with the mass of object
+                    registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE*mass));
                     return;
                 }
             }
@@ -345,4 +348,4 @@ module BABYLON {
             }
         }
     }
-}
+}