|
@@ -1035,6 +1035,224 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
|
|
+ class Animatable {
|
|
|
|
+ target: any;
|
|
|
|
+ fromFrame: number;
|
|
|
|
+ toFrame: number;
|
|
|
|
+ loopAnimation: boolean;
|
|
|
|
+ speedRatio: number;
|
|
|
|
+ onAnimationEnd: any;
|
|
|
|
+ private _localDelayOffset;
|
|
|
|
+ private _pausedDelay;
|
|
|
|
+ private _animations;
|
|
|
|
+ private _paused;
|
|
|
|
+ private _scene;
|
|
|
|
+ animationStarted: boolean;
|
|
|
|
+ constructor(scene: Scene, target: any, fromFrame?: number, toFrame?: number, loopAnimation?: boolean, speedRatio?: number, onAnimationEnd?: any, animations?: any);
|
|
|
|
+ getAnimations(): Animation[];
|
|
|
|
+ appendAnimations(target: any, animations: Animation[]): void;
|
|
|
|
+ getAnimationByTargetProperty(property: string): Animation;
|
|
|
|
+ reset(): void;
|
|
|
|
+ enableBlending(blendingSpeed: number): void;
|
|
|
|
+ disableBlending(): void;
|
|
|
|
+ goToFrame(frame: number): void;
|
|
|
|
+ pause(): void;
|
|
|
|
+ restart(): void;
|
|
|
|
+ stop(): void;
|
|
|
|
+ _animate(delay: number): boolean;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class AnimationRange {
|
|
|
|
+ name: string;
|
|
|
|
+ from: number;
|
|
|
|
+ to: number;
|
|
|
|
+ constructor(name: string, from: number, to: number);
|
|
|
|
+ clone(): AnimationRange;
|
|
|
|
+ }
|
|
|
|
+ /**
|
|
|
|
+ * Composed of a frame, and an action function
|
|
|
|
+ */
|
|
|
|
+ class AnimationEvent {
|
|
|
|
+ frame: number;
|
|
|
|
+ action: () => void;
|
|
|
|
+ onlyOnce: boolean;
|
|
|
|
+ isDone: boolean;
|
|
|
|
+ constructor(frame: number, action: () => void, onlyOnce?: boolean);
|
|
|
|
+ }
|
|
|
|
+ class PathCursor {
|
|
|
|
+ private path;
|
|
|
|
+ private _onchange;
|
|
|
|
+ value: number;
|
|
|
|
+ animations: Animation[];
|
|
|
|
+ constructor(path: Path2);
|
|
|
|
+ getPoint(): Vector3;
|
|
|
|
+ moveAhead(step?: number): PathCursor;
|
|
|
|
+ moveBack(step?: number): PathCursor;
|
|
|
|
+ move(step: number): PathCursor;
|
|
|
|
+ private ensureLimits();
|
|
|
|
+ private markAsDirty(propertyName);
|
|
|
|
+ private raiseOnChange();
|
|
|
|
+ onchange(f: (cursor: PathCursor) => void): PathCursor;
|
|
|
|
+ }
|
|
|
|
+ class Animation {
|
|
|
|
+ name: string;
|
|
|
|
+ targetProperty: string;
|
|
|
|
+ framePerSecond: number;
|
|
|
|
+ dataType: number;
|
|
|
|
+ loopMode: number;
|
|
|
|
+ enableBlending: boolean;
|
|
|
|
+ private _keys;
|
|
|
|
+ private _offsetsCache;
|
|
|
|
+ private _highLimitsCache;
|
|
|
|
+ private _stopped;
|
|
|
|
+ _target: any;
|
|
|
|
+ private _blendingFactor;
|
|
|
|
+ private _easingFunction;
|
|
|
|
+ private _events;
|
|
|
|
+ targetPropertyPath: string[];
|
|
|
|
+ currentFrame: number;
|
|
|
|
+ allowMatricesInterpolation: boolean;
|
|
|
|
+ blendingSpeed: number;
|
|
|
|
+ private _originalBlendValue;
|
|
|
|
+ private _ranges;
|
|
|
|
+ static _PrepareAnimation(name: string, targetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number, easingFunction?: EasingFunction): Animation;
|
|
|
|
+ static CreateAndStartAnimation(name: string, node: Node, targetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number, easingFunction?: EasingFunction, onAnimationEnd?: () => void): Animatable;
|
|
|
|
+ static CreateMergeAndStartAnimation(name: string, node: Node, targetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number, easingFunction?: EasingFunction, onAnimationEnd?: () => void): Animatable;
|
|
|
|
+ constructor(name: string, targetProperty: string, framePerSecond: number, dataType: number, loopMode?: number, enableBlending?: boolean);
|
|
|
|
+ /**
|
|
|
|
+ * @param {boolean} fullDetails - support for multiple levels of logging within scene loading
|
|
|
|
+ */
|
|
|
|
+ toString(fullDetails?: boolean): string;
|
|
|
|
+ /**
|
|
|
|
+ * Add an event to this animation.
|
|
|
|
+ */
|
|
|
|
+ addEvent(event: AnimationEvent): void;
|
|
|
|
+ /**
|
|
|
|
+ * Remove all events found at the given frame
|
|
|
|
+ * @param frame
|
|
|
|
+ */
|
|
|
|
+ removeEvents(frame: number): void;
|
|
|
|
+ createRange(name: string, from: number, to: number): void;
|
|
|
|
+ deleteRange(name: string, deleteFrames?: boolean): void;
|
|
|
|
+ getRange(name: string): AnimationRange;
|
|
|
|
+ reset(): void;
|
|
|
|
+ isStopped(): boolean;
|
|
|
|
+ getKeys(): any[];
|
|
|
|
+ getHighestFrame(): number;
|
|
|
|
+ getEasingFunction(): IEasingFunction;
|
|
|
|
+ setEasingFunction(easingFunction: EasingFunction): void;
|
|
|
|
+ floatInterpolateFunction(startValue: number, endValue: number, gradient: number): number;
|
|
|
|
+ quaternionInterpolateFunction(startValue: Quaternion, endValue: Quaternion, gradient: number): Quaternion;
|
|
|
|
+ vector3InterpolateFunction(startValue: Vector3, endValue: Vector3, gradient: number): Vector3;
|
|
|
|
+ vector2InterpolateFunction(startValue: Vector2, endValue: Vector2, gradient: number): Vector2;
|
|
|
|
+ color3InterpolateFunction(startValue: Color3, endValue: Color3, gradient: number): Color3;
|
|
|
|
+ matrixInterpolateFunction(startValue: Matrix, endValue: Matrix, gradient: number): Matrix;
|
|
|
|
+ clone(): Animation;
|
|
|
|
+ setKeys(values: Array<any>): void;
|
|
|
|
+ private _getKeyValue(value);
|
|
|
|
+ private _interpolate(currentFrame, repeatCount, loopMode, offsetValue?, highLimitValue?);
|
|
|
|
+ setValue(currentValue: any, blend?: boolean): void;
|
|
|
|
+ goToFrame(frame: number): void;
|
|
|
|
+ animate(delay: number, from: number, to: number, loop: boolean, speedRatio: number, blend?: boolean): boolean;
|
|
|
|
+ serialize(): any;
|
|
|
|
+ private static _ANIMATIONTYPE_FLOAT;
|
|
|
|
+ private static _ANIMATIONTYPE_VECTOR3;
|
|
|
|
+ private static _ANIMATIONTYPE_QUATERNION;
|
|
|
|
+ private static _ANIMATIONTYPE_MATRIX;
|
|
|
|
+ private static _ANIMATIONTYPE_COLOR3;
|
|
|
|
+ private static _ANIMATIONTYPE_VECTOR2;
|
|
|
|
+ private static _ANIMATIONLOOPMODE_RELATIVE;
|
|
|
|
+ private static _ANIMATIONLOOPMODE_CYCLE;
|
|
|
|
+ private static _ANIMATIONLOOPMODE_CONSTANT;
|
|
|
|
+ static ANIMATIONTYPE_FLOAT: number;
|
|
|
|
+ static ANIMATIONTYPE_VECTOR3: number;
|
|
|
|
+ static ANIMATIONTYPE_VECTOR2: number;
|
|
|
|
+ static ANIMATIONTYPE_QUATERNION: number;
|
|
|
|
+ static ANIMATIONTYPE_MATRIX: number;
|
|
|
|
+ static ANIMATIONTYPE_COLOR3: number;
|
|
|
|
+ static ANIMATIONLOOPMODE_RELATIVE: number;
|
|
|
|
+ static ANIMATIONLOOPMODE_CYCLE: number;
|
|
|
|
+ static ANIMATIONLOOPMODE_CONSTANT: number;
|
|
|
|
+ static Parse(parsedAnimation: any): Animation;
|
|
|
|
+ static AppendSerializedAnimations(source: IAnimatable, destination: any): any;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ interface IEasingFunction {
|
|
|
|
+ ease(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class EasingFunction implements IEasingFunction {
|
|
|
|
+ private static _EASINGMODE_EASEIN;
|
|
|
|
+ private static _EASINGMODE_EASEOUT;
|
|
|
|
+ private static _EASINGMODE_EASEINOUT;
|
|
|
|
+ static EASINGMODE_EASEIN: number;
|
|
|
|
+ static EASINGMODE_EASEOUT: number;
|
|
|
|
+ static EASINGMODE_EASEINOUT: number;
|
|
|
|
+ private _easingMode;
|
|
|
|
+ setEasingMode(easingMode: number): void;
|
|
|
|
+ getEasingMode(): number;
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ ease(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class CircleEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class BackEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ amplitude: number;
|
|
|
|
+ constructor(amplitude?: number);
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class BounceEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ bounces: number;
|
|
|
|
+ bounciness: number;
|
|
|
|
+ constructor(bounces?: number, bounciness?: number);
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class CubicEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class ElasticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ oscillations: number;
|
|
|
|
+ springiness: number;
|
|
|
|
+ constructor(oscillations?: number, springiness?: number);
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class ExponentialEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ exponent: number;
|
|
|
|
+ constructor(exponent?: number);
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class PowerEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ power: number;
|
|
|
|
+ constructor(power?: number);
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class QuadraticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class QuarticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class QuinticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class SineEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+ class BezierCurveEase extends EasingFunction implements IEasingFunction {
|
|
|
|
+ x1: number;
|
|
|
|
+ y1: number;
|
|
|
|
+ x2: number;
|
|
|
|
+ y2: number;
|
|
|
|
+ constructor(x1?: number, y1?: number, x2?: number, y2?: number);
|
|
|
|
+ easeInCore(gradient: number): number;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
class Action {
|
|
class Action {
|
|
triggerOptions: any;
|
|
triggerOptions: any;
|
|
trigger: number;
|
|
trigger: number;
|
|
@@ -1322,224 +1540,6 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
- class Animatable {
|
|
|
|
- target: any;
|
|
|
|
- fromFrame: number;
|
|
|
|
- toFrame: number;
|
|
|
|
- loopAnimation: boolean;
|
|
|
|
- speedRatio: number;
|
|
|
|
- onAnimationEnd: any;
|
|
|
|
- private _localDelayOffset;
|
|
|
|
- private _pausedDelay;
|
|
|
|
- private _animations;
|
|
|
|
- private _paused;
|
|
|
|
- private _scene;
|
|
|
|
- animationStarted: boolean;
|
|
|
|
- constructor(scene: Scene, target: any, fromFrame?: number, toFrame?: number, loopAnimation?: boolean, speedRatio?: number, onAnimationEnd?: any, animations?: any);
|
|
|
|
- getAnimations(): Animation[];
|
|
|
|
- appendAnimations(target: any, animations: Animation[]): void;
|
|
|
|
- getAnimationByTargetProperty(property: string): Animation;
|
|
|
|
- reset(): void;
|
|
|
|
- enableBlending(blendingSpeed: number): void;
|
|
|
|
- disableBlending(): void;
|
|
|
|
- goToFrame(frame: number): void;
|
|
|
|
- pause(): void;
|
|
|
|
- restart(): void;
|
|
|
|
- stop(): void;
|
|
|
|
- _animate(delay: number): boolean;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class AnimationRange {
|
|
|
|
- name: string;
|
|
|
|
- from: number;
|
|
|
|
- to: number;
|
|
|
|
- constructor(name: string, from: number, to: number);
|
|
|
|
- clone(): AnimationRange;
|
|
|
|
- }
|
|
|
|
- /**
|
|
|
|
- * Composed of a frame, and an action function
|
|
|
|
- */
|
|
|
|
- class AnimationEvent {
|
|
|
|
- frame: number;
|
|
|
|
- action: () => void;
|
|
|
|
- onlyOnce: boolean;
|
|
|
|
- isDone: boolean;
|
|
|
|
- constructor(frame: number, action: () => void, onlyOnce?: boolean);
|
|
|
|
- }
|
|
|
|
- class PathCursor {
|
|
|
|
- private path;
|
|
|
|
- private _onchange;
|
|
|
|
- value: number;
|
|
|
|
- animations: Animation[];
|
|
|
|
- constructor(path: Path2);
|
|
|
|
- getPoint(): Vector3;
|
|
|
|
- moveAhead(step?: number): PathCursor;
|
|
|
|
- moveBack(step?: number): PathCursor;
|
|
|
|
- move(step: number): PathCursor;
|
|
|
|
- private ensureLimits();
|
|
|
|
- private markAsDirty(propertyName);
|
|
|
|
- private raiseOnChange();
|
|
|
|
- onchange(f: (cursor: PathCursor) => void): PathCursor;
|
|
|
|
- }
|
|
|
|
- class Animation {
|
|
|
|
- name: string;
|
|
|
|
- targetProperty: string;
|
|
|
|
- framePerSecond: number;
|
|
|
|
- dataType: number;
|
|
|
|
- loopMode: number;
|
|
|
|
- enableBlending: boolean;
|
|
|
|
- private _keys;
|
|
|
|
- private _offsetsCache;
|
|
|
|
- private _highLimitsCache;
|
|
|
|
- private _stopped;
|
|
|
|
- _target: any;
|
|
|
|
- private _blendingFactor;
|
|
|
|
- private _easingFunction;
|
|
|
|
- private _events;
|
|
|
|
- targetPropertyPath: string[];
|
|
|
|
- currentFrame: number;
|
|
|
|
- allowMatricesInterpolation: boolean;
|
|
|
|
- blendingSpeed: number;
|
|
|
|
- private _originalBlendValue;
|
|
|
|
- private _ranges;
|
|
|
|
- static _PrepareAnimation(name: string, targetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number, easingFunction?: EasingFunction): Animation;
|
|
|
|
- static CreateAndStartAnimation(name: string, node: Node, targetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number, easingFunction?: EasingFunction, onAnimationEnd?: () => void): Animatable;
|
|
|
|
- static CreateMergeAndStartAnimation(name: string, node: Node, targetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number, easingFunction?: EasingFunction, onAnimationEnd?: () => void): Animatable;
|
|
|
|
- constructor(name: string, targetProperty: string, framePerSecond: number, dataType: number, loopMode?: number, enableBlending?: boolean);
|
|
|
|
- /**
|
|
|
|
- * @param {boolean} fullDetails - support for multiple levels of logging within scene loading
|
|
|
|
- */
|
|
|
|
- toString(fullDetails?: boolean): string;
|
|
|
|
- /**
|
|
|
|
- * Add an event to this animation.
|
|
|
|
- */
|
|
|
|
- addEvent(event: AnimationEvent): void;
|
|
|
|
- /**
|
|
|
|
- * Remove all events found at the given frame
|
|
|
|
- * @param frame
|
|
|
|
- */
|
|
|
|
- removeEvents(frame: number): void;
|
|
|
|
- createRange(name: string, from: number, to: number): void;
|
|
|
|
- deleteRange(name: string, deleteFrames?: boolean): void;
|
|
|
|
- getRange(name: string): AnimationRange;
|
|
|
|
- reset(): void;
|
|
|
|
- isStopped(): boolean;
|
|
|
|
- getKeys(): any[];
|
|
|
|
- getHighestFrame(): number;
|
|
|
|
- getEasingFunction(): IEasingFunction;
|
|
|
|
- setEasingFunction(easingFunction: EasingFunction): void;
|
|
|
|
- floatInterpolateFunction(startValue: number, endValue: number, gradient: number): number;
|
|
|
|
- quaternionInterpolateFunction(startValue: Quaternion, endValue: Quaternion, gradient: number): Quaternion;
|
|
|
|
- vector3InterpolateFunction(startValue: Vector3, endValue: Vector3, gradient: number): Vector3;
|
|
|
|
- vector2InterpolateFunction(startValue: Vector2, endValue: Vector2, gradient: number): Vector2;
|
|
|
|
- color3InterpolateFunction(startValue: Color3, endValue: Color3, gradient: number): Color3;
|
|
|
|
- matrixInterpolateFunction(startValue: Matrix, endValue: Matrix, gradient: number): Matrix;
|
|
|
|
- clone(): Animation;
|
|
|
|
- setKeys(values: Array<any>): void;
|
|
|
|
- private _getKeyValue(value);
|
|
|
|
- private _interpolate(currentFrame, repeatCount, loopMode, offsetValue?, highLimitValue?);
|
|
|
|
- setValue(currentValue: any, blend?: boolean): void;
|
|
|
|
- goToFrame(frame: number): void;
|
|
|
|
- animate(delay: number, from: number, to: number, loop: boolean, speedRatio: number, blend?: boolean): boolean;
|
|
|
|
- serialize(): any;
|
|
|
|
- private static _ANIMATIONTYPE_FLOAT;
|
|
|
|
- private static _ANIMATIONTYPE_VECTOR3;
|
|
|
|
- private static _ANIMATIONTYPE_QUATERNION;
|
|
|
|
- private static _ANIMATIONTYPE_MATRIX;
|
|
|
|
- private static _ANIMATIONTYPE_COLOR3;
|
|
|
|
- private static _ANIMATIONTYPE_VECTOR2;
|
|
|
|
- private static _ANIMATIONLOOPMODE_RELATIVE;
|
|
|
|
- private static _ANIMATIONLOOPMODE_CYCLE;
|
|
|
|
- private static _ANIMATIONLOOPMODE_CONSTANT;
|
|
|
|
- static ANIMATIONTYPE_FLOAT: number;
|
|
|
|
- static ANIMATIONTYPE_VECTOR3: number;
|
|
|
|
- static ANIMATIONTYPE_VECTOR2: number;
|
|
|
|
- static ANIMATIONTYPE_QUATERNION: number;
|
|
|
|
- static ANIMATIONTYPE_MATRIX: number;
|
|
|
|
- static ANIMATIONTYPE_COLOR3: number;
|
|
|
|
- static ANIMATIONLOOPMODE_RELATIVE: number;
|
|
|
|
- static ANIMATIONLOOPMODE_CYCLE: number;
|
|
|
|
- static ANIMATIONLOOPMODE_CONSTANT: number;
|
|
|
|
- static Parse(parsedAnimation: any): Animation;
|
|
|
|
- static AppendSerializedAnimations(source: IAnimatable, destination: any): any;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- interface IEasingFunction {
|
|
|
|
- ease(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class EasingFunction implements IEasingFunction {
|
|
|
|
- private static _EASINGMODE_EASEIN;
|
|
|
|
- private static _EASINGMODE_EASEOUT;
|
|
|
|
- private static _EASINGMODE_EASEINOUT;
|
|
|
|
- static EASINGMODE_EASEIN: number;
|
|
|
|
- static EASINGMODE_EASEOUT: number;
|
|
|
|
- static EASINGMODE_EASEINOUT: number;
|
|
|
|
- private _easingMode;
|
|
|
|
- setEasingMode(easingMode: number): void;
|
|
|
|
- getEasingMode(): number;
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- ease(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class CircleEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class BackEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- amplitude: number;
|
|
|
|
- constructor(amplitude?: number);
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class BounceEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- bounces: number;
|
|
|
|
- bounciness: number;
|
|
|
|
- constructor(bounces?: number, bounciness?: number);
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class CubicEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class ElasticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- oscillations: number;
|
|
|
|
- springiness: number;
|
|
|
|
- constructor(oscillations?: number, springiness?: number);
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class ExponentialEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- exponent: number;
|
|
|
|
- constructor(exponent?: number);
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class PowerEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- power: number;
|
|
|
|
- constructor(power?: number);
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class QuadraticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class QuarticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class QuinticEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class SineEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
- class BezierCurveEase extends EasingFunction implements IEasingFunction {
|
|
|
|
- x1: number;
|
|
|
|
- y1: number;
|
|
|
|
- x2: number;
|
|
|
|
- y2: number;
|
|
|
|
- constructor(x1?: number, y1?: number, x2?: number, y2?: number);
|
|
|
|
- easeInCore(gradient: number): number;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
class Analyser {
|
|
class Analyser {
|
|
SMOOTHING: number;
|
|
SMOOTHING: number;
|
|
FFT_SIZE: number;
|
|
FFT_SIZE: number;
|
|
@@ -3226,6 +3226,7 @@ declare module BABYLON {
|
|
reflectionColor: Color3;
|
|
reflectionColor: Color3;
|
|
emissiveColor: Color3;
|
|
emissiveColor: Color3;
|
|
/**
|
|
/**
|
|
|
|
+
|
|
* AKA Glossiness in other nomenclature.
|
|
* AKA Glossiness in other nomenclature.
|
|
*/
|
|
*/
|
|
microSurface: number;
|
|
microSurface: number;
|