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Update what's new.md

David Catuhe 9 years ago
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1a1fd0ca46
1 changed files with 6 additions and 13 deletions
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -7,6 +7,7 @@
 - Several GPU state change reduction ([benaadams](https://github.com/benaadams)) 
 - MapTexture: add `supersample` mode to double font quality. ([nockawa](https://github.com/nockawa))
 - new `invertUV` parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion
+- Text2D: new `fontSuperSample` setting to use high quality font.
 
 ### Exporters
     
@@ -14,19 +15,11 @@
 
 ### Bug fixes
 - MapTexture: Font Characters are now correctly aligned on Chrome ([nockawa](https://github.com/nockawa))
-
-### Breaking changes
-
-### Canvas2D
-
-#### Updates
-- Text2D: new `fontSuperSample` setting to use high quality font.
-
-#### Bug fixes
-- `Sprite2D`: texture size is now set by default as expected
-- `Sprite2D`: can have no `id` set
-- `ZOrder` fixed in Primitives created inline
 -  Fixed some missing parameter default values in `MeshBuilder.CreateGroundFromHeightMap()` and `MeshBuilder.CreateTiledGround()` ([jerome](https://github.com/jbousquie))
 - Fixed model shape initial red vertex color set to zero not formerly being taken in account in the `SolidParticleSystem` ([jerome](https://github.com/jbousquie))
+- Canvas2D:
+ - `Sprite2D`: texture size is now set by default as expected
+ - `Sprite2D`: can have no `id` set
+ - `ZOrder` fixed in Primitives created inline
+### Breaking changes
 
-#### Breaking changes