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Collisions documentation

Jason Sturges 4 years ago
parent
commit
1a000a2e22
1 changed files with 5 additions and 5 deletions
  1. 5 5
      src/Collisions/pickingInfo.ts

+ 5 - 5
src/Collisions/pickingInfo.ts

@@ -43,7 +43,7 @@ export class PickingInfo {
     /** If a sprite was picked, this will be the sprite the pick collided with */
     public pickedSprite: Nullable<Sprite> = null;
 
-    /** If we are pikcing a mesh with thin instance, this will give you the picked thin instance */
+    /** If we are picking a mesh with thin instance, this will give you the picked thin instance */
     public thinInstanceIndex = -1;
     /**
      * If a mesh was used to do the picking (eg. 6dof controller) this will be populated.
@@ -55,10 +55,10 @@ export class PickingInfo {
     public ray: Nullable<Ray> = null;
 
     /**
-     * Gets the normal correspodning to the face the pick collided with
+     * Gets the normal corresponding to the face the pick collided with
      * @param useWorldCoordinates If the resulting normal should be relative to the world (default: false)
      * @param useVerticesNormals If the vertices normals should be used to calculate the normal instead of the normal map
-     * @returns The normal correspodning to the face the pick collided with
+     * @returns The normal corresponding to the face the pick collided with
      */
     public getNormal(useWorldCoordinates = false, useVerticesNormals = true): Nullable<Vector3> {
         if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
@@ -120,8 +120,8 @@ export class PickingInfo {
     }
 
     /**
-     * Gets the texture coordinates of where the pick occured
-     * @returns the vector containing the coordnates of the texture
+     * Gets the texture coordinates of where the pick occurred
+     * @returns the vector containing the coordinates of the texture
      */
     public getTextureCoordinates(): Nullable<Vector2> {
         if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(VertexBuffer.UVKind)) {