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- Rendering of transparent meshes: stencil state is now set to the value registered in the engine (when calling `engine.setStencilBuffer(value)`) instead of being set to `false` unconditionally. This change may affect the highlight layer when using transparent meshes. If you are impacted, you may need to exclude the transparent mesh(es) from the layer ([Popov72](https://github.com/Popov72))
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- Rendering of transparent meshes: stencil state is now set to the value registered in the engine (when calling `engine.setStencilBuffer(value)`) instead of being set to `false` unconditionally. This change may affect the highlight layer when using transparent meshes. If you are impacted, you may need to exclude the transparent mesh(es) from the layer ([Popov72](https://github.com/Popov72))
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- Fix width/height GUI container computation to take into account paddings when `adaptWithToChildren = true` ([Popov72](https://github.com/Popov72))
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- Fix width/height GUI container computation to take into account paddings when `adaptWithToChildren = true` ([Popov72](https://github.com/Popov72))
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