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Fix validation test failing

Popov72 4 rokov pred
rodič
commit
19be82f416

+ 1 - 0
dist/preview release/what's new.md

@@ -354,3 +354,4 @@
 - `SceneLoaderProgress` class is now `ISceneLoaderProgress` interface ([bghgary](https://github.com/bghgary))
 - Rendering of transparent meshes: stencil state is now set to the value registered in the engine (when calling `engine.setStencilBuffer(value)`) instead of being set to `false` unconditionally. This change may affect the highlight layer when using transparent meshes. If you are impacted, you may need to exclude the transparent mesh(es) from the layer ([Popov72](https://github.com/Popov72))
 - Fix width/height GUI container computation to take into account paddings when `adaptWithToChildren = true` ([Popov72](https://github.com/Popov72))
+- `smoothstep` in NME is now taking any type of parameters for its `value` input. If you use generated code from the NME ("Generate code" button), you may have to move the smoothstep output connection AFTER the input connections ([Popov72](https://github.com/Popov72))

+ 1 - 1
tests/validation/config.json

@@ -74,7 +74,7 @@
         },                     
         {
             "title": "Node material #6",
-            "playgroundId": "#2XY3Z4#0",
+            "playgroundId": "#2XY3Z4#1",
             "referenceImage": "node-material6.png"
         },    
         {