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Update babylon.solidParticleSystem.ts

David Catuhe 9 年之前
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18fcc2a00b
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/Particles/babylon.solidParticleSystem.ts

+ 2 - 2
src/Particles/babylon.solidParticleSystem.ts

@@ -382,7 +382,7 @@
 
         /**
         * Adds some particles to the SPS from the model shape. Returns the shape id.   
-        * Please read the doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#create-an-immutable-sps
+        * Please read the doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#create-an-immutable-sps
         * `mesh` is any `Mesh` object that will be used as a model for the solid particles.
         * `nb` (positive integer) the number of particles to be created from this model
         * `positionFunction` is an optional javascript function to called for each particle on SPS creation. 
@@ -902,4 +902,4 @@
         public afterUpdateParticles(start?: number, stop?: number, update?: boolean): void {
         }
     }
-}
+}