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Adjust camera upper radius for particle systems with big coordinates

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      nodeEditor/src/components/preview/previewManager.ts

+ 1 - 1
nodeEditor/src/components/preview/previewManager.ts

@@ -236,7 +236,7 @@ export class PreviewManager {
             }
             case NodeMaterialModes.Particle: {
                 this._camera.radius = this._globalState.previewType === PreviewType.Explosion ? 50 : 20;
-                this._camera.upperRadiusLimit = 500;
+                this._camera.upperRadiusLimit = 5000;
                 break;
             }
         }