浏览代码

Lens flare should be using the camera's global position

Raanan Weber 9 年之前
父节点
当前提交
17ecb84cb4
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/LensFlare/babylon.lensFlareSystem.ts

+ 2 - 2
src/LensFlare/babylon.lensFlareSystem.ts

@@ -117,11 +117,11 @@
             }
 
             var emitterPosition = this.getEmitterPosition();
-            var direction = emitterPosition.subtract(this._scene.activeCamera.position);
+            var direction = emitterPosition.subtract(this._scene.activeCamera.globalPosition);
             var distance = direction.length();
             direction.normalize();
 
-            var ray = new Ray(this._scene.activeCamera.position, direction);
+            var ray = new Ray(this._scene.activeCamera.globalPosition, direction);
             var pickInfo = this._scene.pickWithRay(ray, this.meshesSelectionPredicate, true);
 
             return !pickInfo.hit || pickInfo.distance > distance;