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hide the probe.invertYAxis

David Catuhe 7 年之前
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17d4c50929
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      src/Probes/babylon.reflectionProbe.ts

+ 3 - 3
src/Probes/babylon.reflectionProbe.ts

@@ -8,7 +8,7 @@
         private _add = Vector3.Zero();
         private _attachedMesh: AbstractMesh;
 
-        public invertYAxis = false;
+        private _invertYAxis = false;
         public position = Vector3.Zero();
           
         constructor(public name: string, size: number, scene: Scene, generateMipMaps = true) {
@@ -27,10 +27,10 @@
                         this._add.copyFromFloats(-1, 0, 0);
                         break;
                     case 2:
-                        this._add.copyFromFloats(0, this.invertYAxis ? 1 : -1, 0);
+                        this._add.copyFromFloats(0, this._invertYAxis ? 1 : -1, 0);
                         break;
                     case 3:
-                        this._add.copyFromFloats(0, this.invertYAxis ? -1 : 1, 0);
+                        this._add.copyFromFloats(0, this._invertYAxis ? -1 : 1, 0);
                         break;
                     case 4:
                         this._add.copyFromFloats(0, 0, 1);